roble3/cc-blender-skill

orthographic-registration

Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract.

Ver código fuente

Cómo usar

  1. Copia el comando y revisa el paquete antes de instalarlo en tu entorno de agente.
  2. Consulta las herramientas, credenciales y entornos necesarios en el documento original.
  3. Describe las entradas y el resultado deseado; contrasta la salida con las fuentes.
npx skills add https://github.com/roble3/cc-blender-skill --skill orthographic-registration

Antes de empezar

  • La instalación no incluye suscripción al modelo, cuota API ni permisos sobre tus archivos.
  • Las estrellas e instalaciones reflejan actividad, no una prueba independiente de calidad o seguridad.
Documento original del Skill

Contenido del repositorio de origen con títulos, ejemplos, código, tablas, enlaces e imágenes preservados.

MCP backend

Use when: Multi-view mascot/object reconstruction, depth fitting from side/back/top views, orthographic blueprint alignment, reference planes/cameras with shared scale and centerline.

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Orthographic Registration

This skill prevents the common failure where the front view looks plausible but the side/back/top views are wrong.

Coordinate contract

  • Front view defines X/Z silhouette.
  • Side view defines Y/Z depth envelope.
  • Top view defines X/Y spread.
  • Back view defines rear silhouette/material only; it must not rewrite the front silhouette.

Workflow

  1. Run scripts/register_views.py on the available view images.
  2. Create orthographic reference planes/image empties with a single shared scale.
  3. Align centerline and bbox centers before modeling.
  4. Lock front X/Z boundary vertices.
  5. Add Y depth from side/top envelopes using modifiers/displacement or vertex groups.
  6. Validate all four cameras before export.

Failure policy

If views disagree, front brand read wins. Document the conflict in registration_report.json.

Front-plane rotation rule

In this Blender coordinate convention, the front camera looks along the Y axis and the reference silhouette lives in the X/Z plane. Therefore 2D rotations inside the front view are rotations around the Y axis, not around Z. Use rotation_euler = (0, angle, 0) for 2D component orientation in the front projection. Z rotation spins objects into/out of screen-space incorrectly for X/Z-plane meshes.

Sources distilled

  • Blender Image Empty/reference image controls for orthographic blueprints.
  • OpenCV homography/alignment and geometric transforms for view registration.

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