Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Accessible 3D Experiences
Use the project's installed versions and existing architecture. These instructions supplement the user's task; they do not authorize unrelated changes or external actions.
Identify what information and actions the 3D view communicates. Decorative scenes can be hidden from assistive technology; meaningful scenes need an accessible name/description and an equivalent way to obtain essential information.
Expose meaningful actions as native HTML buttons, inputs, lists, and status text synchronized with the same application state. A canvas label alone does not make individual 3D objects accessible. For configurators, expose options and selected values outside the canvas; for charts, provide a table or textual summary.
Implement visible focus, logical tab order, keyboard alternatives for rotate/zoom/reset/select, and an escape from captured interaction. Avoid hijacking page keys when focus is outside the viewer. Pointer-only drag should have an alternative when needed to accomplish the task.
Respect prefers-reduced-motion and changes to that preference. Remove nonessential camera travel, parallax, auto-rotation, and flashing; offer stable states and pause controls. Use contrast, text labels, and shape in addition to color.
Provide useful loading, failure, and unsupported-device HTML. Announce significant state changes without announcing every frame or hover. Test with keyboard alone, browser zoom, reduced motion, a screen reader where available, and WebGL unavailable. Report untested assistive technology explicitly.
API reference
Consult the official documentation for exact signatures and revision-specific behavior. If documentation access is unavailable, inspect installed types/source and state any remaining uncertainty.

