alca259 · Agent Skills
5 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
alca259monogame-audio
MonoGame audio implementation guide covering SoundEffect vs Song, SoundEffectInstance pooling, volume/pitch control, 3D audio, DynamicSoundEffectInstance, WAV streaming via TitleContainer, microphone recording, and memory management rules. Use this skill whenever the user asks about playing sounds, background music, audio effects, looping audio, 3D positional sound, sound pools, microphone input, recording audio, raw WAV loading, InstancePlayLimitException, or any audio-related implementation in
- Installationen
- 2
- GitHub Stars
- 2
- Aktualisiert
- 22. Sept.
alca259monogame-camera-modes
MonoGame 3D camera mode patterns — Fixed, Fixed Tracking, First Person, Third Person (with spring), Top-Down Fixed, and Top-Down Tracked. Use this skill whenever the user asks about camera modes, first person camera, third person camera, top-down camera, tracking camera, camera spring, follow camera, or how to implement a specific camera behaviour in a 3D game — even if they just say "I want the camera to follow the player" or "how do I make a first person / third person / top-down view".
- Installationen
- 2
- GitHub Stars
- 2
- Aktualisiert
- 22. Sept.
alca259monogame-ecs
MonoGame component system (ECS) guide using GameBehaviour / GameEntity / GameWorld. Use this skill whenever the user mentions entities, components, behaviours, game objects, spawning/destroying actors, querying entities by type or interface, or asks how to structure game logic in MonoGame without deep class inheritance.
- Installationen
- 2
- GitHub Stars
- 2
- Aktualisiert
- 22. Sept.
alca259monogame-effects
MonoGame custom effects guide covering MGFX runtime, stock effects (BasicEffect, SpriteEffect, etc.), cross-platform shader compilation (HLSL vs GLSL), shader model targets, preprocessor symbols, and portability pitfalls. Use this skill whenever the user asks about custom effects, MGFX, stock effects, cross-platform shaders, shader model compatibility, porting a shader to MonoGame, preprocessor conditionals in .fx files, or gets compilation errors with shaders — even if they just say "my shader
- Installationen
- 2
- GitHub Stars
- 2
- Aktualisiert
- 22. Sept.
alca259monogame-math
MonoGame math implementation guide covering Vector2/3/4, Matrix, Rectangle, collision detection, camera transforms, and MathHelper utilities. Use this skill whenever the user asks about vectors, positions, distances, rotations, scaling, collision detection, AABB, bounding volumes, 2D camera math, coordinate transforms, or any math-related implementation in MonoGame.
- Installationen
- 2
- GitHub Stars
- 2
- Aktualisiert
- 22. Sept.