AGENT SKILLS · EQUIPAGGIAMENTO
Agent Skills utili ordinati per utilizzo reale
Confronta Skills verificati per funzione, contenuto del pacchetto, installazioni e affidabilità della fonte.
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- 22.961
- repository
- 3541
- ultimo aggiornamento
- 4 nov 2026
gmgnaigmgn-heat-rank
Produce THE list of tokens that are hot RIGHT NOW and safe enough to look at, across every chain GMGN supports, scored 0-100 and capped at ten names. This is a screening skill: it starts from no address, sweeps all seven chains, gates every candidate on liquidity / real volume / concentration / rug-and-dev risk, scores the survivors on one cross-chain scale, and returns however many clear the score floor — fewer than ten in a weak market, never padded to fill the quota. USE THIS SKILL WHEN the u
- Installazioni / 1h
- 8
- GitHub Stars
- 635
- Aggiornato
- 29 ott
gmgnaigmgn-kline-pattern
Price-action pattern reading — classifies a token's candles into a named pattern (uptrend channel, breakdown, bounce off the lows, distribution at highs, basing, wide chop, consolidation) and scores it 0-100 from six measurements you compute directly from the kline response. Every point added or deducted states its reason. Use when the user asks about K 线, K线形态, 走势, 趋势, 形态, price action, chart pattern, whether a chart looks strong or weak, is it breaking down, is it consolidating, or wants a tec
- Installazioni / 1h
- 8
- GitHub Stars
- 635
- Aggiornato
- 29 ott
gmgnaigmgn-portfolio
Analyze one or many crypto wallets by address — holdings, batch realized/unrealized P&L, win rate, trading history, performance stats, specific token balance, and tokens created by a developer wallet (with ATH market cap and DEX graduation status) via GMGN API on Solana, BSC, Base, or Ethereum. Use when user asks about wallet holdings, P&L (including comparing up to 100 wallets), win rate, what tokens a dev has launched, the highest ATH token a dev ever created, or wants a wallet report to decid
- Installazioni / 1h
- 8
- GitHub Stars
- 635
- Aggiornato
- 29 ott
gmgnaigmgn-swap
[FINANCIAL EXECUTION] Buy and sell meme coins and crypto tokens on Solana, BSC, Base, or Ethereum — single swap, multi-wallet batch trading, limit orders, stop loss, take profit, trailing stop loss, trailing take profit via GMGN API. Use when user asks to buy, sell, or swap a token, trade from multiple wallets, set a limit order, stop loss, take profit, or check order status. This skill SUBMITS the trade — it is the only skill holding a private key, and every buy still ends here. It is not the e
- Installazioni / 1h
- 8
- GitHub Stars
- 635
- Aggiornato
- 29 ott
gmgnaigmgn-token-buy
Turn a token name into a vetted, sized buy order. Two things here are exclusive to this skill: resolving a NAME or symbol to the one right contract among its copycats, and sizing an order — amount, slippage, gas, position. No sibling does either. USE THIS SKILL WHEN a buy is being prepared, which shows up as a NAME or symbol, or an AMOUNT, or both — including the plainest possible ask with no mention of checking: 我想买 200u 的 PENGU, 帮我买 500 刀的 BONK, 买 1 个 SOL 的 WIF, 帮我买点 dogwifhat, 想梭 100u 的 XX, P
- Installazioni / 1h
- 8
- GitHub Stars
- 635
- Aggiornato
- 29 ott
gmgnaigmgn-track
Get real-time crypto buy/sell activity from Smart Money wallets, KOL influencer wallets, and personally followed wallets via GMGN API — alpha signals, whale tracking, meme token copy-trading ideas on Solana, BSC, Base, or Ethereum. Also query which tokens a wallet has followed (bookmarked) on GMGN. Use when user asks what smart money or KOLs are buying, wants whale alerts, on-chain alpha, copy-trade signals, or wants to check a wallet's followed tokens. (For a specific wallet address's portfolio
- Installazioni / 1h
- 8
- GitHub Stars
- 635
- Aggiornato
- 29 ott
gmgnaigmgn-wallet-score
Score any wallet address across three angles — profitability (a real track-record score: is this trader actually good?), copy-tradeability (can YOU actually capture what it makes, plus a latency/slippage/gas backtest), and Dev reputation (if it's mostly a token launcher, how trustworthy are its launches) — plus trading-style tags, all computed deterministically from GMGN portfolio data. Use when the user asks about a wallet's profitability ("这个钱包盈利能力怎么样", "钱包战绩怎么样", "is this wallet profitable"),
- Installazioni / 1h
- 8
- GitHub Stars
- 635
- Aggiornato
- 29 ott
gmgnaigmgn-wallet-style
Tag any wallet's trading style — one main title from a 20-cell frequency×P&L grid (印钞机, 磨损户, P小将, 一击必杀, and 16 others), one holding-speed subtitle (秒杀流/日内流/波段流/长持流), and any of 14 orthogonal badges plus a wash-trader flag. Every tag states the number that triggered it. Use when the user asks what kind of trader a wallet is — 「这个钱包什么风格」, 「交易风格」, 「打法」, 「是不是机器人」, 「是不是狙击盘的」, 「帮我给这个钱包打标签」, "what's this wallet's trading style", "tag this wallet". A bare wallet address with no question goes to gmgn-wal
- Installazioni / 1h
- 8
- GitHub Stars
- 635
- Aggiornato
- 29 ott
base44base44-remote-dev
Develop a Base44 app remotely from your own coding agent (Claude Code, claude.ai, or any MCP client) by connecting it to the Base44 sandbox. Cloud agents connect over MCP; local agents can connect over MCP or drive the same sandbox with the base44 sandbox CLI subcommands (the CLI uses shorter names — e.g. readfile is sandbox read, listdirectory is sandbox ls, runcommand is sandbox run). Covers connecting/ authenticating, the available sandbox tools (runcommand, readfile, writefile, editfile, gre
- Installazioni / 1h
- 8
- GitHub Stars
- 92
- Aggiornato
- 29 ott
iart-aimicro-interaction
This skill should be used when the user asks to "add a hover/press effect", "animate a toggle or switch", "build an animated like button", "make a toast/snackbar slide in", "animate a drawer or modal", "animate list reordering or add/remove", "do a shared-element layout transition", or "polish UI feedback". Covers UI motion with Framer Motion (motion/react) and modern CSS.
- Installazioni / 1h
- 8
- GitHub Stars
- 65
- Aggiornato
- 22 giu
coralogixcoralogix-docs
Search and read official Coralogix platform documentation using cx docs search and cx docs fetch. Use when the user asks how Coralogix features work, how to configure or use the UI, set up integrations (OpenTelemetry, agents, collectors, webhooks), manage API keys, explore spans/traces/logs in the product, configure alerts/SLOs/dashboards, or needs authoritative product docs — not live tenant telemetry.
- Installazioni / 1h
- 8
- GitHub Stars
- 233
- Aggiornato
- 29 ott
coralogixcx-cli
This skill should be used whenever the user runs any cx command, uses the cx CLI, Coralogix CLI, or mentions cx in the context of Coralogix observability. This skill provides cross-cutting concerns like update notifications that apply to all cx commands.
- Installazioni / 1h
- 8
- GitHub Stars
- 233
- Aggiornato
- 29 ott
coralogixcx-infra
Query Coralogix infrastructure resources with the cx infra CLI: resource types, filterable attributes, resource lists, health, raw data and configuration changes. Use when the user asks to "show resource types", "list infrastructure resources", "what resources of this kind are monitored", "is this resource healthy", "why is this resource critical", "which health policy is failing", "when did this resource go critical", "get raw resource data", "find resources by name", "filter resources by servi
- Installazioni / 1h
- 8
- GitHub Stars
- 233
- Aggiornato
- 29 ott
coralogixcx-search-dashboard
This skill should be used when the user asks to "find a dashboard", "search dashboards", "does a dashboard exist for X", "find widgets that query Y", "which dashboards use this field", "find a dashboard about errors", "look up dashboards by description", "search for existing monitoring dashboards", "find widgets that reference a field", or wants to discover existing Coralogix dashboards or widgets using natural-language or field-based search.
- Installazioni / 1h
- 8
- GitHub Stars
- 233
- Aggiornato
- 29 ott
coralogixcx-service-catalog
Query Coralogix's Service Catalog (APM v2 entities) with the cx service-catalog CLI — discover entity types, list known entities, check their schema, and pull aggregated or timeseries data for services, databases, operations, JVMs, and Kubernetes pods. Use when the user asks to "list services", "what entity types exist", "show me service latency", "check error rate for a service", "which pods are using the most memory", "database operation performance", "JVM GC pauses", "service health over time
- Installazioni / 1h
- 8
- GitHub Stars
- 233
- Aggiornato
- 29 ott
gamedev-skillsroblox-simulator-economy
Design, balance, and implement the economy of a Roblox simulator, tycoon, clicker, or idle game in Luau: upgrade cost curves, buy max, income per second, rebirth/prestige requirements and multipliers, offline earnings, big-number display (1.5K, 3.4M, 2.0Qa), server-authoritative purchases, repairing tampered or old save data, and odds disclosure for paid random items such as eggs, crates, and spins. Includes a Lune pacing calculator. Use when choosing or checking baseCost/costGrowth/rebirth numb
- Installazioni / 1h
- 8
- GitHub Stars
- 5,5K
- Aggiornato
- 28 ott
gamedev-skillsdefold-core
Build and debug the core of a Defold game in Lua: game.project settings, collections, game objects and components, script lifecycle and self state, go.property, input focus and bindings, URLs and message passing, factories, collection factories and collection proxies, plus building and smoke-running with Bob. Use when a project has game.project or .collection, .go, .script, .guiscript or .inputbinding files, or the request mentions Defold, msg.post, onmessage, oninput, acquireinputfocus, factory
- Installazioni / 1h
- 8
- GitHub Stars
- 5,5K
- Aggiornato
- 28 ott
gamedev-skillsebitengine-game
Create, improve, debug and package playable 2D games in Go with Ebitengine (github.com/hajimehoshi/ebiten/v2). Use for Ebitengine game requests: game design translated into a complete loop, input, rendering, text, audio, scenes, gameplay tests and desktop, browser or mobile builds. Also use when fixing these systems in an existing Ebitengine game. Do not apply to unrelated Go software or engine-internal patches merely because they depend on Ebitengine.
- Installazioni / 1h
- 8
- GitHub Stars
- 5,5K
- Aggiornato
- 28 ott
gamedev-skillslove2d-core
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).
- Installazioni / 1h
- 8
- GitHub Stars
- 5,5K
- Aggiornato
- 28 ott
gamedev-skillspixijs-rendering
Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).
- Installazioni / 1h
- 8
- GitHub Stars
- 5,5K
- Aggiornato
- 28 ott
gamedev-skillspygame-core
Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.
- Installazioni / 1h
- 8
- GitHub Stars
- 5,5K
- Aggiornato
- 28 ott
gamedev-skillsthreejs-materials-lighting
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.
- Installazioni / 1h
- 8
- GitHub Stars
- 5,5K
- Aggiornato
- 28 ott
gamedev-skillsthreejs-scene-setup
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
- Installazioni / 1h
- 8
- GitHub Stars
- 5,5K
- Aggiornato
- 28 ott
gamedev-skillsunreal-behavior-trees
Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT/BB assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.
- Installazioni / 1h
- 8
- GitHub Stars
- 5,5K
- Aggiornato
- 28 ott