AGENT SKILLS · EQUIPO DE MISIÓN / roble3

roble3 · Agent Skills

30 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.

roble3
Comunidad

reference-look-calibration

Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the product is too bright, desaturated, wrong hue, wrong glow, or wrong silhouette extent.

instalaciones
1
GitHub Stars
109
Actualizado
12 oct
roble3
Comunidad

source-part-segmentation

Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.

instalaciones
1
GitHub Stars
88
Actualizado
1 may
roble3
Comunidad

text-to-blender

Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.

instalaciones
1
GitHub Stars
109
Actualizado
12 oct
roble3
Comunidad

texture-driven-mesh-fitting

Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.

instalaciones
1
GitHub Stars
109
Actualizado
12 oct
roble3
Comunidad

texture-state-animation

Design and validate texture-state transitions for Blender animations without ugly whole-image crossfades, texture popping, misregistered morphs, or target-engine-incompatible Python-only swaps. Use when animating between multiple source textures, mascot/logo states, style states, lightmaps, decals, or UI skins.

instalaciones
1
GitHub Stars
109
Actualizado
12 oct
roble3
Comunidad

wireframe-to-3d

Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line draw

instalaciones
1
GitHub Stars
109
Actualizado
12 oct