AGENT SKILLS · EQUIPAGGIAMENTO / moh4696

moh4696 · Agent Skills

8 Skill con documentazione sostanziale e fonti verificate. Apri una scheda per leggere le istruzioni originali e verificare pacchetto e installazione.

moh4696
Community

alpha-cutout

Turns an AI-generated (or filmed) clip of a character or product into a transparent, web-ready animation by shooting it on a flat chroma plate and keying it with per-frame plate measurement and edge unmixing. Delivers stacked-alpha MP4 that plays with transparency in every browser including Safari, VP9 alpha WebM, or keyed WebP frame sequences for scroll scrubbing. Use when an animated subject has to sit over page content, between layers of type, or over a 3D scene, when someone asks for "transp

Installazioni / 1h
2
GitHub Stars
30
Aggiornato
31 ott
moh4696
Community

cursor-rig

Makes a painted or illustrated character turn its head to follow the visitor's cursor, looking like one continuous painting that moves, without a 3D model or face tracking. Generates head-pose keyframes with an image-editing model and head-turn clips with an image-to-video model, then builds a pose grid on one fixed body (selected by measured head position, aligned, masked, with optical-flow in-betweens) and plays it with a spring-driven canvas player that also blinks. Use when someone wants a h

Installazioni / 1h
2
GitHub Stars
30
Aggiornato
31 ott
moh4696
Community

exploded-view

Builds interactive 3D explainers of how a machine or product works, in three.js, with a staged exploded view driven by a slider or scroll, x-ray shells, a section cut through the casing, labels pinned to parts with leader lines that never cover the model, and hover or click to pick parts. Works on code-built models and loaded GLB files. Use for "show how it works", teardown or cutaway pages, product anatomy, engine, motor, gearbox, camera, phone or vehicle internals, technical education pages, o

Installazioni / 1h
2
GitHub Stars
30
Aggiornato
31 ott
moh4696
Community

frame-capture

Records any web page (three.js, WebGL, canvas, GSAP, CSS animation, scroll-driven video) to a perfectly smooth 60 fps MP4 by running the page on a virtual clock, one exact frame at a time, and puts two recordings against each other as a labelled stacked or side-by-side comparison. Use when someone wants a video of a site, a demo clip for X or YouTube, a scroll-through, a showcase reel of a 3D scene, or a "model A vs model B" comparison video. Also use when a screen recording of an animated page

Installazioni / 1h
2
GitHub Stars
30
Aggiornato
31 ott
moh4696
Community

motion-assets

Plans and generates the images and video clips an animated website needs with AI image and video models, without wasting money. Covers proposing the concept and asset list with exact prompts and costs before spending, keeping one style across every asset, start and end frames for clips that chain or loop, choosing a model by what it can do, calibrating cost, staying under rate limits, recovering failed jobs, fixing loops and outpaints, and logging every prompt so the project can be rebuilt. Use

Installazioni / 1h
2
GitHub Stars
30
Aggiornato
31 ott
moh4696
Community

scroll-film

Builds scroll-scrubbed film sections, where scrolling plays a pre-rendered camera move, a product turning, a liquid pour or a fly-through one exact frame at a time, from AI-generated or rendered clips. Covers chaining clips into one seamless film with start and end frames, frame sequences versus scrub-ready video, pinned sections with holds for text, phone versions, loading budgets and reduced motion. Use for "scroll-driven animation", "Apple-style scroll video", "fly through the world as you sc

Installazioni / 1h
2
GitHub Stars
30
Aggiornato
31 ott
moh4696
Community

site-check

Verifies a 3D or animated web page in real headless browsers before anyone else sees it. Shoots every view, light state and scroll position at desktop, tablet and phone widths in Chromium and WebKit (Safari), measures frame time, draw calls and triangles, catches page errors, failed requests, blank WebGL canvases, horizontal overflow and reduced-motion behaviour, and builds one contact sheet. Use after building or changing any three.js, WebGL, canvas, scroll-driven or animated page, before publi

Installazioni / 1h
2
GitHub Stars
30
Aggiornato
31 ott
moh4696
Community

threejs-scene

Builds real-time 3D websites in three.js from code alone, with no model files. Covers buildings and landmarks, vehicles, machines, landscapes and product studies made of procedural geometry (profile sweeps, lathes, instancing), canvas textures, shader patches, a physically based sky and sun, soft shadows, ambient occlusion and bloom, light presets, camera vantages and flights, quality tiers, and a starter that runs at 60 fps. Use when someone asks for a 3D website, a three.js scene, a WebGL hero

Installazioni / 1h
2
GitHub Stars
30
Aggiornato
31 ott