Mode d’emploi
- Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
- Consultez le document original pour les outils, identifiants et environnements requis.
- Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/daveebbelaar/bama --skill swift-swiftuiAvant de commencer
- L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
- Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Swift and SwiftUI
The code is right when it compiles with zero warnings in Swift 6 language mode and the app does what the story says. For how it should look, call the Skill tool with mac-design. For copyable view code, read ../../design/mac-design/patterns.md.
Concurrency
The template sets main-actor default isolation: every type and function runs on the main actor unless you say otherwise. UI code needs no annotations.
| Work | Put it in |
|---|---|
| UI state, views, view models | Default (main actor) |
| CPU-heavy pure work (parsing, image work, diffing) | A nonisolated function marked @concurrent |
| Shared mutable state used off the main thread | An actor |
| A C callback (event tap, Carbon hotkey, CoreAudio listener) | A nonisolated static func that hops back with Task { @MainActor in ... } |
- Data that crosses actors is
Sendable: structs and enums ofSendable
values, or final class with only let properties.
MainActor.assumeIsolated { }inside a callback you know runs on the main
thread (a main run loop Timer, a main queue notification).
Task { }inherits the actor.Task.detachedonly when it must not.- Fix a concurrency error at its type, not with
@unchecked Sendableor
nonisolated(unsafe). Those two are a last resort, with a comment why.
- Runtime trap the compiler misses. A closure created inside a
@MainActor type and passed to an API without a @Sendable closure parameter (DispatchSource.setEventHandler, DispatchWorkItem, addPeriodicTimeObserver, CoreAudio listener blocks) inherits the main actor. When it runs on a background queue, Swift 6 crashes the app. Write it as { @Sendable in ... }, and run every background path once after any concurrency change.
State
@Observableclasses for models.@Statein the view that owns one,
@Bindable to bind to its properties, .environment(model) to share it.
@ObservationIgnoredon caches, timers, and handles, so they never
trigger a redraw.
@Statefor view-local values.@AppStoragefor small preferences.
Keychain for secrets.
ForEach(items)over values, neverForEach($items)for data the user
can delete: a row can read an index that no longer exists and crash. Get a binding by looking the item up by id.
SwiftData
@Modelclasses,.modelContaineron the scene,@Queryin views,
@Environment(\.modelContext) to insert and delete.
- Every new property has a default value, so existing stores still open.
- Store at
~/Library/Application Support/<AppName>/. Allow an override
(APP_STORE) so tests never touch the real data.
- Give every model its own
uid: UUID.persistentModelIDchanges on the
first save, so it breaks selection and lookups.
- Undo: register the reverse of each action on the window's undo manager.
SwiftData's automatic undo is not reliable. Code in ../../design/mac-design/patterns.md (Undo with SwiftData).
- Need SQL, a CLI, or several processes on one file? Use SQLite with WAL
through a small library target instead.
Menu commands
SwiftUI Commands do not observe @Observable models, so a title or a .disabled(...) that reads the model goes stale. In testing, neither @FocusedValue (from .focusedSceneValue) nor an @ObservedObject inside the commands updated reliably: the menu stayed disabled with a row selected. What works: mirror the selection into a small ObservableObject, observe it in the App, and pass the values into the commands. The App's body then rebuilds the menus when they change.
@MainActor final class MenuState: ObservableObject {
static let shared = MenuState()
@Published private(set) var selection: Set<UUID> = []
func update(_ s: Set<UUID>) { if selection != s { selection = s } }
}
// AppModel: var selection: Set<UUID> = [] { didSet { MenuState.shared.update(selection) } }
struct MyApp: App {
@ObservedObject private var menu = MenuState.shared
var body: some Scene {
Window("App", id: "main") { ContentView() }
.commands { AppCommands(model: model, selectedIDs: menu.selection) }
}
}Disable items with .disabled(selectedIDs.isEmpty) and resolve the target again when the item fires. Never ship items that stay enabled and do nothing. Check the menu from outside the app (test-mac-app skill, "Menu check").
A menu shortcut also fires while a text field has focus. Never use Delete, Command-Delete, arrows, or Return as menu shortcuts. Handle them on the list with .onDeleteCommand and .onKeyPress.
Names Swift already uses
Never name a type Task, View, Color, Image, Text, Section, Label, Menu, Group, or Settings. Task breaks every Task { }. Use Todo, TaskItem, NoteSection.
AppKit bridges
SwiftUI covers windows, lists, and forms. AppKit is still the answer for:
- Floating panels that do not steal focus:
NSPanelwith
.nonactivatingPanel hosting a SwiftUI view (NSHostingView, with sizingOptions = [] for a fixed frame).
- Text views with custom behavior:
NSViewRepresentablearoundNSTextView. - Status items with custom click handling:
NSStatusItem. - Key and mouse monitors:
NSEvent.addLocalMonitorForEvents. Remove the
monitor when the view goes away.
For system hooks (hotkeys, Accessibility, screen capture), call the Skill tool with os-integrations.
Compiler errors
| Error | Fix |
|---|---|
cannot find 'X' in scope right after adding a file | swift package clean --scratch-path ~/Library/Developer/<AppName>/build |
Main actor-isolated ... from a nonisolated context | Make the caller main-actor, or await the call |
Sending 'x' risks causing data races | Make the type Sendable, or keep it on one actor |
The compiler is unable to type-check this expression | Split the view into smaller subviews or let constants |
ambiguous use of 'Task' | A type in your code is named Task; rename it |
Fix the first error first. Later errors often come from it.
Swift 6 errors
Moving an existing Swift 5 app? Read ../../ship/build-and-verify/existing-app.md first: expect several build rounds, then hunt the runtime trap above.
| Error | Fix |
|---|---|
Static let of a non-Sendable type (formatter, NSFont, CFString) | @MainActor on the enclosing type, a computed var, or a commented nonisolated(unsafe) |
sending 'note' risks causing data races in a main-queue observer | Copy the Sendable parts (an id, a pid) out of the notification before MainActor.assumeIsolated |
| Observer token captured before it is assigned | Keep the token in a small @MainActor class |
| "pattern that the region-based isolation checker does not understand" in a task group | Use an array of Task { @MainActor in ... } and await each one |
Vars changed from OperationQueue blocks under NSLock | OSAllocatedUnfairLock(initialState:) |
@objc action on an NSMenuItem subclass | @MainActor @objc func |
Done when the app builds with zero warnings in Swift 6 language mode and the story's acceptance checks pass.

