hktitan Communautéduo-gamification
Add Duolingo-style play to any product — XP systems, juicy feedback, leagues, celebration moments, hearts/energy, and the anti-grind discipline that keeps gamification from turning toxic. Use when the user asks how to make a product fun, addictive, or "feel like a game," when designing rewards, levels, or progress, or when an existing system feels like a slot machine and they want it to feel like a craft. Source the Duolingo Handbook (Make It Fun) and the Duolingo design system.
- Installations / 1h
- 1
- GitHub Stars
- 5
- Mis à jour
- 22 sept.