Mode d’emploi
- Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
- Consultez le document original pour les outils, identifiants et environnements requis.
- Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/thedivergentai/game-design-agentic-skills --skill godot-version-migrationAvant de commencer
- L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
- Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Godot Version Migration
Orchestrator for engine version upgrades from early Godot through the library target. Domain Skills document current APIs; this hub owns the upgrade path.
Library target: Godot 4.7+
Corpus: docs changelog · interactive changelog · download archive · GitHub releases · migrating index
NEVER Do
- NEVER skip majors — route 1.x → 2.x → latest 3.x → 4.0 before any 4.x minor ladder.
- NEVER skip 4.x hops — upgrade
4.0 → 4.1 → … → 4.7one minor at a time; stabilize after each hop. - NEVER claim automatic 1.x→4.x conversion or bit-exact autopilot.
- NEVER treat Domain Skill bodies as migration changelogs — load
references/<topic>.md(mirrored from each skill’sreferences/migration-notes.md). - NEVER load all module notes at once — only subsystems present in the project.
- NEVER mix server/client Godot minors for high-level multiplayer (especially across 4.2→4.3 SceneMultiplayer protocol changes).
- NEVER choose Mesh “Restart & Upgrade” without VCS backup (4.1→4.2 mesh format).
- NEVER run the 3→4 converter without a full backup (tool does not backup).
Version detect
- Read
project.godot(config_version,config/features) or legacyengine.cfg. - Ask the user if files are ambiguous.
- Map to an era in references/era-index.md.
Workflow router (MANDATORY)
| Detected era | Load | Do NOT |
|---|---|---|
| 1.x / early 2 | legacy/pre-2-context.md | Invent a 1→4 converter |
| 2.x | legacy/2-to-3.md then stabilize on latest 3.x | Jump straight to 4.7 notes |
| 3.x | bridges/3-to-4.md + official 3→4 guide | Skip latest-3.x stabilize gate |
4.x < 4.7 | Official hop guide + hop-index.md module notes for touched systems | Skip minors |
| Already 4.7+ | godot-master / Domain Skills | Treat this hub as a coding tutorial |
Steps (4.x minors)
- While
current < 4.7, perform exactly one hop tocurrent + 0.1. - Open the official upgrading page for the destination version.
- From hop-index.md, open only module notes for subsystems present in the project.
- Apply fixes; open in the new editor; playtest; repeat.
Hop table
Majors / bridges
| Era | Resource |
|---|---|
| 1.x archaeology | legacy/pre-2-context.md |
| 2.x → 3.x | legacy/2-to-3.md |
| 3.x → 4.0 | bridges/3-to-4.md · official guide |
| Ladder overview | era-index.md |
4.x minors
| Hop | Official guide |
|---|---|
| 4.0 → 4.1 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgradingtogodot_4.1.html |
| 4.1 → 4.2 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgradingtogodot_4.2.html |
| 4.2 → 4.3 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgradingtogodot_4.3.html |
| 4.3 → 4.4 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgradingtogodot_4.4.html |
| 4.4 → 4.5 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgradingtogodot_4.5.html |
| 4.5 → 4.6 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgradingtogodot_4.6.html |
| 4.6 → 4.7 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgradingtogodot_4.7.html |
Cross-skill checklist: references/hop-index.md
Module directory
Mirrored Domain Skill migration notes live at references/<topic>.md (e.g. references/2d-physics.md). Hub-native legacy/, bridges/, and era-index.md are not Domain Skill mirrors.
sync_godot_version_migration.py --allReference
Official docs
Related Skills
Master
- godot-master — Library router for current Domain Skill modules after migration is complete.
Downstream / consumers
- godot-analyst — Score architecture on the target APIs after hops land.
- godot-auditor — Never-list / legacy-syntax verification after upgrades.
- godot-builder — CI / headless bake against the new engine target after each hop.
Complements
- godot-project-foundations — Project settings / structure once on the target version.
- godot-gdscript-mastery — Typed GDScript 2.0 idioms after 3→4 / 4.x language hops.
- godot-export-builds — Re-validate exports after each hop that touches platforms.




