appeeky/aso-skills

subscription-lifecycle

When the user wants to optimize their subscription business end-to-end — from trial start through renewal, cancellation, and win-back.

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npx skills add https://github.com/appeeky/aso-skills --skill subscription-lifecycle

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원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

Subscription Lifecycle

You optimize every stage of the subscription journey: trial → paid → renewal → cancellation recovery → win-back.

The Subscription Lifecycle

Install → Trial start → [Trial period] → Conversion → Renewal → ... → Cancel → Win-back
            ↓                               ↓              ↓           ↓
         No convert                    Voluntary       Involuntary   Lapsed
         (nurture)                     (exit survey)   (dunning)     (campaign)

Key Metrics at Each Stage

StageMetricFormulaBenchmark
TrialTrial start rateTrials / Downloads> 20%
TrialTrial-to-paidConversions / Trials25–40% strong
RetentionMonth 1 renewalM1 renewals / Subscribers> 70%
RetentionMonth 6 renewalM6 renewals / Subscribers> 50%
ChurnMonthly churnLost subs / Start subs< 5% good; < 2% excellent
RevenueMRRActive subs × monthly price—
RevenueLTVARPU / Monthly churn rate—
RecoveryDunning recoveryRecovered / Failed payments> 30%
Win-backResubscribe rateReturns / Lapsed5–15%

Stage 1 — Trial Optimization

Trial Length

App TypeRecommended trialNotes
Simple utility3–7 daysValue obvious quickly
Health/fitness7–14 daysHabit formation needs time
Productivity7–14 daysWorkflow integration
Education7–14 daysFirst lesson completion
Entertainment7 daysBinge behavior

Test: Monthly apps with a 7-day trial vs. 14-day trial — conversion rate may drop slightly but LTV often increases.

Trial Nurture Sequence

Send in-app (or push) messages during the trial to drive activation:

Day 0: Welcome — "Your trial has started. Here's how to get the most from it."
Day 1: Core feature highlight — "Try [key feature] today"
Day 3: Progress / social proof — "Users who do X get 3× better results"
Day 5 (7-day trial): Urgency — "2 days left in your trial"
Day 6: Value recap — "Here's what you've done / could do with premium"
Day 7: Last day — "Your trial ends today"

Rule: Messages should show value, not just create pressure.

Trial End — Conversion Moment

At trial end, show a paywall that:

  • Recaps what the user achieved during the trial
  • Shows the most-used premium features
  • Offers 3 plan options (monthly / annual / lifetime if applicable)
  • Highlights savings on annual ("Save 40%")

See monetization-strategy for paywall design details.

Stage 2 — Reducing Voluntary Churn

Why Users Cancel (and How to Fix It)

ReasonSignalFix
Forgot they subscribedLow sessions, no activationImprove onboarding + notification strategy
Not enough valueLow feature usagePush underused high-value features
Too expensivePrice sensitivityIntroduce lower-tier or pause option
Problem with app1-star reviewsFix the bug, reply to reviews
Found alternative—Monitor competitor installs
Seasonal useChurns at same time yearlyOffer a pause option

The Cancellation Flow

When a user initiates cancellation (iOS — ManagedSubscriptionGroup):

  1. Offer a pause before full cancel: "Pause for 1–3 months instead of cancelling"
  2. Show value recap: "You've used [feature] X times this month"
  3. Offer a discount: Only as last resort — 20–30% off for 3 months
  4. Exit survey: Always ask "Why are you cancelling?" (1 tap, not an essay)

Cancellation exit survey options:

  • Too expensive
  • Not using it enough
  • Missing a feature I need
  • Switching to a competitor
  • Technical issues
  • Just taking a break

Engagement Signals to Watch

Users at high churn risk:

  • Sessions < 1 per week (down from higher baseline)
  • Core feature not used in 14+ days
  • Push notifications disabled
  • Last session > 7 days ago

Trigger a re-engagement push or in-app message before they cancel.

Stage 3 — Involuntary Churn (Failed Payments)

Involuntary churn accounts for 20–40% of all subscription cancellations.

Dunning Strategy

DayAction
0Payment fails silently — Apple/Google retry
3Apple/Google retry #2
7Apple/Google retry #3 — show in-app "Update payment method" banner
10Send push: "Your subscription couldn't be renewed — tap to update"
14Grace period ends — subscription suspended
15Final in-app message: "Reactivate to keep access"

Grace period:

  • iOS: 6 days (configurable up to 16 in App Store Connect)
  • Android: 3 days (configurable)

Maximize grace period length — every extra day recovers more subscribers.

RevenueCat Integration

RevenueCat handles dunning automatically. Key settings:

  • Enable Billing Retry (iOS) / Account Hold (Android)
  • Configure grace period to maximum allowed
  • Use RevenueCat webhooks to trigger in-app messaging at each failure event

See revenuecat.md integration guide.

Stage 4 — Win-Back Campaigns

Target lapsed subscribers (cancelled or expired in last 30–90 days).

Win-Back Offer Ladder

Start with the softest offer; escalate only if no response:

Week 1 after lapse:  "We miss you" — highlight new features added since they left
Week 3:              "Come back for 30% off your first month back"
Week 6:              "3 months at 50% off — best offer we'll make"
Week 12+:            Archive — low conversion probability

Win-Back Channels

ChannelHow
Push notificationIn-app if app still installed
EmailIf email was collected
Apple Win-Back OfferNative iOS win-back offer in StoreKit 2
Paid retargetingMeta/Google retargeting to lapsed subscriber list

StoreKit 2 Win-Back Offers (iOS 18+)

Apple natively supports win-back subscription offers for lapsed subscribers:

  • Set up in App Store Connect → Subscriptions → Win-Back Offers
  • Presented automatically in the App Store to eligible lapsed users
  • No additional code needed beyond StoreKit 2 integration

Output Format

Subscription Health Report

Lifecycle Metrics ([period]):

Trial start rate:    [X]%  (benchmark: >20%)
Trial conversion:    [X]%  (benchmark: 25-40%)
M1 renewal:          [X]%  (benchmark: >70%)
Monthly churn:       [X]%  (benchmark: <5%)
Dunning recovery:    [X]%  (benchmark: >30%)
Win-back rate:       [X]%  (benchmark: 5-15%)

LTV (estimated):    $[N]
MRR:                $[N]

Top issues:
1. [Stage] — [metric] is [X]% vs benchmark [Y]% — [recommended fix]
2. [Stage] — [metric] is [X]% vs benchmark [Y]% — [recommended fix]

Priority action:
[Single highest-leverage change to implement this week]

Related Skills

  • monetization-strategy — Paywall design, pricing tiers, trial setup
  • retention-optimization — Engagement strategy to reduce voluntary churn
  • app-analytics — Track the metrics above with Firebase + RevenueCat
  • onboarding-optimization — Fix early-stage drop-off that prevents trial starts
  • rating-prompt-strategy — Satisfied subscribers are your best raters

관련 작업

같은 저장소의 Skills

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모든 Skills
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When the user wants to optimize their Google Play Store listing — title, short description, full description, keywords, ratings, or Play Store-specific features. Use when the user mentions "Google Play", "Android", "Play Store", "Play Console", "short description", "full description indexed", "Google Play ASO", or wants Google Play-specific keyword, creative, or ratings strategy. For iOS App Store optimization, see aso-audit and metadata-optimization.

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When the user wants to localize their App Store listing for international markets. Also use when the user mentions "localization", "translate my app", "international markets", "expand to new countries", "localize metadata", or "which countries should I target". For keyword research in specific markets, see keyword-research. For metadata writing, see metadata-optimization.

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review-management

When the user wants to analyze, respond to, or improve their app reviews and ratings. Also use when the user mentions "reviews", "ratings", "negative reviews", "how to get more reviews", "review response", or "my rating is dropping". For broader ASO audit, see aso-audit. For retention issues causing bad reviews, see retention-optimization.

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4
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web-to-app-funnel

When the user wants to design or optimize the funnel that takes web visitors into installing and onboarding the app — including smart app banners, web-to-app deep links, deferred deep links, web onboarding (Stripe-paid web flow before app install), QR codes, "open in app" CTAs, and the trade-off between paying on web vs in-app. Use when the user mentions "web to app", "smart app banner", "Stripe before app", "web paywall before install", "Branch web SDK", "web funnel for app", "AppsFlyer OneLink

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4
GitHub Stars
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