Cómo usar
- Copia el comando y revisa el paquete antes de instalarlo en tu entorno de agente.
- Consulta las herramientas, credenciales y entornos necesarios en el documento original.
- Describe las entradas y el resultado deseado; contrasta la salida con las fuentes.
npx skills add https://github.com/sergekostenchuk/ui-ux-agent-skill-system --skill figma-apply-effectsAntes de empezar
- La instalación no incluye suscripción al modelo, cuota API ni permisos sobre tus archivos.
- Las estrellas e instalaciones reflejan actividad, no una prueba independiente de calidad o seguridad.
Contenido del repositorio de origen con títulos, ejemplos, código, tablas, enlaces e imágenes preservados.
Figma Apply Effects
Use this skill for Figma Effects. It replaces the outdated rule that Figma supports only four effect types. Current Figma Plugin typings include shadow, blur, noise, texture, and glass effect families, but MCP/client support can lag behind typings, so advanced effects are runtime-gated.
Modes
apply: add one or more effects to selected nodes.remove: remove all effects or selected effect families.style: apply an existing Effect Style.bind: bind supported effect fields to variables.audit: inspect current effects and compatibility.recipe: translate visual language like glow, glassmorphism, soft elevation, grit, or texture into effect objects.
Required Workflow
- Confirm target node(s), visual intent, whether to replace or append effects, and privacy scope.
- Invoke
figma:figma-usebefore anyuse_figmacall. - Read the selected node metadata first:
effects,fills, style IDs, variable bindings, and current opacity. - If the user asks for an existing Effect Style, search/select that style first and apply the style if available.
- If raw effects are needed, use references/effect-compatibility.md to choose the effect family.
- For
BACKGROUND_BLUR, check that the node has a visible fill with alpha below1; otherwise the blur will be visually hidden. - For glow, use a
DROP_SHADOWrecipe: bright color,offset: { x: 0, y: 0 }, larger radius, and low-to-medium alpha. - For variables, bind only supported fields. Shadow effects support
color,radius,spread,offsetX, andoffsetY; blur effects supportradius; noise, texture, and glass effects currently do not support variable binding in Figma plugin typings. - Write the returned bound effect object back to the node's
effectsarray. - Read metadata back and report exact effects, bindings, skipped fields, and visual caveats.
Effect Families
Guaranteed core families when the runtime exposes standard Figma effects:
DROP_SHADOWINNER_SHADOWLAYER_BLURBACKGROUND_BLUR
Extended families to use only after runtime/tool compatibility is confirmed:
NOISETEXTUREGLASS- Progressive blur variants inside blur effects.
Safety And Evidence
- Do not claim an effect was applied until readback shows
node.effectsor the applied style ID changed. - Do not overwrite existing effects unless the user asked to replace them.
- Do not claim variable binding for unsupported extended effect families.
- If MCP cannot express an advanced effect, report a manual Figma step or fall back to a core-effect approximation.
Validation And Eval
- Verify readback:
node.effects, style ID, and bound variables where available. - Confirm that
BACKGROUND_BLURhas a translucent fill path or report why the effect may not be visible. - Use
evals/evals.jsonto test glow append, glass blur radius binding, and unsupported extended-effect variable binding.
Output Shape
Use assets/effects-report-template.md.
Resources
- Read references/effect-compatibility.md for effect fields and binding support.
- Read
$CODEX_SKILLS_DIR/senior-figma-orchestrator/references/figma-mcp-compatibility.mdwhen current MCP capability is uncertain.


