barmoshe · Agent Skills
3 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
barmosheasset-generator
Generate images, voice, music, or short video by routing to the right hosted provider (Replicate, Fal, ElevenLabs, Suno, Luma) via the asset-router MCP. Use when the user asks to generate concept art, sprites, logos, voiceover, SFX, music loops, or short clips. Picks a model based on style/cost/latency, composes a prompt, calls the MCP, retries on safety/quality fails, returns provenance metadata next to every asset. Prefers Adobe Firefly via the Creative Cloud connector for licensing-sensitive
- installazioni
- 1
- GitHub Stars
- 2
- Aggiornato
- 17 mag
barmosheshader-smith
Author GLSL fragment shaders for visual effects, backgrounds, post-processing, and generative visuals, and wrap them in a runnable WebGL2 or Three.js r128 preview. Use when the user asks for GLSL, shaders, raymarching, SDF, fragment effects, procedural visuals, or custom post-processing. This is an orchestrator-leaning skill — it focuses on the shader + minimal wrapper; deep 3D-scene shader work is delegated to freshtechbro/claudedesignskills Three.js skills when installed.
- installazioni
- 1
- GitHub Stars
- 2
- Aggiornato
- 17 mag
barmosheui-design-kit
Build a small themeable UI component kit — Button, Input, Textarea, Select, Checkbox, Switch, Card, Badge, Dialog, Tabs — using shadcn conventions, Tailwind core utilities, and oklch tokens from palette-generator. Use when the user asks for a UI kit, design system, component library, theme starter, or shadcn setup. All components ship with keyboard accessibility, focus-visible styles, WCAG AA contrast, and a dark-mode token flip.
- installazioni
- 1
- GitHub Stars
- 2
- Aggiornato
- 17 mag