flatbedj · Agent Skills
6 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
flatbedjluau-best-practices
Use when writing, reviewing, or refactoring Luau code for Roblox - modules, services, controllers, error handling (pcall), memory leaks and connection cleanup, server-authoritative security, input validation, naming conventions, or project organization. Triggers include "best practices", "clean code", "code review", "refactor", "memory leak", "server authority".
- Installationen
- 1
- GitHub Stars
- 0
- Aktualisiert
- 20. Sept.
flatbedjroblox-cloud
Use for Roblox Open Cloud and external integration work: choosing API-key-based authentication for server-to-server automation, constructing and troubleshooting Open Cloud REST requests, checking scopes and rate limits, determining whether HttpService can call an endpoint, setting up webhook receivers, and using Roblox OpenAPI and reference JSON artifacts for tooling or client generation.
- Installationen
- 1
- GitHub Stars
- 0
- Aktualisiert
- 20. Sept.
flatbedjroblox-game-marketing-art
Create and refine Roblox game discovery icons and thumbnails using this user's visual preferences, reference research, and approved-art continuity. Use for promotional artwork, not in-game GUI design.
- Installationen
- 1
- GitHub Stars
- 0
- Aktualisiert
- 20. Sept.
flatbedjroblox-networking
Use for Roblox multiplayer communication across the client-server boundary: designing RemoteEvent, UnreliableRemoteEvent, and RemoteFunction flows; validating client requests; handling replication-aware gameplay; applying rate limits and anti-exploit checks; reasoning about network ownership, server-authority patterns, Input Action System use in authoritative gameplay, and streaming-sensitive multiplayer correctness.
- Installationen
- 1
- GitHub Stars
- 0
- Aktualisiert
- 20. Sept.
flatbedjroblox-studio-emulation
Use when you need to test a Roblox game under conditions a solo Studio playtest can't reach — mobile/tablet/phone (device emulation, TouchEnabled), multiplayer features (parties, co-op, trading, anything needing a 2nd player), or any client state that normally requires another person. Covers driving Studio's Test menu via AppleScript and simulating multiplayer by firing real remotes from the Server VM. Load this INSTEAD of telling the user "I can't test that myself".
- Installationen
- 1
- GitHub Stars
- 0
- Aktualisiert
- 20. Sept.
flatbedjroblox-textchat-channels
Use when building custom chat for a Roblox game — multiple named chat channels shown as switchable TABS (e.g. "Local"/"Global"), cross-server chat or a cross-server event feed, or piping game events (big pulls, kills, announcements) into chat. Covers modern TextChatService + ChannelTabsConfiguration + MessagingService.
- Installationen
- 1
- GitHub Stars
- 0
- Aktualisiert
- 20. Sept.