roble3/cc-blender-skill

orbital-hud-motion

Create tasteful circular/orbital HUD and aura animations around a Blender subject using source-derived arcs, dots, dashes, opacity, parallax, and restrained motion.

Quelltext ansehen

Verwendung

  1. Installationsbefehl kopieren und das Quellpaket vor der Installation in der eigenen Agentenumgebung prüfen.
  2. Benötigte Werkzeuge, Zugangsdaten und Hosts im Original prüfen.
  3. Eingabe und gewünschtes Ergebnis beschreiben und die Ausgabe mit den Quellen abgleichen.
npx skills add https://github.com/roble3/cc-blender-skill --skill orbital-hud-motion

Vor dem Start

  • Die Installation umfasst weder Modellabo noch API-Kontingent oder Dateizugriffsrechte.
  • Sterne und Installationen zeigen Aktivität, keine unabhängige Qualitäts- oder Sicherheitsprüfung.
Originales Skill-Dokument

Aus dem Quell-Repository gerendert; Überschriften, Beispiele, Code, Tabellen, Links und Bilder bleiben erhalten.

Orbital HUD Motion

Decorative circles are design elements, not filler. They must be derived from the reference composition and support the subject.

Design rules

  • Keep the avatar/subject dominant; rings should frame, not trap or overpower it.
  • Derive radii, arc breaks, marker positions, and dash density from the reference image when possible.
  • Separate layers:
  • far/background aura: faint, slow, soft;
  • mid orbit: thin arcs/dashes;
  • markers/dots: sparse and synchronized;
  • foreground accents: rare and short-lived.
  • Prefer opacity/emission/dash phase over large rotation/scale changes.
  • Never animate all rings in the same direction/speed; use subtle counter-motion/parallax.
  • Do not include context rings in the base avatar mesh/export unless explicitly requested.

Animation recipe

  1. Create an HUD_CONTEXT collection separate from AVATAR_BASE.
  2. Build arcs/dots from a manifest of normalized radii and angles.
  3. Keyframe:
  • dash offset or arc reveal;
  • emission strength pulse;
  • subtle rotation (1–12 degrees per loop, not full spin unless requested);
  • marker opacity/scale blips at beats.
  1. Render a contact sheet with subject-only and with-HUD views.
  2. Reject if rings obscure the face/silhouette or dominate the frame.

Hard rules

  • No random full circles when the reference has broken arcs/dashed guides.
  • No oversized markers unless the source has them.
  • No HUD animation until static avatar baseline is locked.
  • For GLB, use object transforms/material keyframes or document runtime requirements.

Scripts

  • scripts/orbit_layout_manifest.py creates a source-independent orbit manifest from simple radii/angle parameters.

Verwandte Aufgaben

aus demselben Repository

Weitere Skills

Alle Skills
roble3
Community

blender-modeling

Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "mo

Installationen
2
GitHub Stars
116
Aktualisiert
12. Okt.
roble3
Community

blender-cameras

Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any composition/framing request. Make sure to use this skill even if the user does not say "camera" — also

Installationen
2
GitHub Stars
109
Aktualisiert
12. Okt.
roble3
Community

blender-lighting

Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill even if the user does not say "light" — also covers "make it look professional", "studio shot", "mood

Installationen
2
GitHub Stars
109
Aktualisiert
12. Okt.
roble3
Community

blender-pro-workflow

End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill for

Installationen
2
GitHub Stars
109
Aktualisiert
12. Okt.