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VERIFICADO
Skills
16.139
repositorios
2578
última sincronización
14 oct 2026
16.139 Skills
mengto
Comunidad

3d-orbit-inspect-demo

Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtu

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

3d-paper-material

Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer thickness, a rolled corner and crease, ink that wicks along the fibres, toasted aged edges, contact shadows and back-lit translucency. Use for a hung sheet, scroll, page, label, shoji pane or card that must survive a macro close-up, or when paper looks like a flat white plane, has ruler-straight edges,

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

3d-sky-background

Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. Use for architectural skies, outdoor 3D backgrounds, golden hour, and day-to-night sky transitions.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

3d-sky-rays

Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. Use for rays of light from the sky, sunlight through trees or roofs, and golden-hour architectural scenes.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

3d-ultra-realistic-water

Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and planar reflections, subsurface light through the crests, HDR sun glitter, Jacobian lace foam, a Kelvin wake, hull foam, buoyancy queries and aerial perspective into the sky's horizon haze. Use for seas, oceans, sunset or daylight water, sun glitter paths, ship or boat scenes, wakes, coastal flyovers a

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

3d-underwater-god-rays

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fis

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

3d-wood-lighting-scorecard

Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches the target. Use for oiled timber, kumiko, joinery and workshop scenes; wood that reads flat, plastic or washed out; volumetrics that lift the blacks; "score this out of 10"; or "get the lighting to 8"

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

3d-wood-material

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer finishes, so the grain follows the form and survives macro close-ups without image textures. Use for wood boards, benches, carved panels, tool handles, joinery, floors, and any request to make 3D wood look real, detailed, or less like a tiled photo or plastic.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

add-mouse-driven-orbit

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

animation-on-scroll

Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

animation-systems

Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

atmosphere-background

Create a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

audit-ai-design-slop

Audit websites, apps, screenshots, mockups, and design code for harmful AI-design clichés, generic generated defaults, and established UI defects. Use when the user wants evidence-backed design feedback, an anti-slop review, or a removal-first cleanup plan without a speculative redesign.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

aura-asset-images

Use when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, architecture, portraits, and headshots. Includes a workflow for searching by tag on aura.build/assets and returns 5 real image URLs per category plus practical guidance for using different resolutions and aspect ratios.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

background-grid-webgl

Create a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

beam-glow-states

Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task panel, or agent surface needs a restrained traveling or breathing beam; includes installation, imports, prop selection, state wiring, reduced motion, accessibility, and performance and layout guardrails.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

blue-cloudy-clean-modern

Create a clean modern design system with a luminous blue sky atmosphere, soft drifting cloud light, minimal white framing, and serene premium typography.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

blue-laser-clean-glass-layout

Create a clean dark glass layout system with a thin blue laser atmosphere, frosted premium shells, and polished dashboard structure.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

book-serif-index

Create an archival book-reader design system with serif-led pages, mono index navigation, aged paper surfaces, margin notes, and a premium catalog frame.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

bright-green-tech-system-webgl

Create a bright-green technical design system with structured split layouts, hard-framed dark surfaces, mono utility labels, and a prominent WebGL visualization zone.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

build-interactive-particle-trail

Build a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for interactive particle trails, pollen lifted from a surface, dust disturbed by a pointer, hover particle bursts, and discrete motes whose spacing must stay consistent at different gesture speeds.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

build-wireframe-scan-reveal

Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

clean-minimal-beige-light-mode

Create a clean minimal beige light-mode design system with warm neutral shells, quiet process grids, restrained accent color, and elegant low-contrast structure.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct
mengto
Comunidad

company-logos

Use Iconify Simple Icons logos (64x64) instead of text logos.

instalaciones
2
GitHub Stars
6,7 mil
Actualizado
6 oct