roble3/cc-blender-skill

source-part-segmentation

Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction.

Quelltext ansehen

Verwendung

  1. Installationsbefehl kopieren und das Quellpaket vor der Installation in der eigenen Agentenumgebung prüfen.
  2. Benötigte Werkzeuge, Zugangsdaten und Hosts im Original prüfen.
  3. Eingabe und gewünschtes Ergebnis beschreiben und die Ausgabe mit den Quellen abgleichen.
npx skills add https://github.com/roble3/cc-blender-skill --skill source-part-segmentation

Vor dem Start

  • Die Installation umfasst weder Modellabo noch API-Kontingent oder Dateizugriffsrechte.
  • Sterne und Installationen zeigen Aktivität, keine unabhängige Qualitäts- oder Sicherheitsprüfung.
Originales Skill-Dokument

Aus dem Quell-Repository gerendert; Überschriften, Beispiele, Code, Tabellen, Links und Bilder bleiben erhalten.

Source Part Segmentation

Use this before contour-to-mesh when a source image contains overlapping or touching designed parts. The output is not “nice masks”; it is a source-of-truth part inventory that downstream geometry must obey.

Inputs

  • source image, wireframe, decal, or texture atlas;
  • optional manual seed manifest with named parts, polygons, seed points, rough rectangles, or HSV/color ranges;
  • source manifest with structural/decorative/context classification and expected part count.

Workflow

  1. Choose the cleanest modality: alpha, edge, dark-line, bright-on-dark, color-band, or atlas region.
  2. Extract contours and hierarchy to identify candidate objects, holes, nested details, and strokes.
  3. If components touch, run distance-transform marker watershed first.
  4. If watershed over/under-splits, switch to seeded segmentation:
  • create named part seeds (bbox, polygon, or seed_point + optional flood/HSV tolerance);
  • save one mask per named structural part;
  • mark ambiguous overlaps explicitly instead of merging them.
  1. Classify masks as structural, decorative, face_feature, aura_context, or validation_only.
  2. Pass structural masks to contour-to-mesh; pass feature masks/landmarks to landmark-fit-repair; pass atlas regions to atlas-uv-fitting.

Hard rules

  • Do not infer repeated parts from symmetry; segment what the source shows.
  • Do not merge overlapping components if the manifest expects separate structural meshes.
  • Do not proceed to final modeling when part count differs between source images; write a conflict report or canonical policy.
  • If automatic segmentation is ambiguous, write an ambiguity report and require or create manual seed rectangles/points.
  • Keep stroke/line masks separate from filled-part masks; wireframe strokes are guides unless explicitly used as the contour boundary.

Seed manifest schema

json
{
  "schema": "source_part_seed_manifest.v1",
  "image": "path/to/source.png",
  "parts": [
    {"name":"leaf_top", "class":"structural", "bbox":[x,y,w,h], "mode":"non_background"},
    {"name":"face_shell", "class":"structural", "polygon":[[x,y],[x,y],...], "mode":"polygon"}
  ]
}

Allowed mode values: polygon, bbox, non_background, dark_lines, bright_on_dark, hsv_range.

Scripts

  • scripts/segment_source_parts.py produces component masks and a JSON report from an image, with optional watershed.
  • scripts/seeded_part_masks.py converts a named seed manifest into deterministic named masks and a part inventory.

Sources distilled

  • OpenCV contours/hierarchy/moments are the base measurement layer.
  • OpenCV distance transform + marker watershed is the first automated split method for touching components.
  • Active contour refinement can improve a rough mask boundary after segmentation.

Verwandte Aufgaben

aus demselben Repository

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