wshobson/agents

interaction-design

Design and implement microinteractions, motion design, transitions, and user feedback patterns.

ソースを見る

使い方

  1. インストールコマンドをコピーし、自分の環境へ導入する前にソースを確認します。
  2. 必要なツール、認証情報、対応環境を原文で確認します。
  3. 入力と成果物を指定し、出力を資料と照合します。
npx skills add https://github.com/wshobson/agents --skill interaction-design

開始前の確認

  • 導入にはモデル契約、API枠、ファイルへのアクセス許可は含まれません。
  • スター数や導入数は活動の指標であり、独立した品質・安全性試験ではありません。
リポジトリの原文

見出し、例、コード、表、リンク、参照画像を含む原文を表示しています。

Interaction Design

Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.

When to Use This Skill

  • Adding microinteractions to enhance user feedback
  • Implementing smooth page and component transitions
  • Designing loading states and skeleton screens
  • Creating gesture-based interactions
  • Building notification and toast systems
  • Implementing drag-and-drop interfaces
  • Adding scroll-triggered animations
  • Designing hover and focus states

Core Principles

1. Purposeful Motion

Motion should communicate, not decorate:

  • Feedback: Confirm user actions occurred
  • Orientation: Show where elements come from/go to
  • Focus: Direct attention to important changes
  • Continuity: Maintain context during transitions

2. Timing Guidelines

DurationUse Case
100-150msMicro-feedback (hovers, clicks)
200-300msSmall transitions (toggles, dropdowns)
300-500msMedium transitions (modals, page changes)
500ms+Complex choreographed animations

3. Easing Functions

css
/* Common easings */
--ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */
--ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */
--ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */
--spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */

Quick Start: Button Microinteraction

tsx
import { motion } from "framer-motion";

export function InteractiveButton({ children, onClick }) {
  return (
    <motion.button
      onClick={onClick}
      whileHover={{ scale: 1.02 }}
      whileTap={{ scale: 0.98 }}
      transition={{ type: "spring", stiffness: 400, damping: 17 }}
      className="px-4 py-2 bg-blue-600 text-white rounded-lg"
    >
      {children}
    </motion.button>
  );
}

Interaction Patterns

1. Loading States

Skeleton Screens: Preserve layout while loading

tsx
function CardSkeleton() {
  return (
    <div className="animate-pulse">
      <div className="h-48 bg-gray-200 rounded-lg" />
      <div className="mt-4 h-4 bg-gray-200 rounded w-3/4" />
      <div className="mt-2 h-4 bg-gray-200 rounded w-1/2" />
    </div>
  );
}

Progress Indicators: Show determinate progress

tsx
function ProgressBar({ progress }: { progress: number }) {
  return (
    <div className="h-2 bg-gray-200 rounded-full overflow-hidden">
      <motion.div
        className="h-full bg-blue-600"
        initial={{ width: 0 }}
        animate={{ width: `${progress}%` }}
        transition={{ ease: "easeOut" }}
      />
    </div>
  );
}

2. State Transitions

Toggle with smooth transition:

tsx
function Toggle({ checked, onChange }) {
  return (
    <button
      role="switch"
      aria-checked={checked}
      onClick={() => onChange(!checked)}
      className={`
        relative w-12 h-6 rounded-full transition-colors duration-200
        ${checked ? "bg-blue-600" : "bg-gray-300"}
      `}
    >
      <motion.span
        className="absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow"
        animate={{ x: checked ? 24 : 0 }}
        transition={{ type: "spring", stiffness: 500, damping: 30 }}
      />
    </button>
  );
}

3. Page Transitions

Framer Motion layout animations:

tsx
import { AnimatePresence, motion } from "framer-motion";

function PageTransition({ children, key }) {
  return (
    <AnimatePresence mode="wait">
      <motion.div
        key={key}
        initial={{ opacity: 0, y: 20 }}
        animate={{ opacity: 1, y: 0 }}
        exit={{ opacity: 0, y: -20 }}
        transition={{ duration: 0.3 }}
      >
        {children}
      </motion.div>
    </AnimatePresence>
  );
}

4. Feedback Patterns

Ripple effect on click:

tsx
function RippleButton({ children, onClick }) {
  const [ripples, setRipples] = useState([]);

  const handleClick = (e) => {
    const rect = e.currentTarget.getBoundingClientRect();
    const ripple = {
      x: e.clientX - rect.left,
      y: e.clientY - rect.top,
      id: Date.now(),
    };
    setRipples((prev) => [...prev, ripple]);
    setTimeout(() => {
      setRipples((prev) => prev.filter((r) => r.id !== ripple.id));
    }, 600);
    onClick?.(e);
  };

  return (
    <button onClick={handleClick} className="relative overflow-hidden">
      {children}
      {ripples.map((ripple) => (
        <span
          key={ripple.id}
          className="absolute bg-white/30 rounded-full animate-ripple"
          style={{ left: ripple.x, top: ripple.y }}
        />
      ))}
    </button>
  );
}

5. Gesture Interactions

Swipe to dismiss:

tsx
function SwipeCard({ children, onDismiss }) {
  return (
    <motion.div
      drag="x"
      dragConstraints={{ left: 0, right: 0 }}
      onDragEnd={(_, info) => {
        if (Math.abs(info.offset.x) > 100) {
          onDismiss();
        }
      }}
      className="cursor-grab active:cursor-grabbing"
    >
      {children}
    </motion.div>
  );
}

CSS Animation Patterns

Keyframe Animations

css
@keyframes fadeIn {
  from {
    opacity: 0;
    transform: translateY(10px);
  }
  to {
    opacity: 1;
    transform: translateY(0);
  }
}

@keyframes pulse {
  0%,
  100% {
    opacity: 1;
  }
  50% {
    opacity: 0.5;
  }
}

@keyframes spin {
  to {
    transform: rotate(360deg);
  }
}

.animate-fadeIn {
  animation: fadeIn 0.3s ease-out;
}
.animate-pulse {
  animation: pulse 2s ease-in-out infinite;
}
.animate-spin {
  animation: spin 1s linear infinite;
}

CSS Transitions

css
.card {
  transition:
    transform 0.2s ease-out,
    box-shadow 0.2s ease-out;
}

.card:hover {
  transform: translateY(-4px);
  box-shadow: 0 12px 24px rgba(0, 0, 0, 0.1);
}

Accessibility Considerations

css
/* Respect user motion preferences */
@media (prefers-reduced-motion: reduce) {
  *,
  *::before,
  *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
  }
}
tsx
function AnimatedComponent() {
  const prefersReducedMotion = window.matchMedia(
    "(prefers-reduced-motion: reduce)",
  ).matches;

  return (
    <motion.div
      animate={{ opacity: 1 }}
      transition={{ duration: prefersReducedMotion ? 0 : 0.3 }}
    />
  );
}

Best Practices

  1. Performance First: Use transform and opacity for smooth 60fps
  2. Reduce Motion Support: Always respect prefers-reduced-motion
  3. Consistent Timing: Use a timing scale across the app
  4. Natural Physics: Prefer spring animations over linear
  5. Interruptible: Allow users to cancel long animations
  6. Progressive Enhancement: Work without JS animations
  7. Test on Devices: Performance varies significantly

Common Issues

  • Janky Animations: Avoid animating width, height, top, left
  • Over-animation: Too much motion causes fatigue
  • Blocking Interactions: Never prevent user input during animations
  • Memory Leaks: Clean up animation listeners on unmount
  • Flash of Content: Use will-change sparingly for optimization

タスクに関連する項目

同じリポジトリから

関連する Skills

すべての Skills
wshobson
コミュニティ

typescript-advanced-types

Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications. Use when implementing complex type logic, creating reusable type utilities, or ensuring compile-time type safety in TypeScript projects.

導入数
9.3万
GitHub Stars
4.2万
更新日
10月26日
wshobson
コミュニティ

tailwind-design-system

Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.

導入数
7万
GitHub Stars
4.2万
更新日
10月26日
wshobson
コミュニティ

react-native-design

Master React Native styling, navigation, and Reanimated animations for cross-platform mobile development. Use when building React Native apps, implementing navigation patterns, or creating performant animations.

導入数
2
GitHub Stars
4.2万
更新日
10月26日
wshobson
コミュニティ

sql-optimization-patterns

Master SQL query optimization, indexing strategies, and EXPLAIN analysis to dramatically improve database performance and eliminate slow queries. Use when debugging slow queries, designing database schemas, or optimizing application performance.

導入数
2
GitHub Stars
4.2万
更新日
10月26日