thedivergent ai · Agent Skills
111 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
thedivergentaigodot-genre-rhythm
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.gettimesincelastmix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythmgame, audiosync, timingjudgment, notehighway, combosystem, BPMconductor, latencycompensati
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-genre-romance
Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim, affection system, relationship stats, date events, character routes, love interest.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-genre-rts
Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unitselection, commandsystem, fogofwar, pathfindingRVO, resourceeconomy, commandqueue.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-genre-sandbox
Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular automata, MultiMesh, chunk management, emergent behavior, creative mode.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-genre-shooter
Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. Use for third-person/cover shooters and hybrids. Keywords: TPS, softlock, cover, SpringArm3D, hybrid shooter, aim assist — not FPS-only movement.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-genre-shooter-fps
Expert blueprint for First-Person Shooters: fpscameralook, fpsmovementlogic, hitscanweaponquery, weaponbobbingsystem, procedural recoil, and FPS NEVER rules. Shared TPS/cover theory links to godot-genre-shooter. Keywords: FPS, movement physics, weapon bobbing, camera sway, hitscan, viewmodel, air control.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-genre-sports
Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority. Broadcast framing routes to godot-camera-systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation AI, team tactics, contextual controls, steering behaviors.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-genre-stealth
Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-genre-survival
Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-input-handling
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-mechanic-secrets
Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta persistence in user://secrets.cfg. Use when adding Konami-style codes, curiosity spam eggs, glimmer cues, lockout anti-brute-force, or gallery flags that must survive slot deletes. Keywords: Konami, sequence buffer, meta secrets.cfg, visibility detector, lockout, glimmer, spam threshold, progress unlock.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-monte-carlo-balancer
Use when auditing or recalibrating game balance: build a source-driven Monte Carlo balance lab (Rust + rayon) that extracts live game data, simulates human playstyles (AFK→pro), emits win-rate/economy verdicts with confidence intervals, and bruteforce-tunes parameters. Trigger on unfair levels, unreachable shops, farm exploits, interest-curve cliffs, post-content recalibration, or CI balance JSON diffs. Keywords: balance lab, Monte Carlo, win rate, difficulty curve, economy career, playstyle sim
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-multiplayer-networking
Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-physics-3d
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-platform-desktop
Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-platform-vr
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-platform-web
Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-procedural-generation
Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-project-foundations
Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snakecase files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions, snakecase, PascalCase, feature-based, .gitignore, .gdignore.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-project-templates
Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills. Use when bootstrapping architecture, bootstrap order, pause modes, PCK DLC, or feature tags — not for pasting FPS/inventory recipes. Keywords: project templates, bootstrap, Subsystem Locator, PCK, feature tags, PROCESSMODEALWAYS, genre scaffold.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-quest-system
Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards, AutoLoad.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-raycasting-queries
Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles, LOS, terrain grounding, or AI sensors. Keywords raycast, shapecast, directspacestate, intersectray, intersectshape, PhysicsRayQueryParameters, collision mask, mouse picking.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-resource-data-patterns
Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR inventory/stats/dialogue databases. Keywords Resource, RefCounted, ItemData, CharacterStats, database, serialization, @export, typed arrays.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.
thedivergentaigodot-rpg-stats
Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.
- installations
- 1
- GitHub Stars
- 848
- Mis à jour
- 13 oct.