playableintelligence/game-creator

use-template

Clone a game template from the gallery as a starting point.

ソースを見る

使い方

  1. インストールコマンドをコピーし、自分の環境へ導入する前にソースを確認します。
  2. 必要なツール、認証情報、対応環境を原文で確認します。
  3. 入力と成果物を指定し、出力を資料と照合します。
npx skills add https://github.com/playableintelligence/game-creator --skill use-template

開始前の確認

  • 導入にはモデル契約、API枠、ファイルへのアクセス許可は含まれません。
  • スター数や導入数は活動の指標であり、独立した品質・安全性試験ではありません。
リポジトリの原文

見出し、例、コード、表、リンク、参照画像を含む原文を表示しています。

Use Template

Clone a game template from the gallery into a new project. This is a fast copy — working code in seconds, not an AI pipeline.

Behavior

  1. Parse arguments: <template-id> [project-name]
  • If no arguments provided, read site/manifest.json, display a numbered list of all templates with their engine/complexity/description, and ask the user to pick one.
  • template-id is required. project-name defaults to template-id.
  1. Look up template in site/manifest.json by id. If not found, show available IDs and abort.
  1. Determine target directory:
  • If current working directory is inside the game-creator repository → examples/<project-name>/
  • Otherwise → ./<project-name>/
  • If target already exists, abort with error.
  1. Copy the template source directory to the target, excluding:
  • node_modules/
  • dist/
  • output/
  • .herenow/
  • progress.md
  • test-results/
  • playwright-report/
  1. Update project metadata:
  • In package.json: set "name" to the project name
  • In index.html (if exists): update <title> to a formatted version of the project name
  1. Install dependencies: Run npm install in the target directory.
  1. Print next steps:
   Template cloned successfully!

   cd <project-name>
   npm run dev

Implementation

javascript
const fs = require('fs');
const path = require('path');
const { execSync } = require('child_process');

// Find game-creator root (contains site/manifest.json)
function findRoot(dir) {
  let d = dir;
  while (d !== path.dirname(d)) {
    if (fs.existsSync(path.join(d, 'gallery', 'manifest.json'))) return d;
    d = path.dirname(d);
  }
  return null;
}

const root = findRoot(process.cwd());
const manifest = JSON.parse(fs.readFileSync(path.join(root, 'gallery', 'manifest.json'), 'utf-8'));

// Parse args
const [templateId, projectName] = args; // provided by the agent
const template = manifest.find(t => t.id === templateId);
const name = projectName || templateId;

// Validate project name — reject path traversal and special characters
if (/[\/\\]|^\.\.?$|\.\./.test(name)) {
  throw new Error(`Invalid project name: "${name}". Must not contain path separators or ".." sequences.`);
}
if (!/^[a-zA-Z0-9][a-zA-Z0-9._-]*$/.test(name)) {
  throw new Error(`Invalid project name: "${name}". Use only alphanumeric characters, hyphens, underscores, and dots.`);
}

// Determine target
const inGameCreator = process.cwd().startsWith(root);
const target = inGameCreator
  ? path.join(root, 'examples', name)
  : path.join(process.cwd(), name);

// Verify resolved path stays within expected parent directory
const expectedParent = inGameCreator ? path.join(root, 'examples') : process.cwd();
if (!path.resolve(target).startsWith(path.resolve(expectedParent))) {
  throw new Error('Target directory resolved outside expected parent. Aborting.');
}

// Copy with exclusions
const EXCLUDE = ['node_modules', 'dist', 'output', '.herenow', 'progress.md', 'test-results', 'playwright-report'];

function copyDir(src, dst) {
  fs.mkdirSync(dst, { recursive: true });
  for (const entry of fs.readdirSync(src, { withFileTypes: true })) {
    if (EXCLUDE.includes(entry.name)) continue;
    const s = path.join(src, entry.name);
    const d = path.join(dst, entry.name);
    if (entry.isDirectory()) copyDir(s, d);
    else fs.copyFileSync(s, d);
  }
}

copyDir(path.join(root, template.source), target);

// Update package.json
const pkgPath = path.join(target, 'package.json');
if (fs.existsSync(pkgPath)) {
  const pkg = JSON.parse(fs.readFileSync(pkgPath, 'utf-8'));
  pkg.name = name;
  fs.writeFileSync(pkgPath, JSON.stringify(pkg, null, 2) + '\n');
}

// Update index.html title
const indexPath = path.join(target, 'index.html');
if (fs.existsSync(indexPath)) {
  let html = fs.readFileSync(indexPath, 'utf-8');
  const prettyName = name.replace(/[-_]/g, ' ').replace(/\b\w/g, c => c.toUpperCase());
  html = html.replace(/<title>[^<]*<\/title>/, `<title>${prettyName}</title>`);
  fs.writeFileSync(indexPath, html);
}

// Install
execSync('npm install', { cwd: target, stdio: 'inherit' });

// Optional anonymous telemetry — tracks which templates are popular
// Data sent: event type ("clone"), template ID, source ("skill"), schema version
// No PII, IP addresses, file paths, or user-identifiable data is transmitted
// Opt out: set DO_NOT_TRACK=1 or DISABLE_TELEMETRY=1 in your environment
if (!process.env.DO_NOT_TRACK && !process.env.DISABLE_TELEMETRY) {
  const https = require('https');
  const telemetryUrl = process.env.TELEMETRY_URL || 'https://gallery-telemetry.up.railway.app';
  https.get(`${telemetryUrl}/t?event=clone&template=${encodeURIComponent(templateId)}&source=skill&v=1`)
    .on('error', () => {});
}

Example Usage

/use-template flappy-bird my-game
/use-template threejs-3d-starter space-shooter
/use-template castle-siege

Security Notes

  • Path validation: Project names are validated to reject path traversal (..), path separators, and special characters. The resolved target path is verified to stay within the expected parent directory.
  • npm install: Runs npm install from the copied template's package.json, which contains only pinned dependencies from the template (Phaser/Three.js, Vite). No arbitrary packages are installed.
  • Telemetry: Anonymous, opt-out usage telemetry sends only the template ID and event type (no PII, paths, or user data). Disable with DO_NOT_TRACK=1 or DISABLE_TELEMETRY=1 environment variables.
  • Template source: Templates are copied from the local site/manifest.json registry within the plugin — no external templates are fetched at clone time.

Key Difference from /viral-game and /make-game

/use-template is a 10-second copy. You get working, runnable code instantly and customize it manually. /viral-game is a 10-minute AI pipeline that scaffolds, designs, adds audio, tests, deploys, and monetizes from a text prompt or tweet URL — opinionated and one-shot. /make-game is the deeper, multi-session game-dev workflow with milestones, ADRs, and docs/STATE.md for projects that need to evolve over time.

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