insane0777/awwwards-mcp

awwwards-motion-study

Use when building a site whose reference has animation — before writing any motion code, and again when verifying a build.

Voir la source

Mode d’emploi

  1. Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
  2. Consultez le document original pour les outils, identifiants et environnements requis.
  3. Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/insane0777/awwwards-mcp --skill awwwards-motion-study

Avant de commencer

  • L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
  • Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Document Skill original

Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.

Awwwards Motion Study — capture, review, build

Motion is design: an award-site hero that "looks the same" in a screenshot can be a spinning 3D ring, a scrubbed pin, or a staggered reveal. Static captures hide it; element posters (single frames) lie about it. This skill covers the whole chain: record → review → inventory → build → re-record.

The one rule everything serves: never write animation code from memory or posters — every shipped animation must trace to frames you actually studied.

1. What to capture

Record a motion-through pass: load, dwell, slow scroll, hover tour. Three animation classes must all be on camera:

ClassHow it gets capturedTypical duration
Preloader / entranceinitial dwell after load5–8 s
Scroll-triggered + pinned/scrubbedslow stepped scroll (~450 px / ~600 ms)length of page
Hover / click / micro-interactionsvirtual cursor visits interactive elements and dwells10–20 s

Capture these — they are design:

  • Preloader/entrance sequences and hero reveals
  • Scroll-triggered reveals, parallax, horizontal pins, scrubbed timelines
  • Hover states (cards, nav, buttons, image rollovers) and click effects
  • Page transitions if the site has them, sticky/nav behaviors on scroll
  • Marquees, tickers, counters — anything time-driven

Skip these — they are content, noise, or traps:

  • Content videos (film hero backgrounds, stock footage, showreels):

they're the site's media, not its interaction — you'd be styling someone's footage, not learning the motion design.

  • Loading states: capture after they resolve. A half-loaded page

records lazy placeholders as if they were the design. Dwell first, then scroll; if a section is still empty in the recording, it's a capture bug, not a design feature.

  • Cookie banners / newsletter modals: dismiss them early (unless you're

specifically building one) or they eat the first seconds of footage.

  • Ads, tracking iframes, user-generated widgets.
  • Don't redistribute recordings: captures are local study artifacts

(keep them in ref-motion/ or _qa/). Awwwards content and site media belong to their creators — study them, don't republish them.

Before recording, fingerprint the motion stack (techniques registry skills/_memory/techniques.json → motion-detection): library fingerprints in the captured HTML, hover-pair style diffs, transform-polling — the site names its own animation stack, and scene-detect-first (video-understanding domain) scopes your tiles.

2. How to capture

Fast path first, fall back when it can't:

  1. `record_site_motion` (MCP tool): inline filmstrip + saved .webm path.

Best default. Known ceiling: ~30 s — heavy sites may time out.

  1. `scripts/record-scrollthrough.mjs` (repo checkout, playwright):

node scripts/record-scrollthrough.mjs <url> <outDir> <name>.webm — full-control recorder: 7 s preloader dwell, 450 px/600 ms stepped scroll, injected virtual cursor (playwright video doesn't render the real one) that visits and dwells on interactive elements. Use when the MCP tool times out or when you need to customize the tour.

  1. Direct playwright: chromium.launch() + newContext({ recordVideo })

when neither fits (custom viewports, login flows, multi-page tours).

Capture rules that prevent re-shoots:

  • Capture BEFORE building — the doctrine step. Review first, code second.
  • Use a consistent viewport (1440×900 matches the QA scripts) so your

reference tiles and build tiles are comparable.

  • For phone-class references pass record_site_motion a viewport: "mobile"

(390×844 @3x with isMobile + hasTouch) — and capture BOTH viewports when the desktop and mobile designs diverge.

  • Pre-scroll to fire lazy content, scroll back to top, then record —

otherwise reveal-on-scroll sections record as blank boxes.

  • For multi-page sites, record each page you'll rebuild (home, projects,

about), not just the hero.

  • On the 30 s MCP ceiling: fall back to the script; never shorten the scroll

so much that sections get skipped.

3. How to review the video

Posters are frames; you need frames in sequence. Two paths:

Path A — direct video input. Read the .webm first. If your model supports video, watching the pass gives timing, easing, and transitions no filmstrip can. If the read comes back "media omitted / not supported", use Path B.

Path B — tile per element at 1–2 fps. One tiling per element/passage, never one mega-strip of the whole recording (late tiles go thumbnail-size and easing becomes unreadable — a mis-build happened exactly this way):

bash
ffmpeg -i reference.webm -vf "fps=2,scale=480:-1,tile=6x4" -frames:v 1 tile-hero.jpg

Cut the video into per-element segments first (by timestamp from watching the strip), then tile each segment. Re-tile finer at higher fps when easing or overlap matters: fps=6 on a 3 s passage shows whether an ease is power2.out vs expo.out; overlap ordering needs ~200 ms granularity.

While reading tiles, extract per element:

FieldWhat to look for
triggerload / scroll-enter / scroll-scrub / hover / click
transformopacity, y/x, scale, clip-path, blur — which properties move
duration + easingcount frames between first and last movement; fast-out = expo/power4, soft = power2, linear = scrub
staggersiblings entering in sequence → measure the delay between them
overlapdoes the next element start before the previous ends?

Write the result as a motion inventory — a table per page — and build from the table, not from impressions:

markdown
| Element | Trigger | Transform | Duration | Easing | Overlap |
|---|---|---|---|---|---|
| Hero paper | load | yPercent -104→0 | ~1.2 s | power4.out | photo fades under at -1.0 s |
| Story cards | scroll 86% | opacity + y 56 | ~0.85 s | power3.out | stagger 0.09 |

Beyond motion — the layered lenses. The inventory above is the motion layer. Before building, sweep the same tiles through five more lenses (adapted from the video-to-superprompt skill) and note each per page:

LensWhat to capture
Storypage purpose, emotional arc, section order, how beats transition
Layoutviewport framing, grids, sticky zones, card/media placement, nav + footer anatomy
Visual designtype scale, palette, surfaces, borders/shadows, texture, iconography, image treatment
Technical rebuildwhich mechanism serves each effect: IntersectionObserver, GSAP ScrollTrigger/Lenis, WAAPI, canvas, video.currentTime, carousel physics
A11y + performancereduced-motion fallback, touch/keyboard states, lazy loading, preload hints, pixel-ratio caps

A lens finding that changes the build gets its own inventory row or a build note — not a mental note.

Output mode — the builder-ready superprompt. When the video is for a hand-off (another agent, an article, a future session) rather than an in-session build, compile the inventory + lenses into one paste-ready prompt: final thing to build + reference boundary (exact recreation vs inspired), asset map, global design language, section-by-section anatomy (purpose, layout, animation, interactions, scroll behavior, library choice, reduced-motion fallback), and anti-patterns. The prompt must be long enough to rebuild the interaction without seeing the original video — no "make it beautiful", only concrete mechanisms and numbers.

4. Build from the inventory

  • Every shipped animation cites an inventory row. If you can't name the

frames an animation came from, you're inventing — stop and study.

  • Use proven motion primitives, not hand-rolled scroll math: GSAP

ScrollTrigger (pins, containerAnimation with ease: "none" for horizontal, scrub for scrubbed timelines), Lenis for smooth scroll.

  • Full-viewport horizontal panels get one-shot entrances

(toggleActions: "play none none none") — reverse-on-leave hides copy mid-view (caught by QA pin shots).

  • Ship prefers-reduced-motion fallbacks and progressive enhancement

(content visible without JS) — a capture tool or JS-less visit must never see blank sections.

5. Close the loop: re-record your build

Verification is the same skill pointed at yourself:

  1. Record your build exactly as you recorded the reference (same viewport,

same pass shape — record_site_motion works on file:// URLs too).

  1. Tile your build's key passages and compare tile-to-tile against the

reference tiles: same trigger order? similar durations? easing in the same family?

  1. QA captures for scroll builds must land at panel/section centers, not

uniform scroll fractions — mid-transition shots photograph empty transition zones and look broken when they aren't.

  1. Fix what mismatches, re-record, repeat — one loop, not ten.

Close the flywheel

End every capture/study pass by recording what verification caught: node scripts/skill-memory.mjs record --skill awwwards-motion-study --phase motion-study --symptom "..." --rule "..." [--evidence tile.jpg]. Distill folds rules seen ≥2× into your installed copy; recall prints them at the next study. The techniques registry (skills/_memory/techniques.json) grows from promoted findings — propose better methods by recording them. For the human PR that promotes a rule into the shipped copy, promote --skill awwwards-motion-study strips machine-local evidence paths.

Anti-patterns

  • Designing from posters or thumbnails — posters are single frames; the

3D carousel reads as "floating static cards" (a real mis-build).

  • One filmstrip for the whole recording — element-level detail dies in

an N×N mega-grid.

  • Capturing only the hero — the distinctive motion usually lives below

the fold.

  • Recording over a half-loaded page — lazy placeholders captured as

design.

  • Studying nothing, animating from vibes — "it probably fades in" is

how builds drift from references.

  • Republishing recordings - captures are local study evidence.

Instrument-first pass (data before video)

The MCP now ships data instruments that answer questions video can only hint at. Run them BEFORE recording - then record only what they can't express:

  • analyze_stack - fingerprint the site's framework (Next/Astro/Webflow/...)

and CSS framework before you re-derive any of it. One polite request, no browser. Knowing "this is Webflow + Tailwind" up front tells you which parts of the rebuild are conventions you can copy-minded vs. runtime magic to re-instrument.

  • verify_build (instrumented) - beyond band/motion scoring it now runs a

real-browser perf probe on the BUILD (fps, dropped frames, long tasks, layout thrash) plus an anti-pattern scan (transitioning blur, infinite loops, animated layout properties, transition:all) and names the worst offender in the evidence. Use it as the "is my build heavy" instrument before polishing, not only at the end.

  • analyze_scroll_map - per-element scroll census: which elements animate,

their triggers (scroll/pin/scrub), durations, easings — now with real VALUES: per-anim keyframe matrices (from→to like translateY(56px) → 0) and a gsapTriggers array per site (compiled pixel startPx/endPx, live progress, tween vars such as stagger: 0.09). This is the motion inventory video would take 10 minutes of scrubbing to approximate.

  • analyze_hover_census - hover rules + computed-style diffs with transition

timing, no recording needed. Each sample also records animations DURING hover (activeAnims + in-flight transform trail), catching event-driven tweens that don't exist at rest.

  • get_motion_dna - the site's motion vocabulary in one call: libraries,

easing tokens, duration quartiles. Feeds a rebuild's type scale directly.

  • capture_pose_3d - WebGL/canvas heroes, which screen recording captures

worst (flat pixels of a 3D scene). Pose grids + build_pose_stub give the camera path instead.

  • analyze_bundle - bundle forensics when the evidence can't name a

mechanism: fetches the site's script chunks (≤40, 1 req/s, saved locally), greps your keywords, optionally de-obfuscates with webcrack if installed. When the census says WHAT animates but not HOW (e.g. an on-hover letter-swap driven by imperative tweens), this reads the mechanism from the site's own bundle.

Video keeps what data cannot express: feel, choreography, sequencing, where the eye goes. The study order is: censuses first, recording second, then reconcile - anything the video shows that the census missed is a finding, not a redundancy. When the study feeds a rebuild, close the loop with verify_build (motion fingerprint + band compare + measured perf and anti-pattern evidence — expect ~2 min; the evidence line names dropped-frame counts and the worst anti-pattern, e.g. anti-patterns: 23 (worst: blur-heavy)) instead of eyeballing — and turn the motion inventory into starting code with build_gsap_stub (feed it the scroll census + optional pose grid; it emits a runnable GSAP+ScrollTrigger stub with the captured durations, easings, scrub/pin, a camera module for canvas heroes, and a reduced-motion guard you must keep).

<!-- skill-memory:start --> <!-- skill-memory:end -->

Tâches connexes

du même dépôt

Autres Skills

Tous les Skills