hcaiano/skills

art-director

Explore and choose a visual direction before implementation.

Ver código fuente

Cómo usar

  1. Copia el comando y revisa el paquete antes de instalarlo en tu entorno de agente.
  2. Consulta las herramientas, credenciales y entornos necesarios en el documento original.
  3. Describe las entradas y el resultado deseado; contrasta la salida con las fuentes.
npx skills add https://github.com/hcaiano/skills --skill art-director

Antes de empezar

  • La instalación no incluye suscripción al modelo, cuota API ni permisos sobre tus archivos.
  • Las estrellas e instalaciones reflejan actividad, no una prueba independiente de calidad o seguridad.
Documento original del Skill

Contenido del repositorio de origen con títulos, ejemplos, código, tablas, enlaces e imágenes preservados.

Art Director

Explore visual directions, curate them with the user, and converge on one defensible choice. The deliverable is the chosen direction; implementation starts after this skill ends.

Image generation

In Codex, use the built-in imagegen skill: its generation, editing, validation, and save-path rules own the image work. Anywhere else, delegate each generation brief with delegate_task to a Codex provider instance chosen with `t3-capacity`. The delegate generates with imagegen, always saves the images in this workspace, and returns their absolute paths and exact prompts. Each brief stands alone: absolute reference image paths, the save directory, and for a refinement the prior exact prompt and the one trait to change. Open every returned path before curating it.

Run intake as a grilling conversation: investigate facts yourself, ask decisions one at a time with your recommended answer, and wait for the user's reply.

Workflow

  1. Inspect. Determine whether this is blank-slate or constrained by an

existing brand. Read available references, product context, design tokens, and existing surfaces before asking questions.

  1. Intake. Resolve the audience, surface, communication goal, required

content, format, references, anti-references, hard brand constraints, and decision deadline. Ask only what materially changes the exploration.

  1. Frame directions. Name three to five concrete visual premises. Each

direction needs a different underlying rule for composition, hierarchy, imagery, and mood. "More options" is not a direction.

  1. Generate breadth. Generate one image per direction. Keep the

functional content and format constant so the visual ideas are comparable. Preserve an established identity; for blank-slate work, explore a genuine range. Keep the exact prompt for every output.

  1. Curate. Inspect every image. Identify it by filename or stable ID and

explain what works, what fails, and which reusable trait it contributes. Maintain a shortlist and a rejected-pattern list. Ask the user for the next decision one question at a time.

  1. Refine. Generate two or three variants of the strongest direction.

Change one named trait at a time instead of remixing everything.

  1. Prove the system. Stress-test the winner on an adjacent page, state, or

asset. For identity work, generate one coherent system board from the selected direction: mark, palette, type, and one applied surface.

  1. Hand off. Return the selected asset paths, exact prompts, visual rules,

rejected patterns, and remaining trade-offs. Save project-bound outputs in the workspace according to imagegen; preview-only outputs may remain inline.

Stop condition

Stop when the user has selected a direction and it survives one relevant system proof. Do not start an unattended loop, create arbitrary batches of dozens of images, or create persistent BRIEF.md or curation files unless the user asks for them or the exploration belongs in the project.

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