bbeierle12 · Agent Skills
3 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
bbeierle12multiplayer-building
Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.
- instalaciones
- 2
- GitHub Stars
- 8
- Actualizado
- 20 oct
bbeierle12building-mechanics
Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).
- instalaciones
- 1
- GitHub Stars
- 8
- Actualizado
- 20 oct
bbeierle12case-studies-reference
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.
- instalaciones
- 1
- GitHub Stars
- 8
- Actualizado
- 20 oct