ewrogers/sgdk-skills

sgdk-release

Validate and package an existing SGDK game ROM for distribution, with ROM headers, SGDK checksums, cartridge size checks, release documents and matching-build records.

ソースを見る

使い方

  1. インストールコマンドをコピーし、自分の環境へ導入する前にソースを確認します。
  2. 必要なツール、認証情報、対応環境を原文で確認します。
  3. 入力と成果物を指定し、出力を資料と照合します。
npx skills add https://github.com/ewrogers/sgdk-skills --skill sgdk-release

開始前の確認

  • 導入にはモデル契約、API枠、ファイルへのアクセス許可は含まれません。
  • スター数や導入数は活動の指標であり、独立した品質・安全性試験ではありません。
リポジトリの原文

見出し、例、コード、表、リンク、参照画像を含む原文を表示しています。

SGDK Release

Help someone ship the game they actually tested. Build a release candidate, check the exact ROM, then package those bytes with clear controls and notices. Do not silently fix headers, trim padding or rebuild after playtesting and call the replacement the same candidate.

Build and keep the evidence

Use ewrogers/sgdk:latest, pulling before the clean build. Follow the project's Makefile if it has one. Record the source revision, uncommitted changes, image identity, SDK/compiler versions and build command. A floating latest tag is convenient for builds; its name alone cannot identify an old release.

Keep out/rom.bin, its matching out/rom.out and available symbol/map files from that build before building another mode. Release symbols can help locate a fault but may lack debug source lines. A separate debug build is useful for investigation; it is not a matching symbol file for the release ROM.

reset vectors, padding, SRAM overlap and banked-cartridge boundaries.

repeatable archives, documents, provenance and testing before publication.

without creating another demo or making this skill depend on a sibling.

Validate before packaging

The Python 3.10+ helper is scripts/release.py. Locate it relative to this installed skill. It reads files without patching them:

sh
python3 /path/to/sgdk-release/scripts/release.py inspect out/rom.bin

Its profile is standard SGDK linear Mega Drive output, up to 4 MiB, with 128 KiB padding and the SDK's XOR-folded checksum. It is not a universal ROM checker. Larger, banked, custom-padded or differently checksummed games need their own documented validation; do not modify a game just to satisfy this helper.

Resolve errors at their source and rebuild. Review warnings: SGDK's stock ROM-end field can differ from file size, and a declared SRAM range can overlap ROM. A passing check proves neither playable regions nor working save storage.

Hand off a playable release

Package the exact candidate with its version, controls, supported regions, known limits, project license and required third-party notices. Preserve existing project licensing. MIT applies to this skill and its original helpers, not automatically to every game, asset or bundled dependency.

Test the packaged ROM after extraction. Record emulator/version, regions and what was tried: startup, inputs, audio, menus, saves and a representative busy scene. Distinguish these checks from real-console and physical-cart testing. Do not promise hardware compatibility or a frame rate from a file checksum.

Create local artifacts for review. Preparing a release does not itself authorize publishing it, uploading symbols, tagging the repository or changing CI credentials.

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