AGENT SKILLS · EQUIPAGGIAMENTO
Agent Skills utili ordinati per utilizzo reale
Confronta Skills verificati per funzione, contenuto del pacchetto, installazioni e affidabilità della fonte.
- AMBITO CATALOGO
- VERIFICATO
- Skills
- 22.446
- repository
- 3448
- ultimo aggiornamento
- 29 ott 2026
ewrogerssgdk-best-practices
Write or review SGDK C for defined arithmetic, clear module boundaries, resource lifetimes, safe queued transfers and interrupt sharing. Use for implementation quality and project code organization, rather than toolchain setup, game design or performance profiling alone.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-cartridge
Plan and implement large SGDK cartridges with Sega/SSF bank switching, FAR resources, pinned shared code and audio, and safe SRAM access. Use when a ROM exceeds the linear address window, stage assets live in separate banks, a FAR pointer becomes invalid, or saving interferes with banked content.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-compression
Choose and validate SGDK asset compression, measure ROM/CPU/RAM trade-offs, and schedule decoding for loading or preloading. Use for packed graphics or data, not general archive formats or replacing SGDK's renderer.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-hardware
Validate SGDK games beyond an emulator with reset, PAL/NTSC video, sprite limits, DMA/audio contention, controller and cartridge-save checks. Use for console compatibility, flashcart testing, emulator-versus-hardware differences and reproducible hardware bug reports.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-input
Implement or debug SGDK input for 3/6-button pads, Mega Mouse, Sega Team Player and EA 4-Way Play. Use for frame sampling, button edges, action bindings, player slots and controller-test ROMs.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-isometric
Build SGDK isometric views with coordinate projection, height-aware draw order, elevated surfaces and occlusion. Use for diamond maps, bridges, stairs, actors passing behind scenery and camera/picking problems.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-localization
Prepare SGDK games for translated text with stable message IDs, accented or custom glyphs, font budgets, safe substitutions and translated layout checks. Use for multilingual menus, dialogue and language preferences, rather than general text rendering alone.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-math
Choose and verify SGDK fixed-point math for movement, angles, aiming, interpolation, distance checks and perspective effects. Use for numeric precision, overflow, trigonometry or math-heavy game effects on the Mega Drive, rather than general gameplay architecture or profiling.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-multiplayer
Build local SGDK multiplayer with join/leave during play, direct pads and multitaps, shared cameras, independent respawns and fair shared interactions. Use for co-op player ownership and session rules beyond low-level controller polling.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-multitasking
Schedule spare-time CPU work with SGDK's single user task, including background decompression, procedural calculations, safe publication and cancellation. Use when foreground gameplay must stay responsive during CPU work; not parallel threads or a replacement for DMA streaming.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-planning
Turn a Mega Drive game idea or feature into playable milestones and a hardware-aware SGDK plan. Use for scope, resource budgets, feasibility probes and growth paths before implementation.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-platformer
Build and tune side-scrolling SGDK platformers with responsive jumps, slopes, one-way and moving platforms, enemy stomps, power-ups and hidden passages. Use for platformer movement feel and interactions, rather than general top-down movement or SDK setup alone.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-release
Validate and package an existing SGDK game ROM for distribution, with ROM headers, SGDK checksums, cartridge size checks, release documents and matching-build records. Use when preparing a downloadable release or reviewing a release candidate, rather than implementing gameplay or publishing a Docker image.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-rpg
Implement SGDK RPG party stats, equipment, inventory, abilities, status effects, turn order, battle resolution and progression. Use for RPG mechanics and their exploration/menu/save integration, rather than dialogue authoring or general UI alone.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-scenes
Build SGDK game flow with title screens, character select, levels, pause, continue and credits; manage fades, input handoff, audio and resource cleanup between screens. Use when a scene transition leaves stale graphics or callbacks, repeats a held button, leaks memory, loses progress or needs a safe loading fallback.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-shmup
Build SGDK shoot-em-ups with scrolling stages, aimed/spread/ring/spiral bullets, bounded projectile pools, weapon upgrades, scoring, enemy waves and boss phases. Use for vertical or horizontal shooter design and implementation, rather than general projectile code alone.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ewrogerssgdk-ui
Build SGDK fonts, text, menus and HUDs with bounded formatting, controller navigation and clear tile/palette ownership. Use for title screens, options, pause menus, score displays and text glitches, rather than general sprite or scrolling-map work.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
fenregame-graphics
Game graphics and visual art reference covering pixel art, sprite creation, character design, animation, concept art, tilesets, UI/HUD design, VFX, and art direction. Includes color theory, shading techniques, sprite sheet specifications, animation cycles, sub-pixel animation, anti-aliasing, outline styles, parallax, lighting, and style guide creation. Tool guidance for Aseprite, Pyxel Edit, Piskel, Krita, and Photoshop. Use when creating game art, designing characters, making pixel art, buildin
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 18 giu
howarewoowoostack-design-system
Use when asked to create a project-adapted design system and component catalog, inspect an existing catalog for gaps or drift, or explicitly add, repair, or update selected catalog content.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
jinyongpdevtools
Operate the devtools CLI for project setup, managed servers, local networking and sharing, task/workstream coordination, and profile backup/recovery. Use when a repository has devtools.toml or when the user asks to inspect, configure, run, coordinate, or recover devtools-managed work.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 20 ott
jssblckbabysit
Use when asked to babysit a GitHub PR or wait for its CI or review checks.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 9 ott
jssblckcode-craft
Apply Jess's engineering conventions to invariants, boundary typing, state, effects, proofs, error handling, and abstraction decisions.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 9 ott
jssblckgh-stack
Use when working in a checked-out PR stack, handling dependent PRs or branch layers, or planning to split work into stacked PRs.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 9 ott
jssblckmerge-open-prs
Use when asked to merge all open PRs or land a specified set of PRs together.
- Installazioni / 1h
- 1
- GitHub Stars
- 0
- Aggiornato
- 9 ott