Mode d’emploi
- Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
- Consultez le document original pour les outils, identifiants et environnements requis.
- Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/jpeetz/agent-skills --skill frontend-ui-engineeringAvant de commencer
- L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
- Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Frontend UI Engineering
Overview
Build production-quality user interfaces that are accessible, performant, and visually polished. The goal is UI that looks like it was built by a design-aware engineer at a top company — not like it was generated by an AI. This means real design system adherence, proper accessibility, thoughtful interaction patterns, and no generic "AI aesthetic."
When to Use
- Building new UI components or pages
- Modifying existing user-facing interfaces
- Implementing responsive layouts
- Adding interactivity or state management
- Fixing visual or UX issues
Component Architecture
File Structure
Colocate everything related to a component:
src/components/
TaskList/
TaskList.tsx # Component implementation
TaskList.test.tsx # Tests
types.ts # Component-specific types (if needed)Component Patterns
Prefer composition over configuration:
// Good: Composable
<Tasks>
<TaskItem task={task} onToggle={handleToggle} onDelete={handleDelete} />
</Tasks>
// Avoid: Over-configured
<SuperTaskPanel mode="edit" enableDrag={true} showCompleted={false} ... />Separate data fetching from presentation:
// Container: handles data
export function TaskListContainer() {
const { tasks, isLoading, error } = useTasks();
if (isLoading) return <LoadingSkeleton />;
if (error) return <ErrorState message={error} />;
if (tasks.length === 0) return <EmptyState />;
return <TaskList tasks={tasks} />;
}
// Presentation: handles rendering
export function TaskList({ tasks }: { tasks: Task[] }) {
return <div>{tasks.map(task => <TaskItem key={task.id} task={task} />)}</div>;
}State Management
Choose the simplest approach that works:
Local state (useState) → Component-specific UI state
Lifted state → Shared between 2-3 sibling components
Context → Theme, auth, locale (read-heavy, write-rare)
URL state (searchParams) → Filters, pagination, shareable UI state
Server state (React Query) → Remote data with caching
Global store (Zustand, Redux) → Complex client state shared app-wideAvoid prop drilling deeper than 3 levels. If you're passing props through components that don't use them, introduce context or restructure the component tree.
Design System Adherence
Reference-led UI Quality
When the product needs a distinct visual direction:
- Collect evidence before choosing a layout
- Study 2-3 relevant screens. Record decisions about hierarchy, density, navigation, controls, responsive behavior, and interaction states
- Turn those decisions into a short design contract before implementation
- Rebuild using the product's own components, tokens, content, and visual language
- Never copy another product's branding, proprietary text, or exact layout
Avoid the AI Aesthetic
| AI Default | Why It Is a Problem | Production Quality |
|---|---|---|
| Purple/indigo color schemes | Models default to visually "safe" palettes | Use the project's actual color palette |
| Excessive gradients | Add visual noise, clash with design systems | Flat or subtle gradients from the design system |
| Maximum border-radius everywhere | Ignores the hierarchy of corner radii in real designs | Consistent border-radius from the design system |
| Generic hero sections | Template-driven, no connection to real content | Content-first layouts |
| Lorem ipsum-style copy | Hides layout problems that real content reveals | Realistic placeholder content |
| Oversized padding | Destroys visual hierarchy, wastes screen space | Consistent spacing scale |
| Stock card grids | Ignores information priority and scanning patterns | Purpose-driven layouts |
| Shadow-heavy design | Competes with content, slows rendering on low-end devices | Subtle or no shadows unless specified |
Spacing and Layout
Use a consistent spacing scale. Don't invent values:
/* Use the scale: 0.25rem increments (or whatever the project uses) */
/* Good */ padding: 1rem; /* 16px */
/* Good */ gap: 0.75rem; /* 12px */
/* Bad */ padding: 13px; /* Not on any scale */
/* Bad */ margin-top: 2.3rem; /* Not on any scale */Typography
Respect the type hierarchy:
h1 → Page title (one per page)
h2 → Section title
h3 → Subsection title
body → Default text
small → Secondary/helper textDon't skip heading levels. Don't use heading styles for non-heading content.
Color
- Use semantic color tokens:
text-primary,bg-surface,border-default— not raw hex values - Ensure sufficient contrast (4.5:1 for normal text, 3:1 for large text)
- Don't rely solely on color to convey information
Accessibility (WCAG 2.1 AA)
Keyboard Navigation
Every interactive element must be keyboard accessible:
// ✓ Focusable by default
<button onClick={handleClick}>Click me</button>
// ✓ Custom element with keyboard support
<div
tabIndex={0}
role="button"
onKeyDown={e => { if (e.key === 'Enter' || e.key === ' ') handleClick(); }}
onClick={handleClick}
>Click me</div>ARIA Labels
// Label interactive elements that lack visible text
<button aria-label="Delete task" onClick={handleDelete}>
<TrashIcon />
</button>
// Label form inputs
<label htmlFor="email">Email</label>
<input id="email" type="email" aria-describedby="email-hint" />Focus Management
// Move focus when content changes (e.g., dialog opens)
function Dialog({ isOpen, onClose }: DialogProps) {
useEffect(() => {
if (isOpen) closeButtonRef.current?.focus();
}, [isOpen]);
// Trap focus inside dialog when open
}Meaningful Empty and Error States
// Don't show blank screens
function TaskList({ tasks }: { tasks: Task[] }) {
if (tasks.length === 0) {
return (
<div>
<h3>No tasks yet</h3>
<p>Get started by creating a new task.</p>
</div>
);
}
return <div>...</div>;
}Responsive Design
Design for mobile first, then expand. Test at these breakpoints: 320px, 768px, 1024px, 1440px.
// Mobile-first responsive using Tailwind
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3">Loading and Transitions
// Skeleton loading (not spinners for content areas)
function TaskListSkeleton() {
return (
<div>
{Array.from({ length: 3 }).map((_, i) => (
<div key={i} className="h-16 skeleton-pulse rounded" />
))}
</div>
);
}
// Optimistic updates for perceived speed
function useToggleTask() {
// Update UI immediately, rollback on error
}Common Rationalizations
| Rationalization | Reality |
|---|---|
| "Accessibility is a nice-to-have" | It's a legal requirement in many jurisdictions and an engineering quality standard. |
| "We'll make it responsive later" | Retrofitting responsive design is 3x harder than building it from the start. |
| "The design isn't final, so I'll skip styling" | Use the design system defaults. Unstyled UI creates a broken first impression. |
| "This is just a prototype" | Prototypes become production code. Build the foundation right. |
| "The AI aesthetic is fine for now" | It signals low quality. Use the project's actual design system from the start. |
Red Flags
- Components with more than 200 lines (split them)
- Inline styles or arbitrary pixel values
- Missing error states, loading states, or empty states
- No keyboard navigation testing
- Color as the sole indicator of state (red/green without text or icons)
- Generic "AI look" (purple gradients, oversized cards, stock layouts)
Verification
After building UI:
- [ ] Component renders without console errors
- [ ] All interactive elements are keyboard accessible (Tab through the page)
- [ ] Screen reader can convey the page's content and structure
- [ ] Responsive: works at 320px, 768px, 1024px, 1440px
- [ ] Loading, empty, error, success, and permission states handled when applicable
- [ ] Follows the project's design system (spacing, colors, typography)
- [ ] The rendered result passes a final UI-specific finish-gate review
- [ ] No accessibility warnings in dev tools or axe-core

