AGENT SKILLS · ミッション装備
実際に使われている Agent Skills
公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。
- 掲載範囲
- 検証済み
- Skills
- 23,007
- リポジトリ
- 3551
- 最終同期
- 2026/11/04
mukul975securing-azure-with-microsoft-defender
'Deploys and configures Microsoft Defender for Cloud as a CNAPP for Azure, multi-cloud, and hybrid environments: enabling Defender plans for servers, containers, storage, and databases, configuring recommendations, and managing Secure Score via the unified Defender portal. Use when onboarding workloads to Defender for Cloud or setting up cloud workload protection and threat monitoring. '
- 1時間の導入数
- 1
- GitHub Stars
- 3.3万
- 更新日
- 8月31日
mukul975testing-api-security-with-owasp-top-10
Systematically assesses REST, GraphQL, and gRPC API endpoints against the OWASP API Security Top 10 (2023) using Burp Suite and Postman for automated and manual testing. Use during authorized API penetration tests, before deploying new endpoints to production, or when validating API gateway controls and rate limiting.
- 1時間の導入数
- 1
- GitHub Stars
- 3.3万
- 更新日
- 8月31日
mukul975testing-for-broken-access-control
Systematically tests web applications and APIs for broken access control (OWASP A01:2021), including privilege escalation, missing function-level checks, insecure direct object references, and multi-tenant data leakage, using Burp Suite with the Authorize extension. Use during authorized penetration tests or RBAC/multi-tenant authorization audits.
- 1時間の導入数
- 1
- GitHub Stars
- 3.3万
- 更新日
- 8月31日
mukul975testing-for-xss-vulnerabilities
Tests web applications for reflected, stored, and DOM-based Cross-Site Scripting by injecting JavaScript payloads with Burp Suite (XSS extensions, Active Scan++) and browser tools, then bypassing sanitization and CSP to demonstrate session hijacking and user impersonation. Use for OWASP WSTG client-side injection testing or when evaluating input sanitization and output encoding coverage.
- 1時間の導入数
- 1
- GitHub Stars
- 3.3万
- 更新日
- 8月31日
primeintellect-aiedit
Replace an exact, unique string in an existing file. Use for targeted single-occurrence edits to files from the Python kernel instead of rewriting the whole file.
- 1時間の導入数
- 1
- GitHub Stars
- 2.1万
- 更新日
- 9月27日
primeintellect-aigoal
Manage the persistent thread goal from the Python REPL. Use to read goal status and budget usage, to start a goal when the user explicitly asks for one, or to mark the active goal complete once its objective is fully achieved.
- 1時間の導入数
- 1
- GitHub Stars
- 2.1万
- 更新日
- 9月27日
primeintellect-airlm-heartbeat
Manage agent-owned RLM heartbeats from the Python REPL. Use when the user asks the agent to start, create, schedule, or manage a heartbeat, unless they explicitly request the user's /heartbeat.
- 1時間の導入数
- 1
- GitHub Stars
- 2.1万
- 更新日
- 9月27日
tanweaipua-en
Performance-coaching mode for repeated failures, passive behavior, completion-quality issues, or explicit try-harder requests. Uses structured troubleshooting and evidence-first delivery habits.
- 1時間の導入数
- 1
- GitHub Stars
- 2万
- 更新日
- 9月9日
tanweaishot
PUA Shot — compact all-in-one PUA reference for explicit injection into sub-agents or short sessions. Strong flavor, same evidence-first behavior.
- 1時間の導入数
- 1
- GitHub Stars
- 2万
- 更新日
- 9月9日
automazeioccpm
CCPM - spec-driven project management: PRD → Epic → GitHub Issues → parallel agents → shipped code. Use this skill for anything in the software delivery lifecycle: writing a PRD ('write a PRD for X', 'let's plan X', 'scope this out'), parsing a PRD into an epic, decomposing an epic into tasks, syncing to GitHub ('sync the X epic', 'push tasks to github'), starting work on an issue ('start working on issue N', 'let's work on issue N'), analyzing parallel work streams, running standups ('standup',
- 1時間の導入数
- 1
- GitHub Stars
- 8389
- 更新日
- 3月18日
zsviczianexcalidraw-automate
Write and manipulate ExcalidrawAutomate scripts for Obsidian.md. Use when the user wants to create, modify, or understand an Excalidraw script.
- 1時間の導入数
- 1
- GitHub Stars
- 7655
- 更新日
- 9月26日
mengtoarticle-prompts-to-skills
Convert an article, tutorial, or prompt pack into focused reusable AgentSkills, one independent capability per skill, with portable instructions, example prompts, working demos, preview screenshots, validation, gallery updates, and a narrow commit. Use when the user asks to turn an article's prompts, tutorial sections, design patterns, interactions, or workflow ideas into complete skills rather than leaving them as prose.
- 1時間の導入数
- 1
- GitHub Stars
- 6304
- 更新日
- 9月23日
mengtoaudit-verify-explain-grade-5
Audit work, verify claims with concrete evidence, and explain the result in simple grade-5 language. Use when the user asks to review, audit, check, verify, explain a change, explain a fix, summarize test results, validate whether something works, or translate technical findings into plain language for non-technical readers.
- 1時間の導入数
- 1
- GitHub Stars
- 6304
- 更新日
- 9月23日
mengtoauthor-game-levels
Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic level data, or desktop and mobile playthrough verification.
- 1時間の導入数
- 1
- GitHub Stars
- 6304
- 更新日
- 9月23日
mengtobuild-game-map-editor
Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating li
- 1時間の導入数
- 1
- GitHub Stars
- 6304
- 更新日
- 9月23日
mengtobuild-hybrid-game-assets
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.
- 1時間の導入数
- 1
- GitHub Stars
- 6304
- 更新日
- 9月23日
mengtobuild-threejs-enemy-systems
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.
- 1時間の導入数
- 1
- GitHub Stars
- 6304
- 更新日
- 9月23日
mengtobuild-threejs-scroll-worlds
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing
- 1時間の導入数
- 1
- GitHub Stars
- 6304
- 更新日
- 9月23日
mengtodesign-game-encounters
Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.
- 1時間の導入数
- 1
- GitHub Stars
- 6304
- 更新日
- 9月23日
mengtoliquid-metal-border
Add and tune animated liquid-metal WebGL borders with the React metal-fx package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.
- 1時間の導入数
- 1
- GitHub Stars
- 6304
- 更新日
- 9月23日
mengtoshaders-cursor-ripples
Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand, image, copy, and layout.
- 1時間の導入数
- 1
- GitHub Stars
- 6304
- 更新日
- 9月23日
mengtotest-playable-web-games
Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.
- 1時間の導入数
- 1
- GitHub Stars
- 6304
- 更新日
- 9月23日
mengtowrite-like-meng-on-x
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content repo evidence. Use when asked to improve a tweet in Meng's tone, draft an original post, reply, thread, resource share, or quote post as Meng, check whether an angle repeats an earlier post, study Meng's writing style, ingest another 20-50 authored posts, or hone the reusable Meng X voice profile.
- 1時間の導入数
- 1
- GitHub Stars
- 6304
- 更新日
- 9月23日
aaron-he-zhuad-test-designer
Use when the user asks to "design an A/B test", "set up a creative/landing test", "run an incrementality test", or "is this result statistically and practically material?"; produces a hypothesis, variant matrix, sample-size/duration/power plan, and a documented effect/uncertainty read from own exported results. It applies only a precommitted owner-approved action rule; the statistical helper never chooses a business action. Not for producing variants — use ad-creative-builder; not for reading ba
- 1時間の導入数
- 1
- GitHub Stars
- 2849
- 更新日
- 9月27日