AGENT SKILLS · ミッション装備

実際に使われている Agent Skills

公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。

掲載範囲
検証済み
Skills
22,603
リポジトリ
3475
最終同期
2026/10/30
22,603 Skills
tea-x-random
コミュニティ

unity-gameplay-systems

Build and iterate playable Unity gameplay systems for casual iOS games. Combines first-playable-slice setup, C architecture, Input System touch controls, scene/prefab assembly via MCP, and game-feel tuning. Use for new project setup, first playable slice, game loops, entity/component systems, input (taps/swipes/drag), collision/physics 2D & 3D, scoring, spawning, object pooling, difficulty curves, camera follow, controls, game feel/juice (squash-stretch, screen shake, hit-stop, haptics), and 2D/

1時間の導入数
1
GitHub Stars
3
更新日
7月10日
tea-x-random
コミュニティ

unity-scene-composition

Define and enforce Unity scene composition before asset generation or assembly. Use for composition.yaml, camera projection/yaw/pitch/lens/framing, visual layers, focal path, negative space, big-medium-small rhythm, prop density/distribution, color zones, occlusion budgets, contact shadows, BeautyCell/golden screens, registry asset placement, or scenes that are mechanically correct but visually weak. Covers sprite-on-3D/2.5D pixel density, Y-axis billboarding, feet pivots, blob shadows and quart

1時間の導入数
1
GitHub Stars
3
更新日
7月10日
keane3029-lab
コミュニティ

brainrot-mode

Activates full brainrot communication mode for the rest of the conversation. Trigger IMMEDIATELY and ONLY when the user types "/brainrot-mode" — nothing else. When active, Claude must respond entirely in internet brainrot slang for every single reply until "/normal-mode" is used. Do not activate for casual slang or vibes alone — only the explicit "/brainrot-mode" command activates this skill.

1時間の導入数
1
GitHub Stars
2
更新日
7月14日
polaralias
コミュニティ

engineering-workflow

Use when the user asks to understand or explain repository code or a diff, implement or refactor changes, perform code review or testing, review documentation, plan acceptance, reconcile tasks and knowledge, resume or coordinate work, assess release readiness, or prepare publication. Selects proportionate engineering methods with optional runtime support. Simple document wording questions and pre-workflow repository bootstrap stay outside. Shorthand EWF.

1時間の導入数
1
GitHub Stars
2
更新日
10月19日
polaralias
コミュニティ

rke

Use when the user asks to install, configure, qualify, troubleshoot, or use the RKE repository runtime, or when an engineering method needs available RKE retrieval, structure, knowledge-validation, or continuity support. General engineering reasoning belongs to Engineering Workflow and does not require RKE. Runtime adapter; legacy Repository Knowledge Engineering requests belong to EWF. Shorthand RKE.

1時間の導入数
1
GitHub Stars
2
更新日
10月19日
adhi-jp
コミュニティ

minecraft-modding-workbench

Use when building, debugging, porting, or inspecting Minecraft Java Edition mods for Fabric, NeoForge, or Architectury, including Mixins, access wideners, access transformers, mappings, registry/resource issues, NBT payloads, mod JAR inspection, remapping, version migration, dependency API source lookup, GameTest wiring, client screens, HUD rendering, or runtime logs. Also use as a side reference when another planning, execution, or review skill is active and the work depends on Minecraft API fa

1時間の導入数
1
GitHub Stars
1
更新日
10月15日
adhi-jp
コミュニティ

vibe-code-research

Use when the user wants to understand, locate, trace, or assess existing code without changing it — questions like "how does X work", "where is Y implemented", "what would changing Z affect", architecture or data-flow mapping, dependency tracing, convention discovery, or pre-planning and pre-debugging evidence gathering. Do not use when a defect needs repair, a plan or spec artifact is requested, or an edit, commit, or diff review is the deliverable.

1時間の導入数
1
GitHub Stars
1
更新日
10月15日
adhi-jp
コミュニティ

vibe-debug

Use when debugging or repairing existing features from rough agent-assisted coding reports, regressions, failed prior fixes, repeated "still broken" feedback, source-only debugging stalls, unobserved runtime state, tool or automation failures, environment-specific failures, runtime artifact mismatches, security boundary surprises, or fixes that feel wrong.

1時間の導入数
1
GitHub Stars
1
更新日
10月15日
adhi-jp
コミュニティ

vibe-plan-execution

Use when the user asks to execute, implement, continue, or apply an existing implementation plan, specification, acceptance criteria, task plan, or prior planning output. Do not use for plan creation or coding requests with no concrete plan to bind.

1時間の導入数
1
GitHub Stars
1
更新日
10月15日
k9i-0
コミュニティ

flutter-ui-design

Modern UI design guidelines for Flutter apps. Achieve refined visuals based on Material Design 3.

1時間の導入数
1
GitHub Stars
1
更新日
1月11日
lebiraja
コミュニティ

agent-module-frontend-ui-magic-shadcn

Module: Frontend UI Implementation with Shadcn and Magic UI

1時間の導入数
1
GitHub Stars
1
更新日
4月11日
leoluyi
コミュニティ

avoid-china-writing

Audit or rewrite mainland-China usage in Traditional Chinese into Taiwan 正體中文, including 陸用語, 簡體殘留, 職場/互聯網黑話, and Taiwan transliterations. Trigger on 「去除陸用語」「改成台灣用語」「抓簡體殘留」「把互聯網黑話改成正常中文」, "remove mainland Chinese wording", or "localize this to Taiwan Traditional Chinese". Not for AI-ism cleanup, document restructuring, plain-language explanation, creative writing, or code comments.

1時間の導入数
1
GitHub Stars
1
更新日
9月8日
belsrc
コミュニティ

engineering-council

Convene a council of engineering personas (Knuth, Beck, Carmack, Lamport, Fowler, Schneier, Hickey, and more) to evaluate a technical decision from opposing viewpoints, then synthesize where they agree and where they conflict. Use this whenever the user wants multiple expert perspectives on a hard call, a design or architecture review, a debate between schools of thought, a tradeoff analysis, or says "engineering council", "council", "duo", "triad", or "what would X think". Trigger even when the

1時間の導入数
1
GitHub Stars
0
更新日
10月7日
belsrc
コミュニティ

ticket-creator

Create structured project tickets from user intent. Use when the user wants to create a ticket, formalize a feature request, document a bug or task, or turn a conversation into a structured ticket. Handles project prefix detection, ticket numbering, and context gathering automatically.

1時間の導入数
1
GitHub Stars
0
更新日
10月7日
gillesdandrea
コミュニティ

explain-diff-html

Rich HTML explanation of a code change, diff, branch, or PR, with diagrams and a quiz.

1時間の導入数
1
GitHub Stars
0
更新日
10月19日
gillesdandrea
コミュニティ

story-scope

Story architecture, discourse structure, and voice for fiction, narrative nonfiction, essays, articles, and correspondence. Use to draft a new piece, substantively revise, polish, or line-edit a draft, match an author's voice sample or rewrite a draft in it, compare two drafts, or audit a story or essay whose structure feels formulaic.

1時間の導入数
1
GitHub Stars
0
更新日
10月19日
hanksito
コミュニティ

llm-optimization

Enforces token optimization best practices across all languages and frameworks. Applies prompt compression, structured outputs, context pruning, caching, and model routing to save tokens and costs.

1時間の導入数
1
GitHub Stars
0
更新日
3月30日
jason23452
コミュニティ

react-vite-feature-based

React + Vite feature-based frontend scaffold and maintenance skill. Use when creating or updating React/Vite projects with src/app, src/features, src/shared, routing, pages, components, hooks, types, assets, and feature-oriented refactors.

1時間の導入数
1
GitHub Stars
0
更新日
8月12日
karanb05
コミュニティ

mobile-flutter-design

Apply Apple Human Interface Guidelines to Flutter apps on iOS. Use when designing or refining Flutter screens that should feel native on iOS — layout, navigation, typography, dark mode, spacing, and accessibility — expressed in Flutter (Cupertino + Material) rather than SwiftUI.

1時間の導入数
1
GitHub Stars
0
更新日
7月27日
samuadda
コミュニティ

rtl

RTL skill for Arabic UI. Use when building, auditing, or converting Arabic interfaces — including apps for Saudi Arabia, UAE, or Egypt. Covers layout mirroring, logical properties, Arabic typography, directional icons, animations, forms, and bidirectional text. Triggers on /rtl-init, /rtl-audit, /rtl-convert, /rtl-check, or any mention of Arabic UI or RTL layout. Don't use for translation or non-Arabic RTL scripts.

1時間の導入数
1
GitHub Stars
0
更新日
4月27日
snowmead
コミュニティ

rust

Always use this skill when reading and writing software in Rust.

1時間の導入数
1
GitHub Stars
0
更新日
10月16日
terrylica
コミュニティ

find-user

Use when user wants to find, look up, or resolve a Telegram user by username, phone number, or ID, or get someone's Telegram profile info.

1時間の導入数
1
GitHub Stars
0
更新日
10月19日
thesimpleapp
コミュニティ

flutter-custom-design-system

Implement Flutter UI against a project-owned design system instead of stock Material 3 / Cupertino chrome. Covers ThemeExtension tokens, 1:1 token discipline, a house Pressable that replaces ink ripples, branded type/spacing, and detecting an existing system before inventing a new one. Use when the app has custom tokens, a Pressable, a ThemeExtension, Figma/CSS token files, or the user says custom design system, branded UI, no Material look, no ripple; or when they run /flutter-custom-design-sys

1時間の導入数
1
GitHub Stars
0
更新日
8月16日
thesimpleapp
コミュニティ

flutter-improving-accessibility

Make Flutter UIs work with TalkBack, VoiceOver, JAWS/NVDA, large text, high contrast, and reduced motion. Covers Semantics, MergeSemantics, ExcludeSemantics, BlockSemantics, 48×48 tap targets, icon-only tooltips, TextScaler, MediaQuery a11y Of getters, sort keys vs keyboard focus, contrast, and guideline tests. Use when the user mentions accessibility, a11y, semantics, TalkBack, VoiceOver, screen reader, tap target, tooltip, text scale, high contrast, reduce motion, or runs /flutter-improving-ac

1時間の導入数
1
GitHub Stars
0
更新日
8月16日