eduardo-sl/go-agent-skills

go-grpc

gRPC services in Go beyond the basics: proto design, status codes and error details, interceptors, deadlines, streaming, health checks, and graceful shutdown.

Ver código fuente

Cómo usar

  1. Copia el comando y revisa el paquete antes de instalarlo en tu entorno de agente.
  2. Consulta las herramientas, credenciales y entornos necesarios en el documento original.
  3. Describe las entradas y el resultado deseado; contrasta la salida con las fuentes.
npx skills add https://github.com/eduardo-sl/go-agent-skills --skill go-grpc

Antes de empezar

  • La instalación no incluye suscripción al modelo, cuota API ni permisos sobre tus archivos.
  • Las estrellas e instalaciones reflejan actividad, no una prueba independiente de calidad o seguridad.
Documento original del Skill

Contenido del repositorio de origen con títulos, ejemplos, código, tablas, enlaces e imágenes preservados.

Go gRPC Services

gRPC's contract-first model only pays off if the contract is treated as an API: versioned packages, deliberate error codes, deadlines everywhere, and interceptors for everything cross-cutting.

1. Proto Design Rules

protobuf
syntax = "proto3";

package payment.v1;                            // version IN the package
option go_package = "github.com/acme/payment-service/gen/payment/v1;paymentv1";

service PaymentService {
  rpc CreatePayment(CreatePaymentRequest) returns (CreatePaymentResponse);
}

message CreatePaymentRequest {                 // one request/response pair
  string order_id = 1;                         // per RPC, always — even if
  int64 amount_cents = 2;                      // empty today
}

message CreatePaymentResponse {
  Payment payment = 1;
}
  • Version in the package (payment.v1); breaking change = payment.v2.
  • Never reuse or renumber field tags; reserved 3, 7; deleted ones.
  • Dedicated Request/Response messages per RPC — adding a field later is

free; changing a shared message breaks every RPC using it.

  • Generate with buf or a pinned protoc in make generate; commit

generated code so builds don't depend on toolchain drift.

2. Errors: Status Codes, Not Strings

Return status.Error, mapping domain errors in ONE place:

go
func (s *Server) CreatePayment(ctx context.Context, req *pb.CreatePaymentRequest) (*pb.CreatePaymentResponse, error) {
    p, err := s.svc.Create(ctx, toDomain(req))
    if err != nil {
        return nil, toStatus(err)
    }
    return &pb.CreatePaymentResponse{Payment: fromDomain(p)}, nil
}

func toStatus(err error) error {
    switch {
    case errors.Is(err, domain.ErrNotFound):
        return status.Error(codes.NotFound, "payment not found")
    case errors.Is(err, domain.ErrDuplicate):
        return status.Error(codes.AlreadyExists, "payment already exists")
    case errors.Is(err, context.DeadlineExceeded):
        return status.Error(codes.DeadlineExceeded, "timed out")
    default:
        return status.Error(codes.Internal, "internal error") // no details leak
    }
}

Code semantics that matter: InvalidArgument (bad request regardless of state), FailedPrecondition (bad state), NotFound, AlreadyExists, Unauthenticated vs PermissionDenied, Unavailable (retryable), Internal (bug). Clients read codes with status.FromError(err) — never parse messages.

3. Deadlines Are Mandatory

go
// Client — every call gets a deadline
ctx, cancel := context.WithTimeout(ctx, 2*time.Second)
defer cancel()
resp, err := client.CreatePayment(ctx, req)

// Server — check before expensive work
if err := ctx.Err(); err != nil {
    return nil, status.FromContextError(err).Err()
}

The server inherits the client's deadline through the context. Pass ctx into every downstream call (DB, other RPCs) so cancellation propagates end to end.

4. Interceptors for Cross-Cutting Concerns

Handlers stay business-only; recovery, auth, logging, metrics live in interceptors:

go
srv := grpc.NewServer(
    grpc.ChainUnaryInterceptor(
        recoveryInterceptor,   // outermost: panic → codes.Internal
        loggingInterceptor,
        authInterceptor,
    ),
)

func loggingInterceptor(ctx context.Context, req any,
    info *grpc.UnaryServerInfo, handler grpc.UnaryHandler) (any, error) {
    start := time.Now()
    resp, err := handler(ctx, req)
    slog.InfoContext(ctx, "rpc",
        slog.String("method", info.FullMethod),
        slog.Duration("duration", time.Since(start)),
        slog.String("code", status.Code(err).String()),
    )
    return resp, err
}

Order matters: recovery first (outermost), then observability, then auth. Streaming RPCs need the parallel StreamInterceptor versions.

5. Streaming

  • Server streaming for large result sets: stream.Send in a loop,

return non-nil error to abort with a status.

  • Client/bidi streaming only when the protocol truly needs it —

each open stream holds a goroutine and flow-control state.

  • Always terminate on ctx.Done():
go
func (s *Server) WatchPayments(req *pb.WatchRequest, stream pb.PaymentService_WatchPaymentsServer) error {
    for {
        select {
        case <-stream.Context().Done():
            return status.FromContextError(stream.Context().Err()).Err()
        case ev := <-s.events:
            if err := stream.Send(toProto(ev)); err != nil {
                return err
            }
        }
    }
}

6. Production Server Setup

go
lis, err := net.Listen("tcp", cfg.Addr)
if err != nil {
    return fmt.Errorf("listen: %w", err)
}

srv := grpc.NewServer(grpc.ChainUnaryInterceptor(...))
pb.RegisterPaymentServiceServer(srv, server)

healthSrv := health.NewServer() // grpc.health.v1 — load balancers need it
healthpb.RegisterHealthServer(srv, healthSrv)
reflection.Register(srv)        // grpcurl/debugging; gate on non-prod if policy requires

go func() {
    <-ctx.Done()
    stopped := make(chan struct{})
    go func() { srv.GracefulStop(); close(stopped) }()
    select {
    case <-stopped:                 // in-flight RPCs finished
    case <-time.After(10 * time.Second):
        srv.Stop()                  // force after grace period
    }
}()

return srv.Serve(lis)

Verification Checklist

  1. Proto packages versioned (*.v1); no tag reuse; reserved for removals
  2. Dedicated Request/Response message per RPC
  3. Generated code produced by a pinned tool (buf/protoc) and committed
  4. All handler errors are status.Error with semantically correct codes
  5. codes.Internal responses never leak internal error text
  6. Every client call has a deadline; ctx propagated through all layers
  7. Recovery, logging, auth implemented as chained interceptors (unary + stream)
  8. Streams select on stream.Context().Done()
  9. Health service registered; graceful stop with forced fallback
  10. grpcurl smoke test (or generated client test) passes against the running server

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