Come usare
- Copia il comando e controlla il pacchetto prima di installarlo nel tuo ambiente agente.
- Controlla strumenti, credenziali e ambienti richiesti nel documento originale.
- Descrivi input e risultato desiderato; confronta l’output con le fonti.
npx skills add https://github.com/daveebbelaar/bama --skill app-iconPrima di iniziare
- L’installazione non include abbonamenti, quote API o accesso ai file.
- Stelle e installazioni indicano attività, non un test indipendente di qualità o sicurezza.
Contenuto dal repository con titoli, esempi, codice, tabelle, link e immagini preservati.
App icon
The icon is an Icon Composer file in git: Icon/AppIcon.icon, a folder with icon.json and SVG layers in Assets/. You write both by hand. macOS adds the glass, the highlights, the shadow, the mask, and the dark, tinted, and clear looks. You never draw those yourself.
tools/make_icon.shcompiles it withactoolintoResources/Assets.car
and Resources/AppIcon.icns. build.sh runs it when the icon changed.
tools/icon_review.shrenders it withictool(Icon Composer's command
line tool, inside Xcode) into one contact sheet you read.
Older app without these files: copy Icon/, tools/make_icon.sh, tools/icon_review.sh, and tools/icon_sheet.swift from the new-mac-app template, the icon block of its build.sh, and CFBundleIconName = AppIcon from its Info.plist.in.
Other cases: more-cases.md.
- An Xcode or XcodeGen project (Xcode compiles the
.iconitself). - Converting an existing flat icon into layers.
- A Dock icon that changes with a theme or style.
NSApp.applicationIconImage
shows a flat picture, so render glass versions ahead of time.
The file
Icon/AppIcon.icon/
icon.json
Assets/front.svg 1024 x 1024 canvas, same as the icon
Assets/back.svg{
"fill" : { "automatic-gradient" : "srgb:0.20000,0.42000,0.96000,1.00000" },
"groups" : [
{
"layers" : [
{ "glass" : true, "image-name" : "front.svg", "name" : "front" },
{ "glass" : true, "image-name" : "back.svg", "name" : "back", "opacity" : 0.6 }
],
"shadow" : { "kind" : "neutral", "opacity" : 0.5 },
"translucency" : { "enabled" : true, "value" : 0.5 }
}
],
"supported-platforms" : { "squares" : [ "macOS" ] }
}fillis the background:solid,automatic-gradient(one color, the
system adds a soft gradient), or linear-gradient with two colors. Colors are srgb:r,g,b,a or display-p3:r,g,b,a.
- The first layer in the list sits on top.
- Shadow
kind:neutral,layer-color, ornone. - A different look per appearance goes in
<key>-specializations, for
example fill-specializations with an entry for dark.
- The art fills the whole square. Never draw the rounded square, a margin,
a shadow, or a sheen: the system adds them.
What makes it look like Apple made it
- One idea. One object that says what the app does: a check for tasks, a
stack of cards for a reader, a waveform for audio.
- No text, no letters, no screenshots of the UI.
- The glyph is your own drawing. Never use an SF Symbol, or a shape that
looks like one: the SF Symbols license forbids symbols in app icons.
- Two or three layers, each one flat shape in white or one tint. Glass
gives the depth. Put the main shape on top, a softer one behind it.
- The glyph is large: about 45 to 55 percent of the canvas width. Thin
parts vanish at 16 px.
- Filled shapes only. A stroke on an open path leaves a faint glass line.
- One background hue.
automatic-gradientlooks right almost every time. - Distinct from the apps next to it in the Dock. List Dock apps without a
screenshot: defaults read com.apple.dock persistent-apps | grep file-label.
Steps
- Read
docs/BRIEF.md. Write three icon concepts in one line each: the
object, the background color, the layers. Pick one with the user, or pick the one that is easiest to recognize at 16 px.
Check: one concept is chosen and it uses no SF Symbol.
- Write the layers as SVG files in
Icon/AppIcon.icon/Assets/, on a
1024 x 1024 canvas, white filled shapes (rect with rx, circle, path). Write icon.json to list them. Delete layer files you no longer use.
Check: every image-name in icon.json has a file in Assets/.
- Compile:
tools/make_icon.sh
# wrote Resources/Assets.car and Resources/AppIcon.icnsCheck: the line above prints. On an error, fix the file it names.
- Review every look:
tools/icon_review.sh
# wrote /tmp/<AppName>-icon.pngRead the PNG. It shows Default, Dark, Tinted, and Clear at 256 pt, then Default at 32 and 16 pt. The glyph reads in every look and is still recognizable at 16 pt. If not, make it bigger, bolder, or simpler.
- Iterate two or three times. Change one thing per round: glyph size,
layer opacity, background color.
- Install and look at the Dock:
./build.sh --openIf the Dock still shows the old icon, macOS cached it. Run touch ~/Applications/<AppName>.app and restart the app. As a last resort, killall Dock.
The user can fine-tune the file by hand in Icon Composer: open -a "Icon Composer" Icon/AppIcon.icon. Run tools/make_icon.sh after they save.
Gotchas
- The folder must be named
AppIcon.icon. With another name,actool
writes nothing and still exits 0. make_icon.sh checks for that.
- A missing layer file:
actoolfails with the name, butictoolexits 0
and renders an empty background. Compile before you review.
- PDF layers do not render. Use SVG or PNG.
xcrun ictoolis a different tool. Icon Composer'sictoollives at
$(xcode-select -p)/../Applications/Icon Composer.app/Contents/Executables/ictool.
- The icon needs
CFBundleIconName=AppIconinInfo.plistand
Assets.car in Contents/Resources. AppIcon.icns covers older Finder views and macOS 15.
Done when tools/make_icon.sh succeeds, the contact sheet shows a clear glyph in all four looks and at 16 pt, the icon uses no SF Symbol, and the Dock shows the new icon.

