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Foundational prerequisites
Before micro-optimizing composables, ensure standard production flags are in place:
- Release Build: Never profile or benchmark debuggable builds; ART runtime verification severely degrades performance.
- R8 Minification: Keep R8 enabled to optimize bytecode and coroutine dispatch.
- Baseline Profiles: Generate baseline profiles for critical user journeys (cold start, key scrolling feeds) so the ART VM pre-compiles and preloads classes ahead of time.
Optimization audit workflow
- Exhaustive Scan : Scan the target code against all 7 core categories in the following sections. Evaluate every
@Composablefunction, modifier chain, and lazy-layout data model against all checklist rules rather than stopping after the first issue found. - Mandatory Reference Read Before Flagging or Editing : Whenever a file matches a rule in Categories 1--7, you MUST open and read the corresponding
references/*.mdfile for the approved fix pattern and full scope guards before reporting a finding or editing code. Never rely on the summary bullets alone to write fixes.
1. State, snapshots, and stability (references/state-and-stability.md)
MANDATORY : Before flagging or fixing any issue in this category, you MUST read references/state-and-stability.md.
- Phase Deferral (Lambdas) : Wrap frequently changing state reads in lambdas (such as
Modifier.offsetorModifier.graphicsLayer) so reads occur in Layout or Draw phase rather than Composition. - Prohibit Backwards Writes (Verify Read-Before-Write Order) : Never modify state in a later phase or after it has already been read in the same composition pass (
Read -> Write, or `Composition Read -> Layout or Draw
Write). Prevent backwards writes across phases to avoid first-frame popping, jank, and infinite recomposition loops ([Backwards Write](references/android/develop/ui/compose/performance/backwards-write.md)). Do **not** flag a state assignment at the start of a composable (Write -> Read or Composition Write -> Draw Read`) as a backwards write---a backwards write strictly requires a read of that state to precede the write.
- Avoid Redundant State Wrapping in Composition (`Write -> Read`) : Do not wrap synchronous values in
remember { mutableStateOf(...) }only to overwrite them immediately at the top of composition before reading them (for example, `var path by remember { mutableStateOf(Path()) }; path =
viewModel.getPath()). While not a backwards write, this adds unnecessary slot table and MutableState snapshot overhead (and risks becoming a backwards write if a read is later added preceding the assignment); use a plain local val or read the value directly inside the target phase (such as Modifier.drawWithCache`).
- Explicit `remember` Keys \& Slot Overhead : Always pass all input variables and composable parameters referenced inside
rememberas calculation keys. Remember thatrememberstoreskeys + 1objects in the slot table and checks key equality on every recomposition; onlyrememberwhen allocations are heavy or identity must be preserved. Do not pass snapshot state values/properties (e.g.state.value) as keys when wrappingderivedStateOf(passing theStateinstance itself is fine if the instance reference can change). - `computedStateOf` vs `derivedStateOf` (Compose 1.13+) : On Compose 1.13+, use
computedStateOffor simple condition checks and filtered state from fast-changing inputs (such asscrollState.value > 0), which provides significantly faster invalidation thanderivedStateOf(on Compose< 1.13, useremember { derivedStateOf { ... } }). ReservederivedStateOffor heavy calculations that benefit from multi-read caching, or trivial calculations read frequently enough per composition (roughly10 / numberOfStatesReadPerCalculationtimes without invalidating between reads) to make up for the invalidation cost. - Synchronous State Derivation : Audit for asynchronous
produceState+snapshotFlowblocks observing Compose states (such as scroll positions or collection sizes); replace them with synchronous `remember { derivedStateOf
{ ... } } (or computedStateOf` on Compose 1.13+).
- Trivial Primitives : Prefer plain custom Kotlin getters (
get()) overderivedStateOforcomputedStateOffor simple boolean expressions and property lookups. - Collection State Tracking : Back whole-list updates with standard
mutableListOf()andmutableStateOf(list, neverEqualPolicy())with load-bearing assignments instead ofmutableStateListOf(). - Snapshot Collections : Use
SnapshotStateList.toList()for repeated queries or iterations to avoid per-element read observation overhead. - Repeated State Reads : Extract repeated Compose
Stateproperty reads into a local variable at the top of the block. - State in Setters : Avoid reading Compose
Stateinside custom property setters; use a raw backing field when triggering change side-effects and batch multi-property updates. - Stability \& Skipping Trade-Offs (Skipping Isn't Free) : Do not fixate on stability or treat
@Immutable,@Stable, orImmutableListas default solutions. Skipping a composable is not free: each parameter is stored in the slot table as if remembered, and all inputs must be compared on recomposition. Strong Skipping Mode already skips composables with unstable parameters (including standardkotlin.collections.List) when instance equality (===) matches. Annotating models or usingImmutableListforces structural equality (.equals()), which can be significantly more expensive than recomposition itself for large collections or complex classes. - **Never Add
@Stable,@Immutable, orImmutableListto Collection
Models : When writing or optimizing code, never add `@Immutable` or `@Stable` to models containing collections (`List`, `Set`, `Map`), and never** recommend replacing kotlin.collections.List<T> with ImmutableList<T> (or adding ImmutableList to stability_config.txt). Calling O(N) .equals() on collections on every recomposition pass is more expensive than O(1) instance equality (===) under Strong Skipping Mode.
- **Scope Guard for Removing Existing
@Stable/@ImmutableAnnotations
(Large Lazy Datasets Only)** :
- When to Remove : Only recommend removing existing
@Stableor@Immutableannotations from data models when both conditions are met: (1) the model is used within a lazy layout (LazyColumn,LazyRow,LazyGrid,Pager,ScalingLazyColumn) as the input feed or item model, and (2) it contains a **large dataset or deep nested
collection hierarchy** (e.g., feed streams, large lists of tags/items, or multi-level nested lists like Post with List<Paragraph> and List<Markup>), where recursive O(N) .equals() checks degrade scrolling and recomposition performance.
- When to Leave Untouched : For all other existing
@Stable,@Immutable, orImmutableListusages in a codebase---such as non-lazy UI models, standalone components, or models with small/bounded collections (e.g., a card with a few badges, thumbnails, or metadata rows) where dataset size is small or unknown---**leave the existing
annotations untouched and do not flag them** . Never blindly grep and flag all @Stable/@Immutable classes across a codebase without verifying they feed a lazy layout with a large dataset.
- When to Add `@Stable` / `@Immutable` Under Strong Skipping Mode : Flat
data classes withvalprimitive/Stringproperties in Compose modules are already inferred as stable by the compiler and use.equals()automatically---do not add redundant@Immutableannotations to them. Only add@Stableor@Immutablewhen the compiler cannot infer stability (e.g. classes from non-Compose modules or interfaces) and a data source (such as Room or MVI reducers) allocates new object instances for unchanged items on every emission, provided the class is small, flat, has no collections (List,Set,Map), and its.equals()check is trivialO(1). - Make Composables Cheaper Instead of Forcing Skipping: Do not overindex on recomposition counts. Skipping one composable during an active recomposition pass saves little time once composition is scheduled (leaving the house is the bulk of the cost). Focus on making composables cheap to execute, deferring state reads to Layout/Draw, and verifying with benchmarks rather than assuming skipping improves performance.
2. Layouts and measurement optimization (references/layouts.md)
MANDATORY : Before flagging or fixing any issue in this category, you MUST read references/layouts.md.
- Coordinates \& Placement : Avoid
onGloballyPositioned; useModifier.onVisibilityChangedfor viewport tracking,Modifier.onPlacedorModifier.onLayoutRectChangedfor local bounds, and queryrequireLayoutCoordinates()on demand insideModifier.Nodeevent handlers. - Anchor Floating Content via Custom `Layout` : When attaching floating labels or tooltips to a component, use a custom
Layoutmeasuring and placing both children relative to each other. Never trackonGloballyPositionedcoordinates inMutableStateto position floating content withoffset, which causes a 1-frame lag and schedules a second composition pass. - Phase Deferral for Offsets : Wrap dynamic offsets in lambdas (
Modifier.offset { IntOffset(...) }) to skip Composition straight to Layout. - Tree Depth \& Decorative Wrappers : Avoid redundant wrapper
Boxes and decorativeCanvasnodes; attach modifiers directly or useModifier.drawBehind. - Subcomposition Overhead : Avoid
BoxWithConstraints/SubcomposeLayoutinside hot paths and lazy items; prefer standard modifiers,Modifier.layout, orLayoutModifierNode. - Intrinsic Measurements: Use intrinsic measurements judiciously and avoid deeply nested intrinsic chains.
3. Lazy layouts optimization (references/lazy-layouts.md)
MANDATORY : Before flagging or fixing any issue in this category, you MUST read references/lazy-layouts.md.
- Lazy Layout Scope Guard : Directives for
keyandcontentTypeapply strictly to Lazy containers (LazyColumn,LazyRow,LazyGrid). Never flag standard non-lazy containers (Column,Row,Box) iterating over collections. - Mandatory `contentType` and Primitive `key` : Always specify both primitive
keys (Int,Long,String) andcontentTypes for all items in lazy layouts (LazyColumn,LazyRow,LazyGrid). When usingitemsoritemsIndexed, never omitcontentType:contentType = { _, item -> item.type }. OmittingcontentTypeprevents Compose from reusing composition slots during scrolling. - In-Item Index Lookups : Replace
list.indexOf(item)withitemsIndexedto eliminateO(N²)lookups during layout passes. - Observable Selection \& State Queries : Convert selection tracking from
mutableStateListOfto an immutableSetinMutableState(mutableStateOf(emptySet<String>())),mutableStateSetOf(), or Map forO(1)lookups. Pass lambda providers (isSelected: () -> Boolean) to leaf composables to isolate recomposition from parentitemsscopes. - Propagate CompositionLocals in Lazy Items : Avoid querying
CompositionLocals (LocalContext.current,LocalDensity.current,LocalSharedTransitionScope.current, scopes, etc.) inside individual lazy item composables; resolve them once in the parent container or screen and propagate the resolved values down as parameters. - Defer Shared Transitions in Lazy Items : Put
Modifier.sharedBoundsorModifier.sharedElementon lazy items behind visibility indicators (such asModifier.onVisibilityChangedor viewport visibility checks) so offscreen or pre-fetched items do not instantiate transition scopes. - Item Count Derivations : Read collection
.sizedirectly instead of wrapping list counts inderivedStateOf. - Small \& Bounded Lists : Use standard
RoworColumnwithfororforEachloops for small or bounded collections (e.g. 1 to 10 items) to eliminate lazy virtualization, measuring, and pre-fetching overhead. - Hoist Shared Flows : Collect shared
Flows once in the parent container preceding lazy layouts; never callcollectAsStateWithLifecycle()per visible item. - Avoid Side Effects in Pre-Fetched Items : Never trigger analytics in
LaunchedEffect(Unit)inside lazy items; useModifier.onVisibilityChangedwith dwell thresholds instead.
4. Animation and shared transitions (references/animation.md)
MANDATORY : Before flagging or fixing any issue in this category, you MUST read references/animation.md.
- Phase Deferral for Animated Properties : Wrap fast-changing animated state reads (alpha, scale, rotation, color) in `Modifier.graphicsLayer { ...
}` to bypass Composition and evaluate directly in the Draw phase.
- Phase Deferral for Offsets \& Size : Wrap animated offsets in
Modifier.offset { IntOffset(...) }and animate constraints usingModifier.layout { ... }orModifier.animateBoundsto bypass recomposition during size transitions. - Defer Shared Transitions in Fast-Scrolling Lists : Attach
Modifier.sharedBoundsorModifier.sharedElementonly when visible usingModifier.onVisibilityChangedto avoid modifier and observation instantiation costs on discarded pre-fetched items. - Lambda Providers : Pass lambda providers (
() -> Float) instead of raw animated values to child composables to keep state reads deferred to Draw or Layout. - Persistent `Animatable` in Nodes : Store
Animatableas a persistent member property onModifier.Nodeand launch inonAttach()usingcoroutineScope.launch.
5. Effects, lifecycle, and threading (effects-and-threading.md)
MANDATORY : Before flagging or fixing any issue in this category, you MUST read references/effects-and-threading.md.
- Prohibit Direct Side-Effects in Body : Never perform side-effects directly in the Composable body during composition; wrap them in
SideEffect,LaunchedEffect, or user event callbacks. - Prohibit Non-Suspending `LaunchedEffect` \& Empty `DisposableEffect` : Never use
LaunchedEffectfor synchronous operations (e.g. logging views or updating objects). Never useDisposableEffectwith an emptyonDispose {}block as a workaround. UseSideEffectinstead (in Compose 1.12+,SideEffect(keys) { ... }supports keys directly; on Compose `<
1.12, SideEffect takes no arguments, so check the project's Compose version and track key changes with a remembered holder inside SideEffect { ... }`).
- Cache Allocations in Body : Wrap heavy object allocations (such as date formatters or complex paths) and expensive computations in
remember. - Combine Related `LaunchedEffect`s : Combine multiple
LaunchedEffect(Unit)calls into a singleLaunchedEffectwith nestedlaunch { ... }blocks to reduce effect node allocations and coroutine launcher overhead. - Effect Ordering \& Teardown Costs : Respect effect execution order (
DisposableEffect\>SideEffect\> Layout and Draw \>LaunchedEffectafter frame). Note that canceling aLaunchedEffectincurs coroutine cancellation and teardown overhead; avoid cyclingLaunchedEffectkeys frequently during animations or scrolling. - Main Thread Offloading : Offload blocking I/O, heavy file parsing, and database operations to
withContext(Dispatchers.IO)usingproduceState. - No Item-Level Impression Effects in Lazy Layouts : Never use
LaunchedEffectorDisposableEffectinside lazy items for impression logging. Lazy items are pre-composed before entering the viewport, causing premature or false impressions. UseModifier.onVisibilityChangedwith dwell thresholds instead. - Lifecycle-Aware Flow Collection : Use
collectAsStateWithLifecycle()for UI Flow collections that actively produce background work on Android, andcollectAsState()for lightweight in-memory StateFlows or non-Android scopes. - Hoist Receivers \& Listeners : Register system listeners and
BroadcastReceivers once at the screen level usingDisposableEffect, not inside lazy list items. - Guard Optional Effects : Guard effects with
if (callback != null)before launching to prevent allocating empty coroutines and effect nodes. - Prevent Stale Captures : Use
rememberUpdatedStatewhen long-running or looping coroutines inLaunchedEffectreference callbacks or parameters. - Replace Legacy Timers : Replace
Handler.postDelayedorTimerTaskwithLaunchedEffectanddelay().
6. Graphics and custom drawing (references/graphics-performance.md)
MANDATORY : Before flagging or fixing any issue in this category, you MUST read references/graphics-performance.md.
- Cache Drawing Allocations : Replace decorative
Canvasnodes withModifier.drawWithCacheto cachePath,Paint, andBrushallocations. - Prefer AsyncImage instead of Image : Use Coil's
AsyncImagefor loading images from the internet andpainterResourcefor drawables.Imageis not optimized for caching and loading images and may cause performance issues. - Scope Fast-Changing Uniforms :
remembertheRuntimeShaderandShaderBrushin composition, update size uniforms indrawWithCache, and per-frame uniforms inonDrawBehind. - Graphics Path Object Reuse : Prefer
Path.rewind()overreset()in hot draw loops to retain allocated buffers without reallocation. - Value Classes \& Primitive Collections : Avoid generic tuples (
Pair,Triple) and generic sets (HashSet<Long>); useandroidx.collection.MutableLongSetandandroidx.compose.ui.util.packInts.
7. Custom modifiers: Modifier.Node (Custom modifiers guide)
- Modifier.Node Migration : Migrate legacy
Modifier.composedto
ModifierNodeElement + Modifier.Node (or DelegatingNode when delegating to sub-nodes such as SuspendingPointerInputModifierNode) with capability interfaces (DrawModifierNode, LayoutModifierNode, SemanticsModifierNode, CompositionLocalConsumerModifierNode using currentValueOf(...)) to eliminate per-node subcomposition overhead and enable node reuse (see Create custom modifiers with Modifier.Node):
// Modifier factory
fun Modifier.circle(color: Color) = this then CircleElement(color)
// ModifierNodeElement
private data class CircleElement(
val color: Color
) : ModifierNodeElement<CircleNode>() {
override fun create() = CircleNode(color)
override fun update(node: CircleNode) {
node.color = color
}
}
// Modifier.Node
private class CircleNode(
var color: Color
) : DrawModifierNode, Modifier.Node() {
override fun ContentDrawScope.draw() {
drawCircle(color)
}
}<br />
- On-Demand Coordinates : Query
requireLayoutCoordinates()on demand
inside pointer or draw handlers in Modifier.Node rather than implementing GlobalPositionAwareModifierNode.onGloballyPositioned.
IMPORTANT : For more examples on how to migrate common modifiers to Modifier.Node, you must read Create custom modifiers with Modifier.Node.




