playableintelligence/game-creator

review-game

Review an existing game codebase for architecture, performance, and best practices.

ソースを見る

使い方

  1. インストールコマンドをコピーし、自分の環境へ導入する前にソースを確認します。
  2. 必要なツール、認証情報、対応環境を原文で確認します。
  3. 入力と成果物を指定し、出力を資料と照合します。
npx skills add https://github.com/playableintelligence/game-creator --skill review-game

開始前の確認

  • 導入にはモデル契約、API枠、ファイルへのアクセス許可は含まれません。
  • スター数や導入数は活動の指標であり、独立した品質・安全性試験ではありません。
リポジトリの原文

見出し、例、コード、表、リンク、参照画像を含む原文を表示しています。

Performance Notes

  • Take your time to do this thoroughly
  • Quality is more important than speed
  • Do not skip validation steps

Review Game

Analyze an existing game codebase and provide a structured review. This is the final step in the pipeline — it checks everything is wired up correctly and gives you a quality score.

Instructions

Analyze the game at $ARGUMENTS (or the current directory if no path given).

Step 1: Identify the game

  • Detect the engine (Three.js, Phaser, or other)
  • Read package.json for dependencies and scripts
  • Read the main entry point and index.html
  • Identify the game concept/genre

Step 2: Architecture Review

Check for these required patterns and report compliance:

  • [ ] EventBus: Is there a centralized event system? Are modules decoupled?
  • [ ] GameState: Is there a centralized state singleton?
  • [ ] Constants: Are config values centralized or scattered as magic numbers?
  • [ ] Orchestrator: Is there a main Game class that initializes everything?
  • [ ] Directory Structure: Is code organized into core/systems/gameplay/ui/level layers?
  • [ ] Event Constants: Are events defined as named constants or raw strings?

Step 3: Performance Review

Check for common issues:

  • [ ] Delta time capping: Is getDelta() capped to prevent death spirals?
  • [ ] Object pooling: Are temp objects reused in hot loops?
  • [ ] Resource disposal: Are Three.js geometries/materials/textures disposed?
  • [ ] Event cleanup: Are event listeners cleaned up on scene transitions?
  • [ ] Asset loading: Are assets preloaded with progress feedback?

Step 4: Code Quality

  • [ ] No circular dependencies: Modules flow one direction
  • [ ] Single responsibility: Each module has one clear job
  • [ ] Error handling: Event handlers wrapped in try/catch
  • [ ] Consistent naming: Events use domain:action, files use PascalCase

Step 5: Monetization Readiness

  • [ ] Points system: Is there a scoring/points mechanism?
  • [ ] Session tracking: Can game sessions be identified?
  • [ ] Anti-cheat potential: Is score validation server-side or at least structured for it?
  • [ ] Play.fun integration: Any existing SDK integration?

Output Format

Provide a structured report with:

  1. Game Overview - What the game is, tech stack, game loop
  2. Architecture Score (out of 6 checks)
  3. Performance Score (out of 5 checks)
  4. Code Quality Score (out of 4 checks)
  5. Monetization Readiness (out of 4 checks)
  6. Top Recommendations - Prioritized list of improvements with plain-English explanations
  7. What's Working Well - Positive findings

Example Usage

/review-game examples/flappy-bird

Result: Architecture 6/6, Performance 4/5, Code Quality 4/4, Monetization 2/4 → Top recommendations: add Play.fun SDK, add object pooling for pipes, add delta time capping. Positive findings: clean EventBus usage, proper GameState reset, well-organized directory structure.

Next Step

Tell the user:

Your game has been through the full pipeline! Here's what you have: - Scaffolded architecture (/viral-game) - Visual polish (/design-game) - Music and sound effects (/add-audio) - Automated tests (/qa-game) - Architecture review (/review-game) (Reflects the `/viral-game` one-shot pipeline. If you're working through `/make-game`, the equivalent state is "post-scaffold-phase + first development milestone shipped".) What's next? - Add new gameplay features with /game-creator:add-feature [description] - Deploy to the web — run npm run build && ~/.agents/skills/here-now/scripts/publish.sh dist/ for instant hosting, or use GitHub Pages, Vercel, Netlify, itch.io - Keep iterating! Run /design-game, /add-audio, or /review-game again anytime after making changes.
同じリポジトリから

関連する Skills

すべての Skills
playableintelligence
コミュニティ

add-3d-assets

Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games. Use when the user says "add 3D models", "replace the boxes with real models", "add GLB assets", or "make the 3D game look real". For 2D pixel art, use add-assets instead. Do NOT use for 2D pixel art (use add-assets) or gameplay changes (use add-feature).

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

add-multiplayer

Add real-time or turn-based multiplayer to an existing browser game using PartyKit (Cloudflare Durable Objects). Scaffolds a room-based server, a NetworkManager client, EventBus events, GameState fields, Constants, and extends rendergametotext(). Use when the user says "add multiplayer", "make this multiplayer", "add real-time co-op", "add online play", "scaffold multiplayer", or "add netcode". Do NOT use for solo leaderboards (use monetize-game), single-player AI opponents (use add-feature), or

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

design-game

Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use add-feature instead).

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

fetch-tweet

Fetch tweet content directly from fxtwitter API. Use when given a tweet/X URL to extract the tweet text, author, media, and engagement stats without loading x.com.

導入数
1
GitHub Stars
346
更新日
5月25日