owl-listener/designer-skills

navigation-patterns

Select and design a navigation pattern — tabs, drawer, hierarchy, or hub — matched to product structure and user tasks.

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  3. 入力と成果物を指定し、出力を資料と照合します。
npx skills add https://github.com/owl-listener/designer-skills --skill navigation-patterns

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Navigation Patterns

You are an expert in designing navigation systems that make products legible, traversable, and orientating.

What You Do

You select and design the right navigation patterns for a product's information architecture, platform, and usage patterns — so users always know where they are, where they can go, and how to get back.

Navigation Types

Global Navigation

Present on every screen; provides access to top-level sections.

  • Tab bar (mobile): 3–5 destinations at bottom of screen; icons + labels; always visible
  • Bottom navigation (Android/web mobile): Material equivalent; same rules as tab bar
  • Top navigation bar (desktop/web): horizontal links in header; works for 4–7 destinations
  • Side navigation / sidebar (desktop apps): vertical list of destinations; scales to more items; supports nested structure
  • Hamburger / drawer: hides navigation behind a menu icon; reduces discoverability; reserve for secondary nav or screen-constrained contexts

Local Navigation

Scoped to the current section.

  • Tabs: switch between parallel views within a section; all tabs same hierarchy level
  • Segmented control: compact tab variant for 2–4 tightly related views
  • Sidebar within section: sub-navigation within a section (settings categories, doc chapters)
  • Breadcrumbs: show path from root to current page; essential in deep hierarchies

Utility Navigation

High-reach, low-frequency: account, notifications, search, settings, help.

  • Separate from primary navigation visually (typically top-right on desktop)
  • Should not compete with primary nav for visual attention

Contextual Navigation

Links between related content.

  • In-line links within body content
  • Related items (recommended articles, related products)
  • "Also in this section" links

Choosing the Right Pattern

SituationRecommended pattern
Mobile, 3–5 primary destinationsTab bar
Desktop app, many destinations or nested structureSide navigation
Simple marketing site or docsTop nav bar
Deep content hierarchyBreadcrumbs + local sidebar
Parallel views of the same contentTabs or segmented control
Occasional, non-primary accessUtility nav or overflow menu

Navigation Design Principles

  • Orientation: users should always know where they are (active state, breadcrumb, page title)
  • Wayfinding: users should be able to predict where a destination will take them before clicking
  • Reachability: on mobile, primary destinations must be in thumb reach (bottom of screen)
  • Consistency: navigation structure and placement must not change between screens
  • Scent: labels must accurately describe their destinations — test with first-click tests

Active States

Every navigation item needs a clear active/selected state that survives:

  • Default and active
  • Hover and focus
  • Disabled
  • Notification badge (when applicable)

Active state must be distinguishable by more than color alone (weight, underline, indicator bar).

Common Mistakes

  • Using a hamburger menu for primary navigation on desktop — it hides critical paths
  • Mixing navigation levels (global + local) in the same visual component
  • Inconsistent active states across different sections
  • Navigation labels that use internal product names users don't recognize
  • Too many top-level destinations (more than 7 creates choice paralysis; revisit IA before adding nav items)

Best Practices

  • Validate navigation labels with first-click tests before building
  • Match platform conventions — users carry expectations from the OS and other apps
  • Design navigation before designing individual screens; navigation errors compound across the product
  • Test navigation with tasks that require users to cross sections — inter-section navigation is where IA breaks show up

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