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Adaptation
Overview
Turn a story project into another form: an audiobook narration script, a screenplay in Fountain, a picture-book pagination plan, a comics script, an interactive-fiction branch map, or an edition in another language. The story project stays the source of truth. Adaptation files live in adaptations/ inside the project, except translations, which become their own project folder with the same ids.
Prerequisites
A story project with story.md in the root and chapters drafted far enough to adapt. Read story.md (title, form, language, status), the chapter and scene records, and the character, location, and glossary files the adaptation touches. Adapting a draft that is still changing means redoing the adaptation; say so if status is not revising or complete.
When to Use
- Producing an audiobook: narration script, runtime estimate,
pronunciation guide, narrator and production checklist
- Adapting the story to a screenplay, comics script, or interactive fiction
- Planning or drafting a picture book (
form: picture-book) - Translating the book, or preparing a glossary and style sheet for a
translator
- NOT for publishing metadata, print, ebook, launch, or rights deals (use
publishing); audio and film rights one-sheets live there
- NOT for query letters or agent submission (use
submission) - NOT for new prose in the source book (use
chapter-writing) - NOT for writing or scanning verse, including rhyming picture-book text
(use verse-craft)
- Nonfiction and poetry collections are outside the story project model.
The CLI checks fiction entities (characters, chapters, scenes, continuity); do not force a poetry collection or nonfiction book into it.
Hard Rules
- Never change the source manuscript to suit an adaptation without the
author's approval. Adaptation choices live in adaptations/.
- Do not put adaptation
.mdfiles in the project root: any root.md
other than story.md, style-sheet.md, and progress.md is reported as a stray file. Use adaptations/ or a non-.md extension such as .fountain.
- Never invent a pronunciation for a real place, person, or language.
Ask the author or cite a source.
- Retailer and audio-platform specs change. Give the working figures and
tell the author to check the platform's current spec.
- Contracts and royalty terms for narrators, illustrators, and translators
are not legal advice; point to the publishing skill's contract checklist and a professional.
Workflow
1. Audiobook
Follow references/audiobook.md.
- Add
pronunciationto every character, location, faction, artifact, and
glossary term a narrator could say wrong (pronunciation: SEER-sha). Respell for the narrator's language, not always English. Ask the author for any they have not decided.
- Build the script:
story build . --format narration --out adaptations/audiobook/narration-script.mdIt opens with the pronunciation guide table, then each chapter with its estimated finished runtime, scene breaks as [pause], and the total runtime. The rate comes from the book's language (155 words per minute in English; the script's first line names it), and the credits are in that language; time a sample chapter and rescale (see references/audiobook.md). --out never replaces an existing file under adaptations/, so delete the old script before a rebuild.
- Review the script for what reads badly aloud: long dialogue runs
without tags, visual-only jokes, footnotes, maps, letters and texts, tables. Record fixes as narrator notes in adaptations/audiobook/production.md; change the manuscript only with the author's approval.
- Draft the production checklist from the reference: route (ACX,
Findaway Voices by Spotify, other), narrator audition script, retail sample, chapter file list, credits, and AI narration disclosure.
2. Screenplay (Fountain)
Follow references/fountain.md.
- Add
setting: interior,exterior, orbothto each location the
scenes use, and to any scene whose place differs from its location's (on the harbor wall, not in the harbor office). Ask the author when the prose does not settle it. Run story validate ..
- Build the scene list from scene records (reading order, or
story timeline . for story-time order). Each scene becomes one or more sluglines from its location, setting, time, and characters.
- Mark each scene keep, merge, cut, or externalize (interior moments that
need an action or line). Save it as adaptations/screenplay/scene-list.md.
- Start the script from the scene records:
story build . --format fountain --out adaptations/screenplay/{story-id}.fountainIt writes a title page, a ## section per chapter, and one scene heading per scene record with the source scene id, cast, and scene notes as unprinted [[...]] notes. It carries no prose: the build cannot adapt, so every line of action and dialogue is yours to write. A forced heading (.LAMP ROOM - DUSK) means the scene and its location have no setting; fix the record or the heading. --out never replaces an existing file under adaptations/, so once the script is drafted, build to dist/ instead to compare a new skeleton with it.
- Apply the scene list's decisions to the skeleton, then draft act by
act and check length at about one page per minute. Keep each scene's [[Source: ...]] note.
3. Picture book
Follow references/picture-book.md.
- Set
form: picture-bookinstory.md, or start a new project with
story init "Title" --form picture-book (target 500 words).
- Make the pagination plan in
adaptations/picture-book/pagination.md:
32 pages, 14 spreads of story, a page-turn beat on each spread.
- Keep the text in chapters, one chapter per spread, and the
illustration briefs and art notes in the plan, not the prose (text in a chapter is counted and ships in every build). Give each spread one scene record and a hook for its page-turn beat, and set story.md to status: revising once all spreads are drafted; see "Spreads And The CLI Checks" in the reference for the warnings this clears.
4. Comics or graphic novel script
Follow references/comics-script.md. Break the story into pages (adaptations/comics/page-plan.md), then write the full script with pages, panels, captions, balloons, and SFX in adaptations/comics/{issue-or-part}.md.
5. Interactive fiction
Follow references/interactive-fiction.md. Map the linear scenes to nodes, choose a branching structure with the author, and record the branch map in adaptations/interactive/branch-map.md.
- Twine: make the interactive edition its own project (copy the
source project without dist/, as for a translation), one chapter per passage, with choices frontmatter (text and to) on each chapter that branches. Check and build it:
story validate .
story links .
story build . --format twee --out adaptations/interactive/{story-id}.tweeFix every links warning about a chapter no choice path reaches. --out never replaces an existing file under adaptations/, so delete the old .twee before a rebuild.
- Ink: set up the interactive edition project the same way, check it
with the same commands, and build it:
story build . --format ink --out adaptations/interactive/{story-id}.inkOpen the .ink file in Inky, or compile it with inklecate. The build escapes ink syntax in chapter prose, so write ink state (VAR, ~, { }) by hand in the built file, and only once the branch structure is settled: --out never replaces an existing file, and a rebuild after changing choices means deleting the old .ink and carrying the hand-written logic into the new one. Ask the author before deleting a file that has hand-written logic in it.
6. Translation
Follow references/translation.md.
- Prepare the term base: add a
## Translationssection to each glossary
term, and pronunciation where it helps. Check new translated names with story names.
- Copy the source project to a new folder (without
dist/), set
language, remove series, book-number, follows, and precedes from the copied story.md, and keep every id as the English kebab-case id.
- Write a style sheet for the target language in the new project.
- After translation, run the checks in both projects and compare the
chapter sets:
story validate ../book-es
story links ../book-es
story continuity ../book-es
story compare ../book-es --against .Conventions
- Adaptation files:
adaptations/audiobook/,adaptations/screenplay/,
adaptations/picture-book/, adaptations/comics/, adaptations/interactive/. The CLI does not validate them and builds never include them.
- Markdown planning files carry frontmatter with a
type
(audiobook-production, scene-list, pagination-plan, page-plan, branch-map, translation-notes) and updated: YYYY-MM-DD.
- Scenes, characters, and locations keep their story ids in every
adaptation file, so each adapted scene traces back to its source.
pronunciationis plain respelling in capitals for the stressed
syllable (SEER-sha, kah-LEE-na), not IPA, unless the narrator asks for IPA.
- A translated edition is a separate story project with the same ids and
its own language, isbn, and metadata. Its story.md has no series, book-number, follows, or precedes; those are for different books, and copied values break story links and story series.
- When the source manuscript changes, list the adaptation files the change
affects and update them.
CLI Maintenance
Use the Story CLI when it is available. If story is not installed, use bun run story -- from the Story Skills repository checkout or the bundled fallback node ../story-maintenance/scripts/story.js with the same arguments, resolving the path relative to this skill folder. If no CLI is available, write the narration script and scene lists by hand from the chapter and scene files.
After adding pronunciation, setting, or glossary translations, or setting form or language:
story reindex .
story links .
story validate .After changing chapters in a picture-book, translated, or interactive project, also run story wordcount . --write. After adding, retargeting, or removing choices, run story links . and rebuild the Twee or ink file. story move and story remove keep choices targets in step.
Reference Files
- `references/audiobook.md` - Narration script review, pronunciation, runtime, production routes, narrator auditions, audio file checklist, and AI narration disclosure
- `references/fountain.md` - Scene-list-from-scene-records method, novel-to-screen choices, and Fountain syntax
- `references/picture-book.md` - 32-page and 14-spread pagination, page-turn beats, text and illustration interplay, spread brief template, and art notes
- `references/comics-script.md` - Page and panel script format, pacing per page, balloon limits, and page-turn reveals
- `references/interactive-fiction.md` - Branch maps from scenes, branching structures, state, chapter
choicesand the Twee and ink builds, and Ink and Twine syntax - `references/translation.md` - Glossary as term base, per-language style sheets, name decisions, and continuity across language editions

