iart-ai · Agent Skills
50 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
iart-aishader-glsl
This skill should be used when the user asks to "write a fragment shader", "make a GLSL gradient/noise/plasma background", "create an image transition (dissolve, displacement, glitch)", "add distortion or chromatic aberration", "build an SDF shape shader", "wire up a Three.js ShaderMaterial with uniforms", or "do GPU post-processing". Covers GLSL fragment shaders, noise/fbm, SDFs, domain warping, transitions, and Three.js integration.
- installazioni
- 1
- GitHub Stars
- 24
- Aggiornato
- 22 giu
iart-aithreejs-animation
This skill should be used when the user asks to "build a 3D hero section or WebGL background", "animate a Three.js scene", "play or crossfade GLTF animation clips", "move/lerp the camera or link it to scroll", "render thousands of objects with InstancedMesh", "set up React Three Fiber (R3F) motion", "add bloom/DOF post-processing", or "keep a Three.js/R3F animation smooth and leak-free (dispose geometries/materials/textures, free GPU memory on unmount)". Covers scenes, render loops, camera moves
- installazioni
- 1
- GitHub Stars
- 24
- Aggiornato
- 22 giu