AGENT SKILLS · EQUIPO DE MISIÓN
Agent Skills útiles ordenados por uso real
Compara Skills verificados por función, contenido del paquete, instalaciones y fiabilidad de la fuente antes de añadirlos.
- ALCANCE DEL CATÁLOGO
- VERIFICADO
- Skills
- 22.662
- repositorios
- 3481
- última sincronización
- 31 oct 2026
thedivergentaigodot-ability-system
Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, canuse, execute, ComboSystem, abilitychain, globalcooldown, chargesystem, upgradepath.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-adapt-2d-to-3d
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collisionlayer migration, sprite to MeshInstance3D, 2D to 3D conversion.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-adapt-3d-to-2d
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-adapt-single-to-multiplayer
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpcid, multiplayerauthority, clientprediction,
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-agent-vision
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste r
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-ai-navigation
AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-auditor
Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.getstate.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-autoload-architecture
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, globalstate, autoloadorder, signalbus, dependencyinjection.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-builder
Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D asset pipelines (glTF - Collision), (3) Optimize procedural geometry headlessly (CSG - Static Mesh), or (4) Engineer production-grade CI/CD pipelines. Set GODOTPATH env var for custom engine location. Keywords: Godot CLI, headless, CI, export, builder, 4.7.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-debugging-profiling
Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. Trigger on OBJECTORPHANNODECOUNT, ObjectDB growth, Visual Profiler GPU spikes, flaky headless exits, or remote device consoles. Keywords: orphan nodes, Performance.getmonitor, Visual Profiler, Time.getticksusec, EditorDebuggerPlugin, headless QA, pusherror, backtrace.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-economy-system
Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shopitem, loottable, dynamicpricing, buysellspread, currencysink, inflation, itemrarity.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-game-loop-harvest
Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete, respawnmanager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: applyhit, HarvestResourceData, HarvestToolData, offline UNIX, respawnmanager, tool tier, harvestablenode, FastNoiseLite veins.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-game-loop-time-trial
Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4. Use when building racing games, speed-run platformers, or arcade trials.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-game-loop-waves
Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-genre-action-rpg
Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: actionrpg, lootgenerator, rpgstats, skilltree, hitboxcombat, itemaffixes, equi
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-genre-card-game
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: cardgame, deckmanager, carddata, handlayout, dragdropcards, effectresolution, commandpattern, drawpile, discardpile.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-genre-horror
Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops. Use when building psychological/survival horror, dual-brain stalker AI (cheating Director + honest LoS/sound), flashlight/fog atmosphere, or safe-room saves. Keywords: horrorgame, tensionpacing, directorsystem, sensoryperception, sanitysystem, volumetricfog, AIreactiontime.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-genre-idle-clicker
Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (costgrowthfactor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idlegame, bignumber, exponentialgrowth, generatorsystem, offlineprogress, prestigesys
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-genre-metroidvania
Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, abilitygating, interconnectedworld, backtracking, mapsystem, persistentstate, roomtransit
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-genre-moba
Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lanemanager, minionwaves, toweraggro, clicktomove, abilitycooldowns, fogofwar, comebackmecha
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-genre-open-world
Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: openworld, chunkstreaming, floatingorigin, HLOD, persistentstate, POIdiscover
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-genre-rhythm
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.gettimesincelastmix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythmgame, audiosync, timingjudgment, notehighway, combosystem, BPMconductor, latencycompensati
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-genre-romance
Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim, affection system, relationship stats, date events, character routes, love interest.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct
thedivergentaigodot-genre-rts
Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unitselection, commandsystem, fogofwar, pathfindingRVO, resourceeconomy, commandqueue.
- Instalaciones / 1h
- 1
- GitHub Stars
- 848
- Actualizado
- 13 oct