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Klik Motion Method
Prompt → discovery → visual storyboard → execution plan → build → QA. Keep it lean: this file is the spine; load ONE reference file for the stage you are in.
The gate model
Prose gates facts. Pixels gate aesthetics. A document can settle duration, codec, or an asset list; it cannot settle typography, composition or footage strategy — those are only real once seen. From the storyboard onward the user approves rendered frames, not descriptions, and klik-anim §A9 binds you first: never show the user anything you have not rendered and looked at yourself. A look-pass cannot catch durations — the arithmetic checks (reading holds, feasibility) run beside it, never instead of it.
The three-layer contract
- `klik-anim` — element craft laws (Part A, incl. §A8 only-the-user's-words,
§A9 look-before-showing, §A12 reading-hold arithmetic, §A14 device ledger, §A15 boundary continuity), Remotion layer (B), style hooks (C: pacing dial C0.5, style interview C2), pre-flight (Part D). Loaded for build/QA. Never overridden.
- `klik-cam` — camera movement: the camera dial C0, camera grammar
(signature variation, focus discipline, 3D hygiene), CAM checklist. Loaded whenever the piece's camera dial is above 1.
- This method — the orchestration: sequence, artifacts, gates, personas.
Never restate skill content in artifacts — cite section numbers.
Pipeline map
| Stage | Persona | Artifact (in klik/) | Gate |
|---|---|---|---|
| 1 Discovery — items 1–8 | Producer (1–4) · Asset Wrangler (5) · Copy Editor (6) · Music Supervisor (7) · DP (8) | <project>_animation_SSOT.md | Text — user approves the SSOT |
| 2 Storyboard — item 9 | Storyboard Artist | <project>_storyboard.html + boards/ stills | PIXELS — user approves real stills |
| 3 Execution plan | Tech Director | <project>_execution_plan.md | Text — user approves, then FROZEN; switch to Opus |
| 4 Build | Animator | compositions | PIXELS — proof scene first, then per-scene |
| 5 QA | QA (fresh context) | final render | klik-anim Part D pre-flight + klik-cam checklist + board match |
Reference files: references/discovery.md · references/storyboard.md · references/execution-plan.md · references/build-qa.md · references/reference-analysis.md (load whenever the user supplies a reference, any stage). Templates: templates/SSOT.template.md · templates/storyboard.template.html · templates/EXECUTION_PLAN.template.md · templates/PROGRESS.template.md. Tooling: scripts/analyze-audio.py (dependency-free: BPM/downbeat grid + the MUSIC MAP — sections, energy tiers, spectral lead, attack/sustain, per-source rhythm patterns, and JSON events/levels for deterministic reactive comps — consumed by klik-anim §A16 and klik-cam CAM-5. Optional stem mode via demucs, if installed, isolates kick/snare/hats/vocals/bass/ guitar/piano; degrades gracefully to 3-band analysis without it) · scripts/measure-motion.py (QA side of the same loop: frame-diffs a RENDER into its actual energy curve — event/rest contrast, floor-relative rest ratio vs klik-anim §A6, and per-bar correlation against the recorded arc/tier curve, klik-anim §A18 — run at the Stage-5 arithmetic pass).
The questioning sequence is law
Discovery follows the SSOT's numbered intake in order, always. The user may answer anything ahead of time (references early, script early) — record it in its section, then return to the sequence where they left off. The next question is always the SSOT's first ⬜ item. Ask in batches within a section; confirm anything inferred. Never generate an artifact the user already has — every section asks "do you have one?" before making one.
Context architecture (BMAD-style)
Artifacts are the context transfer — a handoff succeeds only if the document carries everything the next agent needs.
- Main conversation (Fable 5): discovery + storyboard — elicitation is
dialogue; personas frame the questioning, one conversation.
- Fresh context (Opus): execution-plan synthesis and build — inherit ONLY
the artifacts. The model/session switch IS the handoff.
- QA is always a separate context that did not author the code — an author
reviewing its own work rubber-stamps (role bleed). QA reads artifacts + render and judges.
Planning documents live on disk
- Everything is written to disk the moment it is drafted — an in-chat plan
cannot gate anything. Folder: user-assigned, else auto-create `klik/` at the project root (don't ask; say you did). Rendered gate material lives in klik/boards/ so a resumed session can see what was approved.
- `PROGRESS.md` (from template, created at discovery start) tracks pipeline
position, per-scene status, and the change log. Update at every gate, every scene built, every user "update progress". It is state; the SSOT is truth; the plan is contract — never merge them.
- Artifact headers carry
Status: DRAFT | APPROVED. The user's approval flips
them — never flip one yourself. Post-approval changes are dated amendments.
Resuming
Read PROGRESS.md first, then verify it against the artifacts AND the code and renders — artifacts drift (a real resume found the plan saying AT-PROOF-GATE while PROGRESS said all-built). Reconcile every artifact to match reality before any new work. The ladder is authoritative:
- No SSOT → Discovery, item 1.
- SSOT with ⬜ intake items → Discovery, first ⬜.
- SSOT approved, board missing or DRAFT → Storyboard.
- Board approved, plan missing or DRAFT → Execution plan.
- Plan approved, unbuilt scenes → Build (respect the proof gate).
- All scenes built → QA.
House rules
- Cheap pixels early beat expensive pixels late. Stills at
--scale=0.5
cost seconds; discovering the typography was wrong after a build costs the build. Never defer a visual decision to save a render — that economy has already failed once.
- Nothing is throwaway. Board mockups use the brand tokens; approved cards
become posed comps; the build animates those comps.
- One reference file in context at a time; during build, one scene row at
a time (plus klik-anim + SSOT).
- Iterate cheap: stills over clips,
--scale=0.5,--frames=a-b;
full-res only at QA.
- Right-size. A 15s single-scene ask doesn't need the method — say so and
work under klik-anim (+ klik-cam) alone. Short videos compress the board, never skip it.
- Model split: planning phases on Fable 5; build on Opus — say so
at the plan gate, with the plan's token estimate (band, excludes iterations).
- Session limits: for ~30s+ videos the user WILL hit limits a few times —
warn at discovery start; artifacts + PROGRESS.md make resume lossless.

