AGENT SKILLS · MISSIONS-AUSRÜSTUNG

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Vergleiche verifizierte Skills aus öffentlichen Repositories nach Aufgabe, Paketinhalt, Installationen und nachvollziehbarer Quelle.

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Skills
22.961
Repositories
3541
zuletzt synchronisiert
04.11.2026
22.961 Skills
lobehub
Community

modal

Use for modals, dialogs and confirmations with createModal, confirmModal, ModalHost or base-ui modal APIs.

Installationen / 1h
1
GitHub Stars
82.982
Aktualisiert
4. Okt.
anthropics
Offiziell

threat-model

- Build a threat model for a target codebase. Three modes: "interview" walks an application owner through the four-question framework and produces a threat model from their answers; "bootstrap" derives a threat model from the code plus past vulnerabilities (CVEs, git history, pentest reports) when no owner is available; "bootstrap-then-interview" chains the two when both owner and codebase are present. All write THREATMODEL.md in a shared schema. Use when asked to "threat model", "build a threat

Installationen / 1h
1
GitHub Stars
7546
Aktualisiert
6. Aug.
minimax-ai
Community

shader-dev

Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.

Installationen / 1h
1
GitHub Stars
13.669
Aktualisiert
18. Apr.
tokenrhythm
Community

skill-creator

Create, edit, improve, or audit AgentSkills. Use when creating a new skill from scratch or when asked to improve, review, audit, tidy up, or clean up an existing skill or SKILL.md file. Also use when editing or restructuring a skill directory (moving files to references/ or scripts/, removing stale content, validating against the AgentSkills spec). Triggers on phrases like "create a skill", "author a skill", "tidy up a skill", "improve this skill", "review the skill", "clean up the skill", "audi

Installationen / 1h
1
GitHub Stars
7082
Aktualisiert
1. Okt.
apify
Offiziell

apify-blocked-scrape-triage

Diagnose and recover a scrape that is blocked, throttled, or served empty or partial content, in cost order, before paying for a heavier Actor. Use when a run returns 0 items, when a site answers 403, 429 or a challenge page, when the HTML comes back empty or truncated, when a request fails with no response at all, when the page shows data in a browser that the Actor does not see, or when a scraper that worked yesterday suddenly returns nothing. Triggers - "I'm getting blocked", "403 from the si

Installationen / 1h
1
GitHub Stars
261
Aktualisiert
22. Sept.
bahayonghang
Community

latex-thesis-zh

中文 LaTeX 学位论文助手,面向已有 .tex 硕博论文工程:编译诊断、GB/T 7714、模板识别、结构/格式/公式断行、术语一致性、逻辑与文献综述、方法/工程应用章、标题优化、去 AI 味、主张前置(自我削弱/免责句后置)检查、单元润色与漂移核对、盲审隐匿、对照学校规范逐项终检。触发词:学位论文/毕业论文/硕士/博士论文/润色这段/润色这一节/单元润色/核对润色。英文论文用 latex-paper-en,审稿总评用 paper-audit。

Installationen / 1h
1
GitHub Stars
490
Aktualisiert
28. Sept.
readwiseio
Community

readwise-cli

How to use the Readwise CLI — access highlights, documents, and your entire reading library from the command line

Installationen / 1h
1
GitHub Stars
318
Aktualisiert
19. Juni
readwiseio
Community

readwise-mcp

How to use the Readwise MCP tools — access highlights, documents, and your entire reading library via MCP

Installationen / 1h
1
GitHub Stars
318
Aktualisiert
19. Juni
zubair-trabzada
Community

ads-quick

60-Second Ad Readiness Snapshot — quick assessment without subagents

Installationen / 1h
1
GitHub Stars
267
Aktualisiert
8. Apr.
gaasher
Community

optimize-loop

Use when the user wants to iteratively improve an artifact under a hard correctness bound while minimizing a measured cost — refactoring a code module to cut complexity while its test suite stays green, OR speeding up a SQL query while it returns the same rows. Each iteration applies one focused change, checks a correctness gate that must pass, measures a metric that must drop, and keeps the change only if both hold, else reverts; loops to a plateau or budget. Not for adding features, fixing bug

Installationen / 1h
1
GitHub Stars
173
Aktualisiert
30. Juni
gaasher
Community

tabular-cleanup

Use when the user has a messy tabular data dump (CSV/TSV/parquet/Excel/JSON) and wants it iteratively cleaned to an inferred data contract — a checklist of deterministic pass/fail checks, not a quality score. A single agent profiles the table, synthesizes a per-column contract compiled into binary checks (types, nulls, duplicates, inconsistent categories, format/range violations, outliers), then applies one targeted transform at a time, keeping it only if it reduces its target check's violations

Installationen / 1h
1
GitHub Stars
173
Aktualisiert
30. Juni
vichhka-git
Community

open-tor

Search and access the Tor dark web and .onion hidden services. Use when user asks to search dark web, investigate .onion sites, check for dark web data leaks, fetch onion URLs, hunt ransomware groups, look up leaked credentials, conduct Tor-based OSINT, or monitor dark web activity. Provides 12 search engines, batch scraping, entity extraction, relevance scoring, and export to CSV/JSON/STIX/MISP. Requires Tor running locally (socks://127.0.0.1:9050).

Installationen / 1h
1
GitHub Stars
85
Aktualisiert
1. Mai
revenuecat
Community

rc-price-changes

Use this skill when rolling out subscription price changes on Android with RevenueCat. Covers opt out decreases versus opt in increases, RevenueCat's automatic handling of the change confirmation flow, and the dashboard configuration involved.

Installationen / 1h
1
GitHub Stars
73
Aktualisiert
1. Okt.
revenuecat
Community

rc-testing

Use this skill when testing a RevenueCat Android integration. Covers the RevenueCat Test Store (test API key prefix, in dialog Success/Fail/Cancel choice), mockk based unit testing with an interface wrapper around Purchases, and a GitHub Actions CI pattern. Avoids Google Play sandbox for day to day test iteration.

Installationen / 1h
1
GitHub Stars
73
Aktualisiert
1. Okt.
kevinpbuckley
Community

ue-character-and-movement

Implement player/AI characters in Unreal C++ with ACharacter and UCharacterMovementComponent — capsule/mesh setup, movement modes (walking/falling/flying/swimming/custom), rotation behaviors, jumping, crouching, root motion sources, client-predicted networked movement, and the experimental Mover plugin successor. Use when creating or configuring a Character class, setting movement speeds/gravity/air-control, overriding a custom movement mode (PhysCustom), adding root motion, or debugging network

Installationen / 1h
1
GitHub Stars
60
Aktualisiert
1. Okt.
kevinpbuckley
Community

ue-control-rig-and-ik

Procedural animation and inverse kinematics in Unreal Engine — Control Rig (RigVM-based graph that manipulates a bone/control hierarchy), IK Rig (solver definitions with Full-Body IK, Limb IK, Set Transform), the IK Retargeter (transfers animation between skeletons of different proportions), and lightweight AnimGraph IK nodes (Two Bone IK, FABRIK, CCDIK). Use when implementing foot placement on terrain, hand/weapon IK, look-at, procedural pose fixups, runtime retargeting, or sharing an animation

Installationen / 1h
1
GitHub Stars
60
Aktualisiert
1. Okt.
kevinpbuckley
Community

ue-core-types-and-containers

Use Unreal's core C++ types instead of the standard library — containers (TArray, TMap, TSet, TQueue, TArrayView), string types (FString, FName, FText, TStringBuilder) with conversion patterns and localization rules, math types (FVector, FRotator, FQuat, FTransform) with Large World Coordinates (LWC/double precision), and utility types (TOptional, TVariant, TTuple). Use when writing any UE C++ that stores collections, manipulates strings, does 3D math, or when choosing between FString/FName/ FTe

Installationen / 1h
1
GitHub Stars
60
Aktualisiert
1. Okt.
kevinpbuckley
Community

ue-data-driven-design

Drive Unreal gameplay from externally-editable data instead of hardcoded values — DataTables (UDataTable, FTableRowBase, CSV/JSON import, UCompositeDataTable), DataAssets (UDataAsset, UPrimaryDataAsset with AssetManager), Curves (UCurveFloat, UCurveTable, FRuntimeFloatCurve), config-driven UPROPERTY(config) in .ini files, and DeveloperSettings (UDeveloperSettings) for project-wide tuning. Use when defining item/enemy/level/balance schemas, choosing the right data container, exposing designer-tun

Installationen / 1h
1
GitHub Stars
60
Aktualisiert
1. Okt.
kevinpbuckley
Community

ue-delegates-and-events

Wire up callbacks and events in Unreal C++ using delegates — single-cast (DECLAREDELEGATE, DECLAREDELEGATERetVal, payload variables), multicast (DECLAREMULTICASTDELEGATE, DECLARETSMULTICASTDELEGATE), and dynamic (DECLAREDYNAMICMULTICASTDELEGATE, BlueprintAssignable, AddDynamic, RemoveDynamic). Covers all binding forms (BindUObject, AddUObject, BindLambda, AddWeakLambda, BindRaw, AddSP), execution (Execute, ExecuteIfBound, Broadcast), FDelegateHandle lifetime management, safe unbinding, and DECLA

Installationen / 1h
1
GitHub Stars
60
Aktualisiert
1. Okt.
kevinpbuckley
Community

ue-niagara-vfx

Create and control visual effects using Unreal's Niagara system — UNiagaraSystem, UNiagaraComponent, UNiagaraFunctionLibrary; the system/emitter/module/parameter hierarchy; spawning effects at a world location or attached to an actor/socket (SpawnSystemAtLocation, SpawnSystemAttached); setting User Parameters from C++ (SetVariableFloat, SetVariableVec3, SetVariableActor, SetFloatParameter, SetColorParameter); CPU vs GPU simulation trade-offs; Data Interfaces (skeletal mesh, static mesh, collisio

Installationen / 1h
1
GitHub Stars
60
Aktualisiert
1. Okt.
kevinpbuckley
Community

ue-subsystems

Implement engine-managed singletons scoped to a defined lifetime using Unreal's Subsystem framework — UEngineSubsystem, UGameInstanceSubsystem, UWorldSubsystem, UTickableWorldSubsystem, and ULocalPlayerSubsystem. Covers Initialize/Deinitialize lifecycle, ShouldCreateSubsystem for conditional creation, InitializeDependency for ordered init, and Blueprint/Python exposure. Use when building a service or manager (save system, ability registry, match service, analytics) and deciding whether to scope

Installationen / 1h
1
GitHub Stars
60
Aktualisiert
1. Okt.
kevinpbuckley
Community

ue-umg-and-slate

Build game UI in Unreal — UMG user widgets (UUserWidget) with the C++ lifecycle (NativeOnInitialized, NativeConstruct, NativeDestruct, NativeTick), the widget tree and common leaf/panel widgets (UButton/UTextBlock/UImage/UProgressBar/UCanvasPanel/UHorizontalBox/ UVerticalBox/UOverlay), the meta=(BindWidget/BindWidgetOptional) pattern to wire C++ to Blueprint-designed widgets, CreateWidget + AddToViewport / RemoveFromParent, UWidgetComponent for 3D in-world UI, event binding (OnClicked AddDynamic

Installationen / 1h
1
GitHub Stars
60
Aktualisiert
1. Okt.
nocobase
Community

nocobase-revision

NocoBase 2 only; never use in a NocoBase 3 project. Use when building a NocoBase app with NocoBase skills or the nb CLI and you want to save a completed, meaningful milestone as a restorable revision.

Installationen / 1h
1
GitHub Stars
53
Aktualisiert
4. Sept.
zigcc
Community

zig-0.16

Zig 0.16.0 API guidance and porting notes. Use this when writing or upgrading Zig code to the 0.16.0 stable release (std.Io era, @Type removal, @cImport deprecation).

Installationen / 1h
1
GitHub Stars
42
Aktualisiert
4. Okt.