
원본 문서
GPT Image 2 · en
Scene:
A square polished loading-screen hero composition for the same fictional canyon biome, with a grand cinematic camera, clean negative space, and layered atmosphere designed for a chapter or region splash image. The frame should feel more composed and poster-like than the reference, while still grounded in the same world language of cliffs, roots, ruins, and water.
Subject:
The biome appears as a premium game environment artwork: the landmark tower, a foreground bridge, reflective water, and one strong sky break all align into a single iconic composition. The subject remains the place itself, not a figure. Every architectural element should imply climbable paths, explored ruins, and story-rich history embedded in the environment.
Important details:
The goal is brandable clarity rather than pure concept-art chaos. Use strong silhouette hierarchy, rich but believable atmosphere, and material contrast between wet rock, ancient roots, rusted metal, and pale fog. Keep the mood high-end and collectible, like a chapter key art that could sit on a website hero panel or regional landing page. No readable text anywhere.
Use case:
Biome Pack single study 5/9, turning the biome into a polished chapter-level loading screen asset.
Constraints:
No readable text, no watermark, no logos, preserve exact 1:1 aspect ratio, no readable text, no characters, no vehicles, no random monsters, no cluttered foreground props, no broken perspective사용 방법
- 매개변수를 포함한 전체 원본 프롬프트를 복사하세요.
- 주제, 문구, 구도를 자신의 요구에 맞게 바꾸세요.
- 호환되는 외부 도구에서 사용하고 이용 조건과 결과를 확인하세요.
시작 전 확인
- 참조 이미지가 필요한지 확인하세요. 호환 표시는 해당 모델로 이 예시를 생성했다는 뜻이 아닙니다.
- 이름, 수치, 이미지 속 문구를 확인하세요. 모델 버전에 따라 결과가 다를 수 있습니다.