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実際に使われている Agent Skills

公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。

掲載範囲
検証済み
Skills
15,652
リポジトリ
2532
最終同期
2026/10/13
15,652 Skills
majidmanzarpour
コミュニティ

threejs-image-generator

Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path.

導入数
4
GitHub Stars
2468
更新日
9月28日
majidmanzarpour
コミュニティ

threejs-qa-release

Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots, visual regression baselines, canvas-pixel inspection with measured metrics, and release risk reports.

導入数
4
GitHub Stars
2468
更新日
9月28日
amelnagdy
コミュニティ

claude-delegate

- Delegate a coding task to a separate Claude Code CLI process or another Claude session as an implementer, then review its diff and land it yourself. Use only when the user explicitly asks to delegate implementation to Claude Code, another Claude session, or the claude CLI — for example, "have another Claude implement this", "delegate this to Claude Code", or "run this queue through a separate Claude session." Do not trigger merely because the current orchestrator is Claude, and do not use when

導入数
4
GitHub Stars
2353
更新日
10月7日
amelnagdy
コミュニティ

codex-delegate

- Delegate a coding task to the OpenAI Codex CLI as a background implementer, then review its diff and land it yourself. Use this whenever the user wants to hand implementation work to Codex — phrasings like "have Codex do X", "delegate this to Codex", "run it through Codex", or "use Codex to implement/fix/refactor" — or to run a queue of coding tasks through Codex while staying the reviewer. Prefer it over a one-shot Codex forwarder (such as the codex-rescue agent) when the user will review the

導入数
4
GitHub Stars
2353
更新日
10月7日
amelnagdy
コミュニティ

delegate-setup

- Configure delegation fleet lanes: which implementer CLI handles which kind of work, with optional model and effort (or variant) dials. Discovers installed CLIs, proposes a lane map for user approval, and writes global or project config only after explicit yes. Use when the user asks to set up, configure, or reconfigure delegation lanes, a fleet of lanes, or which implementer handles feature/tests/ui work — not for dispatching a coding task to an implementer.

導入数
4
GitHub Stars
2353
更新日
10月7日
majidmanzarpour
コミュニティ

threejs-audio-generator

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat stingers), UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.

導入数
4
GitHub Stars
2468
更新日
9月28日
langchain-ai
公式

langsmith-evaluator

INVOKE THIS SKILL when building evaluation pipelines for LangSmith. Covers three core components: (1) Creating Evaluators - LLM-as-Judge, custom code; (2) Defining Run Functions - how to capture outputs and trajectories from your agent; (3) Running Evaluations - locally with evaluate() or auto-run via LangSmith. Uses the langsmith CLI tool.

導入数
4
GitHub Stars
160
更新日
10月2日
unity-technologies
コミュニティ

2d-pixel-perfect

Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or pixel art 2D game looks blurry, jittery, or misaligned. Not for HD 2D or high-resolution art.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

asset-transformer-toolkit

- Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects. Requires toolkit 4.0+.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

build-gtk

- Builds node-based Editor tools with Unity Graph Toolkit (GTK) on Unity 6.6+: graphs, nodes, ports and validation, State Machine API tools on 6.7+, and runtime assets via a scripted importer. Use for custom graph, node or state machine editors, or migrating a GraphView tool. Not for Shader Graph, VFX Graph or Animator Controllers.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

build-live-game

Builds and operates live games with Unity Services. Use when the user asks about backend or live-ops features such as player accounts, cloud save, leaderboards, achievements, progression and battle passes, economies, cloud code, or remote config.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

create-2d-physics

Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named. Not for 3D physics.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

create-tile-palette-or-rule-tiles

Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

generate-editor-search-query

Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

implement-in-app-purchases

Implements, configures, and debugs Unity In-App Purchases, including subscriptions, receipt validation, and direct-to-customer payments via Stripe or Coda. Use when asked about real-money purchases or microtransactions, or migrating from native store billing, RevenueCat, Adapty, Essential Kit, or UniPay.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

initialize-ai-navigation

Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links. Use when the user asks about navigation meshes, pathfinding, patrol routes, or obstacle avoidance.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

levelplay-unity-integration

Integrates the LevelPlay ad mediation SDK via the Ads Mediation package. Use when the user asks about adding rewarded, interstitial, or banner ads, mediation or ad privacy setup, Android or iOS ad dependency build failures, or migrating from Unity Ads or IronSource APIs.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

manage-sprite-atlas

Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides. Use when asked to create or optimize sprite atlases.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

migrate-birp-to-urp

Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP. Use when asked to convert a project, scene, material, or shader to URP, or to fix visuals broken by the change.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

new-unity-project

Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

optimize-text-mesh-pro

Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback atlases, SDF quality, and worldspace text. Use when the user asks about TMP fonts, CJK or multilingual text, or text performance.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

optimize-web

Optimizes Unity WebGL and WebGPU builds for smaller downloads and faster load. Use when a web build is too large or stutters, or the user asks about compression, stripping, shader variants, or web profiling.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

physics-3d-collision

Diagnoses 3D PhysX collision and trigger problems. Use when OnCollisionEnter or OnTriggerEnter doesn't fire, objects pass through each other, raycasts miss, or a MeshCollider misbehaves. Also answers 2D and DOTS physics best-effort if no dedicated skill is available.

導入数
4
GitHub Stars
1061
更新日
10月9日
unity-technologies
コミュニティ

setup-multiplayer-services

Guides real-time online multiplayer with Unity Multiplayer Services. Use when the user asks about network topology, hosting, matchmaking, or session-based play such as rooms, parties, and lobbies, not backend features.

導入数
4
GitHub Stars
1061
更新日
10月9日