jasonjgardne r · Agent Skills
8 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
jasonjgardnerblockbench-hytale
Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.
- instalaciones
- 6
- GitHub Stars
- 15
- Actualizado
- 23 may
jasonjgardnerblockbench-modeling
Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.
- instalaciones
- 4
- GitHub Stars
- 15
- Actualizado
- 23 may
jasonjgardnerblockbench-animation
Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and complex multi-bone animations.
- instalaciones
- 1
- GitHub Stars
- 18
- Actualizado
- 17 sept
jasonjgardnerblockbench-mcp-overview
Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera) and their MCP interfaces.
- instalaciones
- 1
- GitHub Stars
- 15
- Actualizado
- 23 may
jasonjgardnerblockbench-pbr-materials
Create and manage PBR materials in Blockbench using MCP tools. Use for Bedrock textureset.json import/export, normal or height maps, packed MER textures, material channel replacement, and uniform material properties.
- instalaciones
- 1
- GitHub Stars
- 18
- Actualizado
- 17 sept
jasonjgardnerblockbench-plugins
Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension, Blockbench API, BBPlugin, model editor plugin, or 3D modeling tool extension.
- instalaciones
- 1
- GitHub Stars
- 15
- Actualizado
- 23 may
jasonjgardnerblockbench-texturing
Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.
- instalaciones
- 1
- GitHub Stars
- 18
- Actualizado
- 17 sept
jasonjgardnerblockbench-use
Load before Blockbench MCP calls that create, modify, or export content. Discover the active format and tools, route to modeling, UV/texturing, animation, PBR, or Hytale guidance, and verify the requested result.
- instalaciones
- 1
- GitHub Stars
- 18
- Actualizado
- 17 sept