ryu1845 · Agent Skills
10 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
ryu1845hyperframes-creative
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation.
- installazioni
- 3
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ryu1845hyperframes-registry
Search, install, and wire registry blocks and components into HyperFrames compositions. Use BEFORE hand-building any named visual — whenever a brief, a user, or a storyboard names a look, effect, treatment, or transition such as CRT scanlines, glitch, chromatic aberration, film grain, a shimmer sweep, a chart, a code or terminal window, a map, or a confetti burst — because roughly 400 hosted items already cover many of them and the search ranks all of them with nothing installed, no project, and
- installazioni
- 3
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ryu1845hyperframes
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resum
- installazioni
- 2
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ryu1845hyperframes-animation
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography
- installazioni
- 2
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ryu1845hyperframes-audio
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once ( ). Don't use f
- installazioni
- 2
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ryu1845hyperframes-cli
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, cloudrun, lambda, doctor, browser, info, skills, compositions, timeline, history, clean, docs, benchmark, transcribe, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, AWS Lambda, and Google Cloud Run renderi
- installazioni
- 2
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ryu1845hyperframes-core
The HyperFrames composition contract — build one renderable project. Use for composition structure, the data- timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
- installazioni
- 2
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ryu1845hyperframes-keyframes
Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or hyperframes keyframes diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.
- installazioni
- 2
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ryu1845hyperframes-studio
Use when working with a person on a HyperFrames project in Studio: first, whether their message asks for a change at all (questions, loose ideas and "don't change anything" get an answer and a plan, not an edit); for a new film, the plan, storyboard and build order that the HyperFrames launch films follow; and how the timeline should be laid out so it reads well (one caption track, one element kind per track, every scene a sub-composition) and where captions and key content may sit (safe zones).
- installazioni
- 2
- GitHub Stars
- 0
- Aggiornato
- 20 ott
ryu1845media-use
Agent Media OS for a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, video, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, resolve); generate via TTS / music / image / video models; produce voiceover, music, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat
- installazioni
- 2
- GitHub Stars
- 0
- Aggiornato
- 20 ott