msw-git/msw-ai-coding-plugins-official

msw-sprite-ruid

SpriteRendererComponent.SpriteRUID (world) and SpriteGUIRendererComponent.ImageRUID (UI) — native RUID type support (sprite / animationclip direct playback), thumbnail:// prefix for rendering avataritem / skeleton / animationclip as static thumbnail image,…

Voir la source

Mode d’emploi

  1. Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
  2. Consultez le document original pour les outils, identifiants et environnements requis.
  3. Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/msw-git/msw-ai-coding-plugins-official --skill msw-sprite-ruid

Avant de commencer

  • L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
  • Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Document Skill original

Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.

MSW Sprite RUID

Rules for assigning a RUID to SpriteRendererComponent.SpriteRUID (world) or SpriteGUIRendererComponent.ImageRUID (UI).


Native type support

Both components accept a sprite or animationclip RUID directly — no extra animator component required.

ComponentPropertyValue form (runtime .mlua)Native RUID types
SpriteRendererComponent (world)SpriteRUIDplain stringsprite, animationclip
SpriteGUIRendererComponent (UI)ImageRUIDDataRef("...")sprite, animationclip

ImageRUID is a DataRef: in runtime .mlua, assign DataRef(ruid). Use { DataId: ruid } only in .ui / .model JSON or builder patch data. SpriteRUID remains a plain string.

lua
-- World: sprite or animationclip RUID both work
self.Entity.SpriteRendererComponent.SpriteRUID = ruid

-- UI: sprite or animationclip RUID both work
self.Entity.SpriteGUIRendererComponent.ImageRUID = DataRef(ruid)

A skeleton / avataritem RUID assigned without the thumbnail:// prefix fails silently (no error, nothing renders).


animationclip: single animation vs multi-state

  • Single looping animation (background deco, idle effect, prop): set SpriteRUID

or ImageRUID directly to the animationclip RUID.

  • Multi-state (stand / move / attack / hit / die): use StateAnimationComponent

\+ ActionSheet. See `msw-general/references/monster.md`.


thumbnail:// prefix — static thumbnail from any resource

Prepend thumbnail:// to SpriteRUID or ImageRUID to render a static thumbnail image from any resource — useful for icons, preview images, and item thumbnails.

thumbnail://<32-char hex RUID>

Accepted types: sprite · animationclip · skeleton · avataritem

lua
-- World thumbnail (any resource type)
self.Entity.SpriteRendererComponent.SpriteRUID = "thumbnail://" .. anyRuid

-- UI thumbnail (any resource type)
self.Entity.SpriteGUIRendererComponent.ImageRUID = DataRef("thumbnail://" .. anyRuid)

Primary use case: avataritem icons

avataritem RUIDs cannot render without thumbnail://. With the prefix they become item icons for inventory slots, shop listings, and equip previews.

lua
slotEntity.SpriteGUIRendererComponent.ImageRUID = DataRef("thumbnail://" .. avatarItemRuid)

Search avatar item RUIDs with the msw-search skill (searchAvatarItems).


Common pitfalls

  • skeleton / avataritem directly into SpriteRUID / ImageRUID without prefix → silently invisible.
  • thumbnail:// = static image only. For live animation, assign the animationclip RUID directly (no prefix).
  • Runtime .mlua uses ImageRUID = DataRef("..."); the { "DataId": "..." } object form is .ui / .model JSON only (the prefix goes inside DataId, not a separate field). Do not use the table form in runtime code — the LSP rejects it as a DataRef type mismatch.
  • CostumeManagerComponent.Custom*Equip, StateAnimationComponent.ActionSheet, and SkeletonRendererComponent.SkeletonRUID do not accept thumbnail://.
  • Do not prepend thumbnail:// to a RUID that was already retrieved as a thumbnail or icon image from msw-search. The prefix converts a source resource into its thumbnail — applying it to an already-thumbnail sprite is logically redundant. If the search query targeted an icon / thumbnail image and returned a sprite RUID, assign that RUID directly without any prefix.
  • To search for RUIDs use the msw-search skill — searchAvatarItems for avatar items; searchResources for everything else.

Tâches connexes

du même dépôt

Autres Skills

Tous les Skills
msw-git
Communauté

msw-avatar

MSW avatar management — costume (CostumeManagerComponent, 17 slots) + animation 3-layer pipeline (StateComponent → AvatarStateAnimationComponent → AvatarRendererComponent). Four-level distinction: State key (uppercase) / AvatarBodyActionStateName (lowercase) / MapleAvatarBodyActionState enum / sprite action ID (swingO1, shoot1). Two mapping systems via IsLegacy/ActionSheet/StateToAvatarBodyActionSheet. PlayerControllerComponent auto-transition conflicts with ActionStateChangedEvent resolved via

installations
2
GitHub Stars
38
Mis à jour
6 oct.
msw-git
Communauté

msw-defaultplayer

MSW DefaultPlayer (character) management. Use the msw-general ModelBuilder to inspect/patch DefaultPlayer.model and Player.model, add/remove components, configure movement speed / jump force / HP / camera, and per-map-mode movement components. Use for DefaultPlayer model, player components, movement speed, jump force, HP, camera, physics. Keywords: player, DefaultPlayer, speed, jump, HP, camera, gravity, revive, respawn, character.

installations
2
GitHub Stars
38
Mis à jour
6 oct.
msw-git
Communauté

msw-general

Foundation skill for MSW (MapleStory Worlds). Read this FIRST before anything else in MSW.

installations
2
GitHub Stars
38
Mis à jour
6 oct.
msw-git
Communauté

msw-painter

When msw-search cannot find a suitable sprite RUID, draw a pixel art sprite directly with SVG / HTML5 Canvas / HTML code, render it to PNG, and upload it via the msw-mcp asset upload tool to obtain a sprite RUID (if no upload tool is connected, guide the user to register it through Maker). Two style modes are supported: chunky pixel (retro / icon / tile feel) and maple cartoon (MapleStory-inspired character / NPC feel). Triggers: draw sprite directly, create sprite, image generation, custom grap

installations
2
GitHub Stars
38
Mis à jour
6 oct.