Mode d’emploi
- Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
- Consultez le document original pour les outils, identifiants et environnements requis.
- Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-dataAvant de commencer
- L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
- Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
roblox data persistence
When to Load
Load for player saves, migrations, retries, shutdowns, or session ownership. Leaderboards/messaging/world data: roblox-server-data; Open Cloud: roblox-cloud.
Quick Reference
- Define a serializable template and a version field before storing player state. Deep-copy templates so nested defaults are not shared; migrate, then reconcile missing fields against the template. Scope store names by environment (
PlayerData_Studio) so Studio writes stay out of production. - Use
UpdateAsyncfor read-modify-write; handle throttling and transient errors. - Prevent concurrent profile mutation with a session-ownership protocol.
- With ProfileStore:
StartSessionAsync,Profile.OnSessionEnd,EndSessionas documented; noStealfor normal loads;ProfileStore.Mockfor ephemeral Studio writes. - Save on meaningful changes and lifecycle boundaries;
PlayerRemovingalone is not sufficient;BindToClosefinishes pending work. - Store primitives/arrays/dictionaries; convert Instances/userdata/functions/cyclic tables first. Validate numbers (no NaN/inf), strings (
utf8.len), nested tables: one bad value fails the write. - RTBF: keep the user ID as a static substring in keys (
player_<UserId>) so{UserId}deletion templates match; hashed/random keys make erasure manual. GetAsyncserves a 4-second local cache (DataStoreGetOptions.UseCache, defaulttrue); verify writes withUseCache = false.- Poll
DataStoreService:GetRequestBudgetForRequestTypefor live headroom; quotas scale with concurrent users (experience reads: 300 + CCU x 40/min). - New code identifies users with
player.User(User.Id,DomainType,DomainId);UserIdremains valid, but never mix the two IDs in one key scheme. - First-session traces:
roblox-analytics§8.
Persistence workflows: references/full.md



