thedivergentai/game-design-agentic-skills

bevy-project-foundations

Bevy ECS skill for a Bevy Rust project layout.

Quelltext ansehen

Verwendung

  1. Installationsbefehl kopieren und das Quellpaket vor der Installation in der eigenen Agentenumgebung prüfen.
  2. Benötigte Werkzeuge, Zugangsdaten und Hosts im Original prüfen.
  3. Eingabe und gewünschtes Ergebnis beschreiben und die Ausgabe mit den Quellen abgleichen.
npx skills add https://github.com/thedivergentai/game-design-agentic-skills --skill bevy-project-foundations

Vor dem Start

  • Die Installation umfasst weder Modellabo noch API-Kontingent oder Dateizugriffsrechte.
  • Sterne und Installationen zeigen Aktivität, keine unabhängige Qualitäts- oder Sicherheitsprüfung.
Originales Skill-Dokument

Aus dem Quell-Repository gerendert; Überschriften, Beispiele, Code, Tabellen, Links und Bilder bleiben erhalten.

Bevy project foundations

When to use

Load this when a new Bevy app needs a crate, a pin, and a place for feature code before gameplay systems exist. Folder names below are layout habits. They are not engine types.

ECS shape

  • Crate: Getting Started says start with cargo init or cargo new my_project, then cargo add bevy. The same page's Cargo.toml sample still shows bevy = "0.19". The library pin on bevy-master is 0.20.0.
  • Features: The bevy 0.20.0 crate page documents profiles (default, 2d, 3d, ui) and default-features = false when you want a smaller set. One sample on that page still shows version = "0.18". That sample is not the pin.
  • App shell: App::new().run() (Apps page). use bevy::prelude::* brings in the guide's essentials. Plugins, systems, and resources are added on that App.
  • Code layout: Split by feature in ordinary Rust modules if the crate grows. These pages do not define a required directory tree.

Coming from Godot

Godot ideaBevy idiom
New projectcargo new plus the bevy dependency
Engine module togglesCargo features and profiles on the bevy crate
Feature foldersRust modules you choose. Not a scene tree
Editor project fileCheck the docs before adding a project manifest beside Cargo.toml.

Scope

  • Getting Started still shows bevy = "0.19" and a v0.19.0 checkout example. Pin 0.20.0 from crates.io and docs.rs, not from that snippet.
  • OS window, audio, and input dependencies are mentioned as a Setup page. Check that page for package names before writing them.
  • Workspace members, feature-folder enforcement, and naming linters are not on these pages.

Expert Knowledge Delta

Target: Bevy 0.20+.

Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.

Who owns state

PieceOwnerWho may mutateSchedule
Data on one entityComponentOne system via QueryUpdate or FixedMain
One value for the whole appResourceOne systemStartup to insert, then the schedule that reads it
SpawnCommandsThe spawning systemStartup for the initial world; later schedules for runtime spawn
Order that must not race.chain()The chained systems onlySame schedule
Plugin boundaryPluginbuild registers systems and resourcesBefore the app runs

Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.

Decision

If you needDo thisDo not
Per-entity dataComponent + QueryA Godot node script
App-wide config or clockResourceCopy the value onto every entity
Stable simulation stepFixedMain and the Fixed clockTie simulation to raw frame Update
Startup spawnCommands in StartupSpawn from a render system
Cross-system notice that is not shared stateMessage or observer slot in bevy-events-messagingA new event type invented in this file
An API outside the documented setCheck the official docs firstA made-up crate or API

Load references/ecs-ownership.md for the ownership table.

NEVER

  • Do not pin /0.20.0/ in docs URLs. WHY: links stay on latest; the 0.20 target is stated once in prose.
  • Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless .chain() orders them.
  • Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.
  • No Godot project types, scenes, or autoloads in this crate. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.
  • No invented Cargo features beyond the profiles and collections on docs.rs. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.
  • No third-party crates. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

Reference

docs.rs links use the unversioned latest permalink. The library pin on bevy-master stays 0.20.0.

Official Documentation

Related Skills

Prerequisites

  • bevy-master - Library pin and which Bevy skill to load next.

Complements

Downstream / consumers

Master

Verwandte Aufgaben

aus demselben Repository

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