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Confronta Skills verificati per funzione, contenuto del pacchetto, installazioni e affidabilità della fonte.

AMBITO CATALOGO
VERIFICATO
Skills
15.652
repository
2532
ultimo aggiornamento
13 ott 2026
15.652 Skills
unity-technologies
Community

setup-vivox-voice-chat

Adds and configures in-game voice and text chat with Unity Vivox. Use when the user asks about voice chat, microphone permissions, mute controls, proximity voice, team and lobby channels, or direct messages.

installazioni
4
GitHub Stars
1,1K
Aggiornato
9 ott
unity-technologies
Community

sprite-editor

Edits Unity sprite rectangles, borders, pivots, outlines, and slicing by generating C scripts. Use when the user works with sprite sheets or sprite slicing.

installazioni
4
GitHub Stars
1,1K
Aggiornato
9 ott
unity-technologies
Community

sprite-segment-3x3grid

Segments a Sprite texture into a 3x3 grid and outputs a pattern of cells matching the center cell's color. Use when the user asks to analyze or document a sprite's structure or color distribution.

installazioni
4
GitHub Stars
1,1K
Aggiornato
9 ott
unity-technologies
Community

ui-imgui

Generates and modifies Unity IMGUI editor code such as EditorWindows, custom Inspectors, PropertyDrawers, and OnGUI scripts. Use for IMGUI or OnGUI or maintaining existing IMGUI code.

installazioni
4
GitHub Stars
1,1K
Aggiornato
9 ott
unity-technologies
Community

ui-ugui

Understands, edits, and generates Unity uGUI Canvas hierarchies, RectTransforms, Layout Groups, and prefab UI. Use for requests involving Canvas, uGUI, RectTransform, or prefab UI files.

installazioni
4
GitHub Stars
1,1K
Aggiornato
9 ott
wecomteam
Community

wecom-unified

企业微信全能套件,覆盖通讯录、文档、在线表格、智能表格、智能文档、日程、会议、待办、微盘、邮件、消息、媒体文件等业务域。链接包含 doc.weixin.qq.com 或 page.weixin.qq.com 必触发。提及企业微信或命中以下功能必触发:查找联系人信息。搜索、重命名和授权文档,新建与读写 doc 在线文档,创建与修改在线表格,创建/导入并读写智能表格的子表/字段/记录/视图/图表及填色、高亮等样式,创建与编辑智能文档(含表单和数据看板),创建/查询/修改/取消日程并查询闲忙、办公楼和会议室,预约与管理在线会议(含纪要、待办与转写原文),创建/查询/修改/完成/删除或退出待办,搜索和上传微盘文件、下载离线文件、重命名支持的文件及新建文件夹,发送/回复/转发与搜索阅读邮件,向当前授权人或最近活跃会话发送文本/Markdown/图片/文件/语音/视频消息,以及上传下载媒体文件。即使未明确提到「企业微信」,只要涉及找人/文档/表格/日程/会议/待办/微盘/邮件/发消息等办公场景,也应触发本技能。未指定类型的「文档」默认使用智能文档;未明确「在线表格」的「表格」默认使用智能表格。链接

installazioni
4
GitHub Stars
121
Aggiornato
15 set
liamrjohnston
Community

motion-graphics

Add cached official-asset and product research preflight before reference selection and build authorization.

installazioni
4
GitHub Stars
94
Aggiornato
24 lug
cline
Community

review-team

Use when the user asks for a code review by a fleet of specialized reviewer agents, wants multiple independent reviewer perspectives, or asks to run reviewers in single-pass or iterative fix-until-clean mode. Launches focused subagents for correctness, security, architecture, conventions, simplicity, UX, reliability, telemetry, testing, compatibility, and documentation review.

installazioni
4
GitHub Stars
34
Aggiornato
21 lug
cline
Community

cline-sdk

Comprehensive Cline SDK skill for building AI agents. Covers the direct Agent runtime, ClineCore sessions, custom tools, plugins, events, LLM providers, scheduling, multi-agent teams, and production deployment. Use for any task involving @cline/sdk or its sub-packages.

installazioni
4
GitHub Stars
9
Aggiornato
17 giu
anthropics
Ufficiale

claude-md-improver

Audit and improve CLAUDE.md files in repositories. Use when user asks to check, audit, update, improve, or fix CLAUDE.md files. Scans for all CLAUDE.md files, evaluates quality against templates, outputs quality report, then makes targeted updates. Also use when the user mentions "CLAUDE.md maintenance" or "project memory optimization".

installazioni
4
GitHub Stars
37,6K
Aggiornato
9 ott
anthropics
Ufficiale

skill-development

This skill should be used when the user wants to "create a skill", "add a skill to plugin", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices for Claude Code plugins.

installazioni
4
GitHub Stars
37,6K
Aggiornato
9 ott
affaan-m
Community

brand-discovery

- Use when a brand needs to discover or articulate its identity through structured multi-session interviews. Covers purpose, positioning, audience, personality, voice, narrative, and founder-brand tension across 8 modules using laddering, 5 Whys, and projective techniques. Produces a resumable session with disk-persisted state and a master brandbook (90SYNTHESIS.md).

installazioni
4
GitHub Stars
276,1K
Aggiornato
10 ott
teng-lin
Community

notebooklm

Install, authenticate, troubleshoot, and operate Gemini Notebook through the notebooklm-py CLI or typed async Python API. Use for notebook and source management, grounded chat and research, and artifact generation or download when the user mentions Gemini Notebook, notebooklm-py, the notebooklm CLI, or its Python API. Do not use for the generic Gemini API or unrelated content creation.

installazioni
4
GitHub Stars
19,7K
Aggiornato
10 ott
rehan-remade
Community

asset-pipeline

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprit

installazioni
4
GitHub Stars
6,1K
Aggiornato
10 ott
rehan-remade
Community

fal-assets

Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.

installazioni
4
GitHub Stars
6,1K
Aggiornato
10 ott
rehan-remade
Community

game-automation

Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when

installazioni
4
GitHub Stars
6,1K
Aggiornato
10 ott
rehan-remade
Community

game-recon

Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Use when the user asks "can I mod ?", "what engine is ", "how do people mod ", or at the start of any modding task. Produces MODDINGPLAN.md.

installazioni
4
GitHub Stars
6,1K
Aggiornato
10 ott
rehan-remade
Community

game-research-websearch

Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub code/repo search, Nexus/Steam Workshop/Thunderstore APIs, Reddit JSON, YouTube transcripts, plus archive snapshots as evidence. Use when starting work on a game ("how did people mod X before?"), when a documented tool/link is dead, when forum threads are login-gated (semi-auto handoff to the human), and bef

installazioni
4
GitHub Stars
6,1K
Aggiornato
10 ott
rehan-remade
Community

mashup-mods

Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game'

installazioni
4
GitHub Stars
6,1K
Aggiornato
10 ott
rehan-remade
Community

mod-any-game

Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical

installazioni
4
GitHub Stars
6,1K
Aggiornato
10 ott
rehan-remade
Community

publish-mod

Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use when the user wants to ship, share, upload, release or post a mod.

installazioni
4
GitHub Stars
6,1K
Aggiornato
10 ott
rehan-remade
Community

reverse-engineering

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "wher

installazioni
4
GitHub Stars
6,1K
Aggiornato
10 ott
rehan-remade
Community

share-field-notes

Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.

installazioni
4
GitHub Stars
6,1K
Aggiornato
10 ott
rehan-remade
Community

showcase-video

Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and fade-out via an EDL JSON. Use when the user wants a demo video, trailer, clip or montage of a mod, or wants to combine existing clips into a styled video.

installazioni
4
GitHub Stars
6,1K
Aggiornato
10 ott