AmirMušić #362

AmirMušić #362

原文

Nano Banana · en

[BRAND NAME]. Act as a Master of Material Science and World-Class 3D Visualizer.
PHASE 1: DYNAMIC ELEMENTAL RECONSTRUCTION.
The central subject is the iconic logo of [BRAND NAME], physically constructed from ANY raw natural element.
CRITICAL: This includes, but is not limited to, botanical elements (flowers, rose petals, thorns, gnarled wood, moss, leaves) and geological/elemental materials (obsidian, crystals, flowing water, ice, volcanic rock).
The logo must be medium-sized, levitating, and rotated at a dynamic 3D angle (3/4 view) to showcase its volume.
PHASE 2: HYPER-TACTILE TEXTURE & REALISM.
The goal is "Sensory Realism" — the viewer should feel they can touch the object.
- If BOTANICAL: Render microscopic cellular structures on petals, dew droplets with refraction, and the velvety fuzz on stems.
- If MINERAL: Render micro-pores, crystalline inclusions, and razor-sharp edges.
Include subtle "imperfections" like dust particles or organic irregularities to break the CG look and achieve 100% photorealism.
PHASE 3: COMPOSITION, LIGHTING & BRANDING.
- ENVIRONMENT: A pure, clinical, solid white background for a High-Key commercial look.
- TYPOGRAPHY: At the top of the frame, place a very small, minimalist [BRAND NAME] text logo in black.
- LIGHTING: Precise studio setup with sharp specular highlights (glints) and a soft, realistic contact shadow on the white floor below to ground the levitating object.
TECH SPECS:
Extreme Macro photography, 100mm lens, f/8, Ray Tracing (Path Tracing), Subsurface Scattering for light depth, 8k resolution, Unreal Engine 5.4 / Octane Render aesthetic.

使い方

  1. パラメータを含む元のプロンプト全体をコピーします。
  2. 被写体、文字、構図を自分の要件に置き換えます。
  3. 対応する外部ツールで使用し、利用条件と結果を確認します。

開始前の確認

  • 参考画像の要否を確認してください。互換モデルの表示は、そのモデルでの生成実績を意味しません。
  • 名前、数値、画像内の文字を確認します。モデルの版で結果は変わります。

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