AGENT SKILLS · ミッション装備 / sylphxai

sylphxai · Agent Skills

24 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.

sylphxai
コミュニティ

accessibility-conformance

Assess whether disabled users can complete the selected tasks, and what the current results support saying about conformance. Use when the user asks to review accessibility, audit a conformance claim, or check a VPAT or accessibility statement. Do not use to design the system under review or to fix accessibility defects.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

analyze-causal-inference

Estimate a causal effect with an explicit estimand, identification assumptions, design, diagnostics, and sensitivity. Use when the user asks whether a change caused an outcome, for difference-in-differences, IV, or target-trial emulation. Do not use to register a product experiment, forecast an unresolved future event, or critique a present explanation.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

analyze-critically

Stress-test a claim, plan, diagnosis, or design by writing rejection conditions before interpreting the evidence. Use when the user asks to critique, steelman, red-team, find the kill criterion, or what would change your mind. Do not use for a domain go/no-go review, a causal effect estimate, a resolvable forecast, or ordinary implementation.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

analyze-system-dynamics

Explain behavior over time through stocks, flows, feedback, delays, and adaptive actors. Use for growth, decline, oscillation, bottlenecks, or policy resistance. Do not use to estimate a single causal effect, register an experiment, or forecast a scoreable event without a dynamic structure.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

author-skill

Write or revise agent-facing instructions: an Agent Skill, CLAUDE.md, AGENTS.md, system prompt, subagent prompt, or reusable prompt. Use when creating a skill, writing a subagent, tightening a trigger, encoding a gotcha, rightsizing CLAUDE.md, or rewriting prompts that still use MUST/NEVER recipes a capable model no longer needs. Do not use for user-facing product copy, store listings, or status updates.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

build-product

Build a missing product capability end to end on a real user path. Use when an accepted direction needs a usable slice across code, interface, data, and delivery, especially when it involves events, webhooks, queues, entitlements, billing state, or sync between systems. Use the product's current identity, storage, job, and event providers; do not invent a second runtime.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

design-offline-sync

Design an offline sync and conflict protocol that preserves user intent across retries, multi-device edits, deletion, and partial failure. Use when offline is a declared product capability. Do not use for ordinary online CRUD or for a live incident.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

design-product-experiment

Turn a product uncertainty into a pre-registered experiment protocol with an estimand, assignment, guardrails, and a decision rule. Use when the result must be able to change a decision. A staged rollout is not automatically an experiment. Do not use to estimate an already-identified observational effect or to run a demo without assignment.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

drive-to-delivery

Drive one already accepted engineering or product objective to its requested terminal. Use when completion matters more than a plan. Do not use to choose what to do next from a backlog.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

finish-product

Finish an already integrated product to a declared target. Use when the promise is clear and the job is deep resolution of copy, states, feel, and consistency. Do not use to add a capability or to repair a live defect.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

forecast-with-calibration

Produce an updateable probability or distribution for a resolvable future event using base rates, explicit assumptions, and a declared resolution source. Use when the user asks for a forecast, probability, confidence, or calibration. Do not use to estimate a past causal effect, register an experiment, or critique a present explanation.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

game-product

Design a game product whose promise is play, mastery, fantasy, or progression — loops, systems, feel, and validation. Use when the user asks to design a game, define a game concept, or shape game loops or systems. Do not use for an app, a SaaS web platform, a single UI flow, or a game economy review.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

handoff-work

Safely persist in-progress state and write an actionable resumption brief for another machine, session, or developer. Use when handing off work, switching computers or workspaces, pausing mid-task, saving work-in-progress across environments, or transferring an unfinished objective. Also use to write a short status, decision, or incident update that leads with the outcome. Do not use for fully completed deliverables ready to merge (use drive-to-delivery), or production cutovers (use execute-hard

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

maintain-product

Repair a product defect or regression at its owning layer. Use for live or dogfood failures, flaky paths, and current user harm. Do not use to finish or polish an already integrated product.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

model-product-abuse-risk

Model product abuse and a least-harm control ladder. Use when attackers, fraud, or policy evasion can take money, access, or other users' work. Do not publish an exploitation recipe.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

notification-strategy

Assess a notification strategy — stop conditions, cooldowns, cadence, quiet hours, and suppression. Use when the user asks to review notifications, push strategy, or messaging cadence. Do not use to design the notification system.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

optimize-decision-model

Translate an operational decision into an explicit model — objective, constraints, uncertainty, and a recomputed solution — then stress it for proxy failure. Use when the user asks to optimize, allocate, schedule, or choose under constraints. Do not use to pick the next backlog item, run an experiment, or critique a claim.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

produce-game-2d-map-assets

Produce engine-ready 2D tilesets, prop packs, layered maps, collision metadata, and composed previews. Use when the user asks for tiles, a tilemap, terrain, Tiled/Godot/Unity 2D maps, or seam-checked atlas props. Do not use for character animation sheets or store key art.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

produce-game-2d-sprites

Produce engine-ready 2D character, VFX, HUD, and icon sprites, including animation sheets and loop QC. Use when the user asks for a sprite sheet, idle/walk/attack cycle, chroma-key frames, video-to-sprite, or a game atlas. Do not use for map tilesets, 3D models, or marketing screenshots.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

prototype-product

Run the cheapest real probe that can change a product decision, then kill, continue, or pivot from the observation. Use when the user wants a prototype, spike, or cheap test. A demo without a decision criterion is not this job. Do not use to register a production experiment or to polish an already accepted product.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

record-structured-deliberation

Structure a multi-participant deliberation and record a decision-ready result — options, strongest reasons, dissent, and the named owner's next action. Use when several perspectives, competing proposals, or material objections need a fair synthesis. Do not use for a single-analyst critique or a domain go/no-go review.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

resolve-customer-support-case

Resolve one customer support case through a truthful outcome, authorized action, and verified closure. Use for a single ticket, not for designing the support system.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

run-product-feedback-loop

Cluster support tickets, in-app feedback, and authorized store reviews into owned product work and close the loop with the people who wrote in. Use when triaging feedback, mining reviews, or asking what customers said after a launch. Do not use to answer one ticket.

導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

ui-flow

Design or implement one product UI flow with loading, empty, error, and success states, verified on a real render. Use when the user asks to build a screen, fix a form, design a flow, or match an existing design system. Do not use to review an existing flow, extract a design system, or produce store screenshots.

導入数
1
GitHub Stars
2
更新日
10月3日