AGENT SKILLS · MISSIONS-AUSRÜSTUNG

Nützliche Agent Skills nach echter Nutzung sortiert

Vergleiche verifizierte Skills aus öffentlichen Repositories nach Aufgabe, Paketinhalt, Installationen und nachvollziehbarer Quelle.

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Skills
23.248
Repositories
3589
zuletzt synchronisiert
04.11.2026
23.248 Skills
paramchoudhary
Community

resume-formatter

Ensure ATS-friendly formatting and create clean scannable layouts

Installationen / 1h
3
GitHub Stars
3012
Aktualisiert
19. Juni
paramchoudhary
Community

resume-quantifier

Find opportunities to add metrics and estimate numbers when exact data unavailable

Installationen / 1h
3
GitHub Stars
3012
Aktualisiert
19. Juni
scenario-labs
Community

scenario-asset-analysis

Use when finished Scenario assets have to give something back: a caption for a dataset or alt text, a reusable style description, a verdict against a brief, a canny, depth, pose, or segmentation control map for the next model, or the asset itself found again by text, tags, or visual similarity and filed into a collection. Keywords: caption, describe, analyze, QA, control map, find similar, reverse image search, semantic search, tag, collection.

Installationen / 1h
3
GitHub Stars
1723
Aktualisiert
2. Nov.
scenario-labs
Community

scenario-blender

Use when an agent works in an open Blender scene through the Scenario for Blender extension's local MCP server (scenario-blender on 127.0.0.1:9876): connecting Claude Code, Cursor, Claude Desktop or Codex to Blender, the headless scenarioblender command, quoting and generating Scenario images, PBR materials, 3D meshes, video, audio or 360 environments from the scene, capturing the viewport or selected meshes as references, placing saved results, Render Video camera paths, or executepython.

Installationen / 1h
3
GitHub Stars
1723
Aktualisiert
2. Nov.
scenario-labs
Community

scenario-consistency

Use when one look must hold across Scenario generations: one character across scenes, a turnaround, or a video animated from its references, one product across angles, one style across icon sets, a character from an uploaded drawing, a variant off an approved baseline, or deciding when references stop scaling and a trained model is due. Triggers: make this match, same character, on-model, reference to video, style reference. Keywords: consistency, identity, control map, seed, LoRA.

Installationen / 1h
3
GitHub Stars
1723
Aktualisiert
2. Nov.
scenario-labs
Community

scenario-game-assets

Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal.

Installationen / 1h
3
GitHub Stars
1723
Aktualisiert
2. Nov.
scenario-labs
Community

scenario-image-editing

Use when editing an existing image on Scenario through MCP with a tool model, not a new generation: upscale or enhance to 2x, 4K, 8K, super resolution, 3D LUT color grade, color correction, posterize, solarize, vignette, film grain, blur, sharpen, glow, chromatic aberration, oilify, cubism, crystallize, dodge and burn, tint, desaturate, expand or uncrop, reframe an aspect ratio, resize to exact pixels, slice tiles, contact sheet, split into layers, remove a background or watermark, vectorize.

Installationen / 1h
3
GitHub Stars
1723
Aktualisiert
2. Nov.
scenario-labs
Community

scenario-multi-reference

Use when one image must be composed from several reference pictures through the Scenario MCP server, each lending one thing: the character from one, the place, pose, style, light, palette, material, outfit, or layout from others. Also when a reference leaks into the result (its object, colors, or face showing where it should not) or a reference's role is ignored. Keywords: multi-reference, reference roles, combine references, style reference, pose reference, give each picture a job.

Installationen / 1h
3
GitHub Stars
1723
Aktualisiert
2. Nov.
scenario-labs
Community

scenario-quality-gate

Use when a generated Scenario image needs a quality check or a brand-brief compliance verdict before it ships: pass/warn/fail scoring, on-brand review against a configured brief, QA gating a batch, pricing or refreshing a stored verdict, or iterating a generation until it clears the gate. Keywords: quality gate, quality check, QA, verdict, brief compliance, on-brand, brand brief, pass fail, score, review, assetqualitygaterun.

Installationen / 1h
3
GitHub Stars
1723
Aktualisiert
2. Nov.
scenario-labs
Community

scenario-refine-loop

Use when a Scenario output must be checked and improved rather than accepted first roll: iterating a generation until it matches the brief, fixing a batch that came back off-brief, retrying failed shots methodically, wiring an automated generate, review, revise loop, or deciding whether to re-prompt, swap references, inpaint, post-process, or change model. Keywords: refine, iterate, critique, review loop, QA, self-correction, verify, acceptance criteria, retry, drift.

Installationen / 1h
3
GitHub Stars
1723
Aktualisiert
2. Nov.
scenario-labs
Community

scenario-storyboards

Use when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a children's storybook, a film, game, or ad storyboard, animatic pre-viz frames, or any shot list where the same characters and world must persist from panel to panel and dialogue must stay legible. Keywords: storyboard, comic, panel, sequential art, storybook, shot list, pre-viz, animatic, scene to scene, character consistency.

Installationen / 1h
3
GitHub Stars
1723
Aktualisiert
2. Nov.
scenario-labs
Community

scenario-textures

Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.

Installationen / 1h
3
GitHub Stars
1723
Aktualisiert
2. Nov.
daveebbelaar
Community

agent-cli

Optional command line and MCP server for a macOS app, so Claude Code, Codex, and scripts can drive it (list, add, change, search, act) through the running app. Use when the user wants agents to work with their app or its data, asks for a CLI, an MCP server, or automation for the app, or says "Claude should be able to use my app".

Installationen / 1h
3
GitHub Stars
1453
Aktualisiert
1. Nov.
daveebbelaar
Community

app-brief

One-page brief (docs/BRIEF.md) for a new macOS app, written before any code. Use when the user has an app idea, wants to replace an app they pay for, or the research and clone skills are done.

Installationen / 1h
3
GitHub Stars
1453
Aktualisiert
1. Nov.
daveebbelaar
Community

app-icon

Liquid Glass macOS app icon made as an Icon Composer file (Icon/AppIcon.icon, JSON plus SVG layers), compiled with actool, and reviewed in every look with ictool. Use when the user wants an app icon, a better icon, or a Dock icon.

Installationen / 1h
3
GitHub Stars
1453
Aktualisiert
1. Nov.
daveebbelaar
Community

bama

Build any Mac app. Start here to pick the next skill for a native macOS app.

Installationen / 1h
3
GitHub Stars
1453
Aktualisiert
1. Nov.
daveebbelaar
Community

build-and-verify

Build a SwiftUI macOS app from the command line, install it, and check light and dark window snapshots of every page before calling a change done. Use after any UI code change, when a build fails, or when the user asks to run, screenshot, or check the app.

Installationen / 1h
3
GitHub Stars
1453
Aktualisiert
1. Nov.
daveebbelaar
Community

clone

Walk through any existing app (native Mac app with computer use, web app with a browser), screenshot every screen, menu, and dialog, write a screen index, and turn it into user stories. Use when the user wants to clone, rebuild, replace, or copy the design of an app, or says "screenshot every screen".

Installationen / 1h
3
GitHub Stars
1453
Aktualisiert
1. Nov.
daveebbelaar
Community

design-from-app

Rebuild the look of an app the user likes as a native SwiftUI design kit, by measuring its screenshots (sizes, spacing, type, colors, icons), building its parts, and comparing pixel by pixel until they match. Use when the user names an app whose look they want, shares screenshots of one, or says "make it look like X".

Installationen / 1h
3
GitHub Stars
1453
Aktualisiert
1. Nov.
daveebbelaar
Community

design-kit

Custom design system for a macOS SwiftUI app with its own parts, not Apple's, covering three token layers, type, an icon set, every part in every state, custom window chrome, a parts gallery, and checks. Use when the user wants the app to have its own look and feel, a brand, or custom buttons, rows, and sidebars, when design-from-app has measured a reference app, or when the user asks for a design system or component library.

Installationen / 1h
3
GitHub Stars
1453
Aktualisiert
1. Nov.
daveebbelaar
Community

design-system

Accent color and design system for a macOS app, from the app's accent and the accent picker in Settings to Swift tokens in code plus a design/DESIGN-SYSTEM.md that says which token to use when. Use when the user wants a brand or accent color, wants people to pick a color, when an app has more than a few screens, when screens drift apart or animations feel inconsistent, or when the user asks for themes, a style guide, or design tokens.

Installationen / 1h
3
GitHub Stars
1453
Aktualisiert
1. Nov.
daveebbelaar
Community

improve-architecture

Architecture check-in for a growing macOS Swift codebase. Finds hot spots, proposes deeper modules, and refactors one step per commit with behavior proven unchanged. Use at the end of a milestone, before a big feature, when a file passes 600 lines, when one feature touches many files, when bugs repeat in one area, or when the user asks to refactor or clean up the code.

Installationen / 1h
3
GitHub Stars
1453
Aktualisiert
1. Nov.
daveebbelaar
Community

improve-loop

Autonomous loop that works through docs/STORIES.md one story at a time for a macOS app, building, snapshotting, comparing against reference screenshots, fixing, and committing, until a milestone is done. Use when the user says "keep going", "work through the backlog", "make it match the reference", or wants an unattended improvement loop.

Installationen / 1h
3
GitHub Stars
1453
Aktualisiert
1. Nov.
daveebbelaar
Community

layout-grid

Grid and alignment rules for a macOS SwiftUI app, with three checks that catch misalignment (a lint for off-grid numbers, a layout probe that measures real frames in snapshot mode, and a grid overlay). Use when building or reviewing a custom page, card, row, form, or sheet, after every build that touched layout, or when the user says something looks misaligned, crooked, cramped, or unevenly spaced.

Installationen / 1h
3
GitHub Stars
1453
Aktualisiert
1. Nov.