heygen-com/hyperframes

remotion-to-hyperframes

Bring existing video code or footage into HyperFrames and verify it frame by frame against the original - Remotion first, also Motion Canvas, Lottie, Three.js, p5.js, canvas or plain HTML/CSS animation, or renders from Manim, After Effects or Blender.

Ver código fuente

Cómo usar

  1. Copia el comando y revisa el paquete antes de instalarlo en tu entorno de agente.
  2. Consulta las herramientas, credenciales y entornos necesarios en el documento original.
  3. Describe las entradas y el resultado deseado; contrasta la salida con las fuentes.
npx skills add https://github.com/heygen-com/hyperframes --skill remotion-to-hyperframes

Antes de empezar

  • La instalación no incluye suscripción al modelo, cuota API ni permisos sobre tus archivos.
  • Las estrellas e instalaciones reflejan actividad, no una prueba independiente de calidad o seguridad.
Documento original del Skill

Contenido del repositorio de origen con títulos, ejemplos, código, tablas, enlaces e imágenes preservados.

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin.

Import into HyperFrames

HyperFrames is the container: its tracks, sub-compositions and variables are editable in Studio whatever runs inside a clip. Bring each part in at the highest level it supports and record which level you used.

LevelForHowEditable in Studio afterwards
Nativecode that can become HTML + GSAP: most Remotion, HTML/CSS/GSAP animation, simple Motion Canvastranslate it, then verify frame by frameevery element; variables, catalog, presets apply
Hostedcode that can draw any requested frame in a browser: canvas, p5.js, Three.js, Lottie, WebGL, other JS animationkeep the code and drive it from HyperFrames timetiming, position, exposed parameters
Mediaanything that outputs video or frames: Manim, After Effects, Blender, PIL, moviepyrender to a file and use it as a clipcut, place, layer; not the pixels inside

Code that depends on wall-clock time, live physics or the network can only come in as media.

Native: translate, then verify

  1. For Remotion, run python3 <SKILL_DIR>/scripts/lint_source.py <source dir> first. Blockers (useState, useReducer, useEffect with dependencies, async calculateMetadata, React UI kits such as MUI, Chakra, Mantine, antd, shadcn, Radix, NextUI) don't translate: host them or refactor them out, never approximate (references/escape-hatch.md). Warnings (@remotion/lambda config, delayRender, useMemo, custom hooks) are dropped and noted.
  2. Translate to the /hyperframes contract: one sub-composition per scene, times in seconds (frame / fps), asset paths root-relative. Each Remotion API's equivalent is in references/api-map.md.
  3. Keep it editable: the source's props become data-composition-variables bound with data-var-text, data-var-src or var(--id); each Sequence becomes a timed clip or a sub-composition; a reused component becomes one sub-composition mounted several times with data-variable-values.
  4. Compare frame by frame: npx hyperframes snapshot --at <t,…> --against <original.mp4> saves the original's frame at each time next to yours. Sample every scene and both sides of every cut; look for one late or recoloured element, not only the overall picture. For a scored check, scripts/render_diff.sh <original.mp4> <hf.mp4> <out> gives SSIM per frame and scripts/frame_strip.sh shows which frames diverged (thresholds per complexity tier in references/eval.md). Render the Remotion side with Config.setVideoImageFormat("png") and Config.setColorSpace("bt709"), or the diff measures the encoders (about 0.05 SSIM).
  5. Write what didn't translate cleanly (dropped volume ramps, approximated presentations, substituted fonts) to TRANSLATION_NOTES.md.
RemotionRead
Composition, defaultProps, schema, calculateMetadatareferences/parameters.md
Sequence, Series, Loop, AbsoluteFill, Freezereferences/sequencing.md
useCurrentFrame, interpolate, spring, Easing, interpolateColorsreferences/timing.md
Audio, Video, Img, IFrame, staticFile, delayRenderreferences/media.md
TransitionSeries, @remotion/transitionsreferences/transitions.md
@remotion/lottiereferences/lottie.md
@remotion/google-fonts, Font.loadFont, @font-facereferences/fonts.md
What can't be portedreferences/limitations.md

Before hand-building a named visual the source used, search npx hyperframes catalog --query "<the visual, in English>" --json: it ranks the whole registry with nothing installed.

Hosted

Keep the code and let HyperFrames own the clock: it draws the frame for the time it is given. The seek protocol and the built-in adapters for Lottie, Three.js, anime.js, WAAPI and CSS animations are in ../hyperframes/references/runtimes.md. No requestAnimationFrame loop or timer as the time source, seeded randomness only, and data-duration on the root when nothing else defines the length.

Media

<video class="clip" data-has-audio="true" src="assets/x.mp4" ...>, or muted when it is silent. Nothing else is needed.

In the final message, list each imported part with its level, what a person can change in Studio, and how the frame-by-frame comparison came out.

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