AGENT SKILLS · EQUIPO DE MISIÓN / omer-metin

omer-metin · Agent Skills

14 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.

omer-metin
Comunidad

game-design-core

The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playte

instalaciones
3
GitHub Stars
168
Actualizado
22 ene
omer-metin
Comunidad

community-strategy

Expert in designing community strategies that align with business goals while creating genuine value for members. Covers community-market fit, positioning, culture design, governance models, and long-term roadmapping. Understands that great communities are intentionally designed, not accidentally grown. Use when "community strategy, build a community, community vision, community culture, community roadmap, community-market fit, why community, " mentioned.

instalaciones
2
GitHub Stars
157
Actualizado
22 ene
omer-metin
Comunidad

game-networking

Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag compensation, rollback networking, game server, matchmaking, lobby system, player synchronization, state replication, dedicated server, authoritative server, tick rate, network prediction, interpolation, extrapolation, GGPO, lockstep, real-time multiplayer, networking, multiplayer, gamedev, realtime, client-server, p2p,

instalaciones
2
GitHub Stars
168
Actualizado
22 ene
omer-metin
Comunidad

pixel-art-sprites

Specialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.

instalaciones
2
GitHub Stars
166
Actualizado
22 ene
omer-metin
Comunidad

web3-gaming

Comprehensive expertise in blockchain game development, including play-to-earn (P2E) mechanics, play-to-own (P2O) models, in-game economies, NFT integration, dual token systems, and sustainable game tokenomics. Covers Unity/Unreal blockchain integration, anti-cheat considerations, and DeFi-gaming fusion. Use when "web3 game, blockchain game, play to earn, P2E, play to own, P2O, game economy, in-game tokens, gaming NFT, game items, metaverse, gamefi, skill-based gaming, gaming rewards, virtual ec

instalaciones
2
GitHub Stars
168
Actualizado
22 ene
omer-metin
Comunidad

animation-systems

Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matchin

instalaciones
1
GitHub Stars
166
Actualizado
22 ene
omer-metin
Comunidad

combat-design

Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote

instalaciones
1
GitHub Stars
168
Actualizado
22 ene
omer-metin
Comunidad

game-design

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

instalaciones
1
GitHub Stars
168
Actualizado
22 ene
omer-metin
Comunidad

game-development

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

instalaciones
1
GitHub Stars
168
Actualizado
22 ene
omer-metin
Comunidad

game-ui-design

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from

instalaciones
1
GitHub Stars
182
Actualizado
22 ene
omer-metin
Comunidad

model-optimization

Use when reducing model size, improving inference speed, or deploying to edge devices - covers quantization, pruning, knowledge distillation, ONNX export, and TensorRT optimizationUse when ", " mentioned.

instalaciones
1
GitHub Stars
166
Actualizado
22 ene
omer-metin
Comunidad

tabletop-rpg-design

Expert system designer for tabletop roleplaying games covering dice mechanics, character creation, combat systems, narrative frameworks, GM tools, and playtesting methodologyUse when "tabletop rpg, ttrpg design, dice mechanics, character creation system, combat system design, gm tools, pbta, powered by the apocalypse, forged in the dark, blades in the dark, osr design, old school renaissance, narrative rpg, rules-light rpg, crunchy system, session zero, safety tools, x-card, fail forward, fictio

instalaciones
1
GitHub Stars
168
Actualizado
22 ene
omer-metin
Comunidad

unreal-llm-integration

Integrating local and cloud LLMs into Unreal Engine games for AI NPCs and intelligent behaviorsUse when "unreal llm, ue5 ai npc, unreal chatgpt, blueprint llm, unreal engine ai, ue5 dialogue, unreal, ue5, llm, blueprint, cpp, game-ai, npc" mentioned.

instalaciones
1
GitHub Stars
168
Actualizado
22 ene
omer-metin
Comunidad

viral-hooks

Expert in creating opening lines, thumbnails, and hooks that stop the scroll. Covers curiosity gaps, pattern interrupts, emotional triggers, and platform-specific hooks. Knows how to earn attention in the first 3 seconds without resorting to clickbait. Use when "hook, opening line, scroll stopper, headline, first line, attention grab, thumbnail, clickable, " mentioned.

instalaciones
1
GitHub Stars
159
Actualizado
22 ene